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XMJ#yours· Weapons
Loadouts
| Loadout | |||||||
|---|---|---|---|---|---|---|---|
Pistol1st round of each half | 0.40 | 54.2 | 114 | -335 | 2 | 5 | 6 |
Eco$ 0 - 1000 | 0.25 | 66.8 | 53 | -258 | 1 | 4 | 4 |
Semi$ 1000 - 3900 | 0.78 | 102.3 | 165 | -418 | 7 | 9 | 13 |
Full≥ $ 3900 | 0.96 | 151.9 | 220 | +128 | 27 | 28 | 35 |
Weapons
#1
Vandal
Rifle
Kills33
HS%30.5%
#2
Classic
Sidearm
Kills2
HS%25.0%
#3
Marshal
Sniper
Kills1
HS%0.0%
| Weapon | |||||
|---|---|---|---|---|---|
Vandal Rifle | 33 | 30.5% | 173.0 | 0.89 | 6,400 |
Classic Sidearm | 2 | 25.0% | 72.7 | 0.33 | 436 |
Marshal Sniper | 1 | 0.0% | 33.7 | 0.33 | 101 |
Sheriff Sidearm | 0 | — | 0.0 | 0.00 | 0 |
Outlaw Sniper | 0 | — | 0.0 | 0.00 | 0 |
Phantom Rifle | 0 | 50.0% | 121.0 | 0.00 | 121 |
Operator Sniper | 0 | — | 0.0 | 0.00 | 0 |
Bandit Sidearm | 0 | 0.0% | 39.0 | 0.00 | 156 |
Judge Shotgun | 0 | — | 0.0 | 0.00 | 0 |
Stinger SMG | 0 | 0.0% | 23.0 | 0.00 | 23 |