Playerse

TFT Set 14

Every unit and trait in Set 14.

1 cost1(13)

Alistar1
AP Tank
Golden Ox
Bruiser
Gilded Endurance40/80

Passive: Reduce all incoming damage by 240/360/600.

Active: Deal 240/360/600 magic damage to the current target and Stun them for 2 seconds.

HP650
AD50
AS0.55
Range1
Armor40
MR40
Mana40/80
Dr. Mundo1
AD Tank
Street Demon
Bruiser
Slayer
Flex On 'Em25/75

Passive: Gain 30% more max Health from all sources.

Active: Flex, healing 75/115/175 Health, then deal 2 physical damage to the current target.

HP650
AD50
AS0.60
Range1
Armor35
MR35
Mana25/75
Jax1
AP Tank
Exotech
Bastion
Ion Barrier20/80

Gain 350/425/525 Shield for 4 seconds and deal 110/165/250 magic damage to adjacent enemies.

HP650
AD55
AS0.60
Range1
Armor40
MR40
Mana20/80
Kindred1
AD Caster
Nitro
Rapidfire
Marksman
Rev Up0/50

Fire wolf at the current target, dealing 20/30/45 physical damage. Overkill damage bounces to the nearest enemy.

HP500
AD50
AS0.70
Range4
Armor15
MR15
Mana0/50
Kog'Maw1
AD Carry
BoomBot
Rapidfire
Fire at Will0/40

For the next 5 seconds, gain 50% Attack Speed and attacks deal 9/14/20 bonus physical damage.

HP500
AD53
AS0.70
Range4
Armor15
MR15
Mana0/40
Morgana1
AP Caster
Divinicorp
Dynamo
Short Circuit0/40

Hack the target and the nearest non-hacked enemy, dealing 400/600/1000 magic damage over 16 seconds.

HP500
AD30
AS0.70
Range4
Armor15
MR15
Mana0/40
Nidalee1
AP Fighter
Nitro
A.M.P.
Charged Claws20/60

Deal 220/330/500 magic damage to the current target and 75/115/170 magic damage to the 2 nearest enemies. Heal 100/125/210 Health + 20/25/40 per enemy hit.

HP650
AD40
AS0.75
Range1
Armor40
MR40
Mana20/60
Poppy1
AP Tank
Cyberboss
Bastion
Buckler Toss20/65

Throw a buckler at the farthest enemy within 4 hexes, dealing 100/150/225 magic damage to them and magic damage to enemies within 1 hex. Gain 425/500/600 Shield.

HP650
AD60
AS0.55
Range1
Armor40
MR40
Mana20/65
Seraphine1
APCasterHighMana
Anima Squad
Techie
Ping()0/60

Fire a soundwave through the current target that deals 250/375/600 magic damage, reduced by 40% for each enemy hit.

HP501
AD31
AS0.71
Range4
Armor16
MR16
Mana0/60
Shaco1
AD Reaper
Syndicate
Slayer
Felony Fantastique0/50

Passive: Gain 1.5% Attack Damage for each kill this game. (,)

Active: Deal 40/60/90 physical damage to the current target.

Kingpin bonus: Teleport behind the lowest Health enemy within 3 hexes and deal 0.66 bonus physical damage. If this kills, immediately cast again with 75% damage.

HP600
AD55
AS0.80
Range1
Armor40
MR40
Mana0/50
Sylas1
AP Tank
Anima Squad
Vanguard
Chains of the Pack25/75

Gain 150/200/250 max Health and deal 100/150/225 magic damage to the current target. If they die, gain an additional 75/100/125 Health.

HP650
AD45
AS0.65
Range1
Armor40
MR40
Mana25/75
Vi1
AD Tank
Cypher
Vanguard
Block Chain30/65

Gain 260/335/500 Shield that rapidly decays over 4 seconds. Vi's next attack deals 5 physical damage.

HP650
AD55
AS0.60
Range1
Armor40
MR40
Mana30/65
Zyra1
APCasterHighMana
Street Demon
Techie
Stroke of Brilliance0/60

Send a large vine towards the current target, Stunning them for 1 second and dealing 305/460/685 magic damage. Send a smaller vine at the nearest target that deals 150/225/340 magic damage. Grant all allies 100% Attack Speed.

HP500
AD30
AS0.70
Range4
Armor15
MR15
Mana0/60

2 cost2(13)

Darius2
AD Tank
Syndicate
Bruiser
Kneecapper30/80

Heal 200/220/260 Health, then deal 0.05 physical damage and 20% Sunder enemies within 1 hex for 6 seconds.

Kingpin bonus: Increase Ability range to 4 hexes. Damage reduced by 5% per hex away. Heal Health for each enemy hit.

HP750
AD65
AS0.65
Range1
Armor45
MR45
Mana30/80
Ekko2
AP Tank
Street Demon
Strategist
Paintover30/70

Heal Health and deal 180/270/410 magic damage to the current target.

HP800
AD45
AS0.70
Range1
Armor45
MR45
Mana30/70
Graves2
AD Reaper
Golden Ox
Executioner
Buckshot of Midas0/2

Passive: Attacks fire 5 projectiles in a cone that deal physical damage each. Graves casts every 2 attacks.

Active: Dash next to the target and quickly fire 2 empowered shells that deal physical damage per projectile.

HP800
AD55
AS0.60
Range2
Armor55
MR55
Mana0/2
Illaoi2
AP Tank
Anima Squad
Bastion
Bionic Battle Bear0/60

Heal 350/400/600 Health. Deal 150/225/350 magic damage the current target and 60/90/140 to enemies within 1-hex. Reduce their Magic Resist by 15 for the rest of combat.

HP800
AD60
AS0.60
Range1
Armor50
MR50
Mana0/60
Jhin2
AD Caster
Exotech
Marksman
Dynamo
Logic Bomb14/64

Fire a bouncing grenade that hits four enemies, dealing physical damage and 20% Sundering them for 4.4 seconds. The fourth bounce returns to the initial target and deals physical damage.

HP550
AD44
AS0.74
Range4
Armor20
MR20
Mana14/64
LeBlanc2
APCasterHighMana
Cypher
Strategist
Data Spike0/50

Send 5 sigils, alternating between the current target and the next nearest enemy, each dealing 75/115/170 magic damage. Every cast, send 1 more sigil.

HP550
AD35
AS0.75
Range4
Armor20
MR20
Mana0/50
Naafiri2
AD Fighter
Exotech
A.M.P.
Alpha Protocol0/50

Passive: Gain 0.15 Omnivamp.

Active: Deal physical damage to the current target. Then, summon 3 packmates that deal physical damage and 1 Alphas that deal physical damage to the current target.

HP700
AD52
AS0.85
Range1
Armor50
MR50
Mana0/50
Rhaast2
AD Tank
Divinicorp
Vanguard
Reaping Slash40/80

Knock the target into the air for 1.75 seconds. Over the duration, heal 220/250/300 Health and deal 5.25 physical damage to the target.

HP700
AD60
AS0.75
Range1
Armor40
MR40
Mana40/80
Shyvana2
AP Tank
Nitro
Bastion
Techie
Burnout50/100

First cast: Every second for the rest of combat, heal 6/8/10 Health and deal 18/27/40 magic damage to adjacent enemies.

Gain 210/285/360 max Health and 10% Damage Amp.

HP700
AD45
AS0.60
Range1
Armor45
MR45
Mana50/100
Skarner2
AP Tank
BoomBot
Vanguard
Missile Defense25/70

Gain 325/375/450 Shield for 3 seconds and dredge up a missile. When the Shield ends, hurl the missile at the group of most enemies within hexes, dealing 40/60/90 magic damage to the centermost enemy, and 50% of the damage to enemies adjacent to them.

HP800
AD50
AS0.60
Range1
Armor50
MR50
Mana25/70
Twisted Fate2
AP Carry
Syndicate
Rapidfire
Ace High10/70

Passive: Gain 1.5 Ability Power each Attack.

Active: Throw a card at the current target and next nearest target, dealing 220/330/500 magic damage.

Kingpin bonus: Throw two special cards at two targets that deal 245/365/550 magic damage: one Red and one Blue. Red card hits enemies in a 1-hex area. Blue card deals 50% of its damage as true damage.

HP600
AD35
AS0.75
Range4
Armor20
MR20
Mana10/70
Vayne2
AD Carry
Anima Squad
Slayer
Bat Bolts25/75

Rapidly fire 3 attacks. The first two deal 0.5 bonus true damage, and the final attack deals bonus true damage.

HP550
AD53
AS0.75
Range4
Armor20
MR20
Mana25/75
Veigar2
AP Caster
Cyberboss
Techie
Cyber Supremacy0/40

Deal 320/450/600 magic damage to the current target and 320/450/600 magic damage to adjacent enemies.

If Veigar is the same star level as the target, deal 25% true damage. If Veigar is a higher star level, deal 40% true damage.

HP550
AD35
AS0.70
Range4
Armor20
MR20
Mana0/40

3 cost3(13)

Braum3
AP Tank
Syndicate
Vanguard
Protection Racket30/90

Gain 375/400/450 Shield for 4 seconds. When it breaks, deal 100/150/240 magic damage to the 3 closest enemies and Chill them for 3 seconds.

Kingpin bonus: Gain 80 Armor and Magic Resist. Every 2 seconds, Braum's next attack deals 0.1 bonus magic damage.

HP850
AD70
AS0.65
Range1
Armor50
MR50
Mana30/90
Draven3
AD Caster
Cypher
Rapidfire
Cache Hack30/120

Hurl two massive axes at the most enemies in a line, dealing physical damage before returning. Damage is reduced by 20% for each enemy hit.

HP700
AD53
AS0.75
Range4
Armor25
MR25
Mana30/120
Elise3
APCasterHighMana
Nitro
Dynamo
Fire on all Cylinders0/50

Fire 4 lasers at the current target and 4 more split between the nearest 2 enemies, each dealing 54/81/125 magic damage and reducing Magic Resist by 5 for the rest of combat.

HP700
AD40
AS0.75
Range4
Armor25
MR25
Mana0/50
Fiddlesticks3
AP Fighter
BoomBot
Techie
3RR0R0/45

For 3 seconds, tether to the closest 3 enemies, dealing 190/285/445 magic damage per second split between them. Tethers apply 20% Shred and heal Fiddlesticks for 15% of the damage dealt.

HP800
AD40
AS0.75
Range2
Armor50
MR50
Mana0/45
Galio3
AP Tank
Cypher
Bastion
Stonewall20/80

Gain 0.55/0.55/0.6 Durability for 3 seconds. Afterwards, heal 425/500/600 Health and send a whirlwind at the enemy within 3 hexes that dealt the most damage to Galio during that time. It deals 150/225/335 magic damage and Stuns for 1.5 seconds.

HP900
AD60
AS0.60
Range1
Armor50
MR50
Mana20/80
Gragas3
AP Tank
Divinicorp
Bruiser
Corporate Mixer20/70

Heal 300/325/380 Health, then throw a cask at the largest group of enemies within 3 hexes, dealing 150/225/335 magic damage to enemies within 1 hex.

HP850
AD50
AS0.65
Range1
Armor50
MR50
Mana20/70
Jarvan IV3
AD Tank
Golden Ox
Vanguard
Slayer
Half-Moon Sweep25/75

Strike the most enemies in a semi-circle, gaining 300/350/400 Shield for 4 seconds plus 30/50/80 per enemy hit. Deal 2.8 physical damage to enemies hit and reduce their Armor by 15/18/20 for the rest of combat.

HP850
AD60
AS0.65
Range1
Armor50
MR50
Mana25/75
Jinx3
AD Caster
Street Demon
Marksman
Rampant Vandalism0/50

Fire 5 rockets at random enemies within 2 hexes of the current target. Each rocket deals 15/25/40 physical damage. Each cast fires an additional rocket.

HP650
AD55
AS0.70
Range4
Armor25
MR25
Mana0/50
Mordekaiser3
AP Tank
Exotech
Bruiser
Techie
Antivirus30/80

Gain 4 Shield for 4 seconds. Slam the current target, dealing 200/300/500 magic damage in a 2-hex line and Stun all enemies hit for 1.25 seconds.

HP850
AD50
AS0.60
Range1
Armor50
MR50
Mana30/80
Rengar3
AD Reaper
Street Demon
Executioner
Freestyle0/60

Heal 140/145/150 Health and leap to the lowest Health enemy in 2 hexes, dealing physical damage. Then, strike 2 times, each dealing physical damage.

Each cast increases leap range by 1 hex.

HP750
AD65
AS0.80
Range1
Armor50
MR50
Mana0/60
Senna3
AD Caster
Divinicorp
Slayer
Ion Beam0/100

Passive: Attacks deal physical damage to enemies adjacent to the target.

Active: Fire a beam two hexes beyond the current target, dealing physical damage to enemies hit.

HP700
AD85
AS0.60
Range4
Armor25
MR25
Mana0/100
Varus3
APCasterHighMana
Exotech
Executioner
Sniper
Malware Chain20/70

Fire a chain that deals magic damage and Stuns for 1 seconds. The chain links to the 3 closest enemies, dealing magic damage to each.

HP700
AD35
AS0.75
Range4
Armor25
MR25
Mana20/70
Yuumi3
AP Caster
Anima Squad
A.M.P.
Strategist
Yuum.AI0/30

Passive: Gain Mana every second.

Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal 60/90/140 magic damage to the current target and 60/90/140 to the other, marking both of them. If they're already marked, deal 190% damage.

HP650
AD35
AS0.75
Range4
Armor25
MR25
Mana0/30

4 cost4(13)

Annie4
APCasterHighMana
Golden Ox
A.M.P.
Goldilocks0/40

Throw a fireball at the current target that deals 230/345/1200 magic damage and 2 mini-fireballs split between the target and 2 nearby enemies that deal 42/63/300 magic damage each.

Every 4 casts, instead, summon Tibbers next to the current target, dealing 270/405/1215 magic damage to enemies within 1 hex.

HP850
AD30
AS0.75
Range4
Armor30
MR30
Mana0/40
Aphelios4
AD Carry
Golden Ox
Marksman
Moonlight Vigil0/50

Fire a moon blast at the largest group of enemies that deals physical damage to enemies within 2 hexes.

Equip 4 Chakram, plus 1 more for each enemy hit by the blast, that last for 8 attacks and deal bonus physical damage each.

HP800
AD63
AS0.75
Range4
Armor30
MR30
Mana0/50
Brand4
APCasterHighMana
Street Demon
Techie
Paint Bomb10/70

Throw a paint bomb at the largest group of enemies within hexes, dealing 260/390/1500 magic damage to enemies within 1 hex and magic damage to the nearest 4 enemies.

HP800
AD35
AS0.75
Range4
Armor30
MR30
Mana10/70
Cho'Gath4
AP Tank
BoomBot
Bruiser
Sonic Scream60/100

Fire a disorienting sound blast in a cone, dealing 100/150/1500 magic damage. Gain max Health, get bigger, and increase the size of future sound blasts.

HP1100
AD65
AS0.60
Range1
Armor50
MR50
Mana60/100
Leona4
AP Tank
Anima Squad
Vanguard
Solar Flare60/120

Gain Durability for 4 seconds. Deal 100/150/2000 magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.

Enemies damaged by this ability take 100/150/2000 bonus magic damage from allies' attacks for 4/4/10 seconds.

HP1100
AD60
AS0.60
Range1
Armor60
MR60
Mana60/120
Miss Fortune4
AD Caster
Syndicate
Dynamo
Street Sweeper40/135

Fire 9 waves of bullets towards the largest clump of enemies over 2 seconds. Enemies struck take 8/12/100 physical damage from the first bullet of each wave, and 25% less from other bullets in the same wave.

Kingpin bonus: Fire 3 more waves. Bullets pierce enemies for 40% damage.

HP800
AD56
AS0.75
Range4
Armor30
MR30
Mana40/135
Neeko4
AP Tank
Street Demon
Strategist
Pop Up Mural30/90

Gain 295/315/1500 Shield for 4 seconds and create an expanding zone that pops three times, each dealing 80/120/1800 magic damage to enemies hit. The third pop Chills enemies for 3 seconds.

HP1000
AD60
AS0.65
Range1
Armor60
MR60
Mana30/90
Sejuani4
AP Tank
Exotech
Bastion
Blue Screen50/140

Passive: Gain 30% more Armor and Magic Resist from all sources.

Active: Throw an EMP at the current target that explodes after 2 seconds. It deals 120/180/1800 magic damage to enemies within 3 hexes and Stun them for 1.75/2/8 seconds.

HP1000
AD60
AS0.60
Range1
Armor60
MR60
Mana50/140
Vex4
AP Caster
Divinicorp
Executioner
Retribution0/30

Passive: Gain 15% Omnivamp. 150% of overhealing from Retribution's damage is converted to bonus true damage to its primary target.

Active: Send a shadow to the target, dealing 100/150/600 magic damage to all enemies it passes through. The shadow then explodes, dealing 190/285/1150 magic damage to the target and 100/150/600 to enemies within 1 hex.

HP800
AD30
AS0.80
Range4
Armor30
MR30
Mana0/30
Xayah4
AD Caster
Anima Squad
Marksman
Buffer Overflow25/75

Impale 6 feathers into the current target that each deal physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing physical damage.

HP800
AD65
AS0.80
Range4
Armor30
MR30
Mana25/75
Zed4
AD Reaper
Cypher
Slayer
Cutthroat Business0/50

Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals 40/60/800 magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 2.7/2.7/7 physical damage to adjacent enemies, while shadows deal 2.7/2.7/7 physical damage to adjacent enemies.

HP1050
AD50
AS0.95
Range1
Armor65
MR65
Mana0/50
Zeri4
AD Carry
Exotech
Rapidfire
Hyperthread Rush0/40

Dash to a nearby location so quickly an untargetable echo lingers. The echo Attacks as if it were Zeri, but deals 40/40/200% damage.

Echoes last 2/2/5 seconds, and disappear when Zeri dies.

HP800
AD65
AS0.80
Range7
Armor30
MR30
Mana0/40
Ziggs4
APCasterHighMana
Cyberboss
Strategist
Bomberyordle20/70

Throw a bomb that hits the most enemies in a whole row and column within Attack Range, dealing 265/400/1500 magic damage to enemies within 1 hex of the center and 130/200/900 magic damage to enemies further away. If only one unit is hit, deal 100% more.

HP850
AD40
AS0.75
Range4
Armor30
MR30
Mana20/70

5 cost5(8)

Aurora5
APCasterHighMana
Anima Squad
Dynamo
Pierce the Veil20/80

On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 0.4/0.8/10 Attack Speed. If the swapped champion dies, return to the board.

Teleport to hit the most enemies in a line, dealing 50/120/3333 to each one, plus 560/840/9999 split between all enemies hit.

Aurora cannot swap places with another Aurora.

HP800
AD50
AS0.80
Range4
Armor40
MR40
Mana20/80
Garen5
AD Fighter
God of the Net
Banwave20/80

Gain 700/1000/21337 Shield for 1.5/1.5/10 seconds. Deal 6.5/6.5/30 physical damage to the current target and send a wave that deals 2.6/2.6/15 physical damage to enemies hit. If the wave hits 2 or fewer enemies, gain 30 Mana.

HP1100
AD80
AS0.85
Range1
Armor60
MR60
Mana20/80
Kobuko5
AP Fighter
Cyberboss
Bruiser
Game Over!120/0

Passive: Attacks deal 100/150/999 bonus magic damage, and 50% in a one hex radius. At 50/50/90% Health, trigger 'Phase 2', then enrage for the rest of the fight, gaining 140% Attack Speed, 30/30/100% Omnivamp, and increasing the bonus magic damage by 35%.

Phase 2: Gain 4/4/60 Shield for 4/4/60 seconds. Pick up a nearby enemy, knocking up all enemies within 2 hexes for 1.5 seconds. Then, slam down, dealing magic damage to the target and magic damage to all other enemies hit.

HP900
AD20
AS1.00
Range1
Armor50
MR50
Mana120/0
Renekton5
AD Fighter
Overlord
Divinicorp
Bastion
Dominus70/140

Deal physical damage to enemies within 2 hexes and Burn, and Wound them for 5 seconds. Gain 400/650/10000 max Health.

First Cast: Enter frenzy mode where attacks strike twice, dealing total physical damage and can dash to new targets.

Second Cast: Frenzy mode now strikes thrice, dealing total physical damage. Cannot cast again.

HP1100
AD66
AS0.91
Range1
Armor60
MR60
Mana70/140
Samira5
AD Caster
Street Demon
A.M.P.
Demon Trigger20/100

Dash towards the target and fire a volley of 22 bullets over 2 seconds split between enemies within three hexes. Each bullet reduces armor by 3 and deals physical damage, reduced by 20% per hex distance from Samira (Total Damage: ).

When the volley ends, dash back to safety while dealing physical damage to the current target.

For the duration of the Ability, Samira is Unstoppable and has 0.12/0.12/1 Omnivamp.

HP900
AD70
AS0.80
Range4
Armor40
MR40
Mana20/100
Urgot5
AD Carry
BoomBot
Executioner
Fear Beyond Death0/40

For 5/5/60 seconds, gain 125/125/500% Attack Speed and lock-on to the lowest percent Health enemy within hexes. Attacks also fire 3 rockets, each dealing total physical damage.

Each cast, the first time a locked-on enemy falls beneath 15/15/95% Health, execute them, reel them in, and grind them into parts.

HP850
AD66
AS0.85
Range4
Armor40
MR40
Mana0/40
Viego5
AP Reaper
Soul Killer
Golden Ox
Techie
Holoblade25/65

Passive: When units die, absorb their soul and heal 0.05/0.05/1 Health.

Active: Jump to the largest clump of enemies within 2 hexes, dealing 200/300/10000 magic damage to adjacent enemies and 90/135/10000 magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds.

Shred: Reduce Magic Resist

HP1100
AD60
AS0.90
Range1
Armor60
MR60
Mana25/65
Zac5
AP Tank
Virus
Replicating Malware30/100

Passive: At 10% Health, split into two copies with 50/50/100% Health.

Active: Bounce 3 times on nearby enemies. Each bounce deals 140/210/1000 magic damage, Stuns for 1 second, and heals Zac Health.

HP900
AD60
AS0.75
Range1
Armor40
MR40
Mana30/100