
Adaptor : Throw a volley of kunai at the target, dealing
? physical damage. If the target is Burning, deal an additional
? damage.
Adaptor : If the Ability kills, cast it again.

Every unit and trait in Set 18.

Adaptor : Throw a volley of kunai at the target, dealing
? physical damage. If the target is Burning, deal an additional
? damage.
Adaptor : If the Ability kills, cast it again.

Slice the target for ? physical damage and gain ? Shield for ? seconds.

Summon five razor-sharp leaves that converge on the current target, dealing a total of ? physical damage and applying ? Wound and ? Burn for ? seconds.
Scarlet Buff: Cinderling gains ? Attack Damage each cast.
Wound: Reduces healing received.
Burn: Deals a percent of the target's max Health as true damage every second.

Tether the current target, dealing ? magic damage over ? seconds. Then release a burst of power around them, dealing
? magic damage to all enemies in a ? Hex radius and ? Slowing them for ? seconds.
Slow: Reduce Attack Speed

Restore 350/400/475 Health over 2 seconds. The next attack is replaced with a bash that deals
magic damage.

Passive: Start combat with ? bonus Armor and Magic Resist that decays over ? seconds.
Active: Bash the current target, dealing ? magic damage and Stunning them for ? seconds.

Active: Gain ? Shield for ? seconds and deal
? magic damage to enemies in a cone.
Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: ? / ?)

Begin consuming ? max Mana per second and channeling a laser on the target. Each second while casting, deal ? magic damage to them and reduce their Magic Resist by ?.
Teal Buff: Gain ? Mana Regen for every ? seconds channeled.

Gain ? Shield for ? seconds. Then grant the ally who has dealt the most damage this combat
? decaying Attack Speed for ? seconds.

Passive: Restore ? Health each second, tripled for ? seconds after casting.
Active: Lunge out of the ground, Stunning adjacent enemies for ? second and dealing ? magic damage to them.

Wind up, then fire an arrow at the most enemies in line with the target. It deals ? physical damage to enemies hit, reduced by ? for each enemy it passes through (minimum ?).

Launch a giant blast at the target that deals ? magic damage, increased to
? if they're below ? max Health.
If they die, permanently gain ? Ability Power.
Current bonus: ?

Gain ? Attack Speed for the next ? attacks. These attacks are replaced with feathers that deal ? physical damage and reduce Armor by
?.

Passive: On death, spawn a Spirit Walker with ? max Health which immediately taunts, forcing enemies to attack it.
Active: Restore ? Health and strike the target, dealing
? physical damage.

Roar, restoring ? Health, cleansing disables, and healing the two lowest percent Health allies for
?. Then slam the current target, dealing
? magic damage and Stunning them for ? seconds.

Passive: Every third attack is replaced with a Headshot that deals ? physical damage.

Transform into a spider and gain ? max Health. Attacks while in Spider Form deal ? bonus magic damage and heal for
?. Subsequent casts grant ? decaying Attack Speed for ? seconds.

Adaptor : Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing
? magic damage. Enemies within a 1 hex radius of the explosion take
? magic damage over ? seconds.
Adaptor : Heavily slows the target.
Purple Buff: Every ? seconds, Gromp gains ? Ability Power.

Passive: Kayle ascends based on her star level, granting her stacking bonuses.
1st Ascension: Attacks deal ? bonus magic damage.
2nd Ascension: Attacks ? Shred enemies hit for ? seconds.
3rd Ascension: Attacks fire waves, dealing ? magic damage to all other units hit.
4th Ascension: Gain infinite range. Every ?rd wave is much larger.
Shred: Reduce Magic Resist

Passive: After player combat, your strongest LeBlanc has a ? chance to create a copy of an ally on your board, increased by ? per takedown.
Active: Launch a mirror image at the current target, dealing ? magic damage and
? to adjacent enemies.

Leap to the lowest Health enemy within ? Hexes and deal ? physical damage. The next ? attacks gain ? Attack Speed and deal
? bonus physical damage.
Grey Buff: Gain Precision and ? Critical Strike Chance, increased up to ? based on missing Health.

Passive: Attacks are replaced by a dance that deals ? physical damage to all adjacent enemies.
Active: Burrow underground, gaining ? Durability for ? seconds and healing ? over the duration.
Green Buff: When allies fall below ? Health, they restore ? max Health.

Gain ? Shield for ? seconds. Then cleave in a cone, dealing
? magic damage and strike in a line, dealing
? magic damage to enemies hit.

Grant ? Shield to Shen and
? Shield to a nearby damaged ally for ? seconds. Both of their next ? attacks gain ? Attack Speed and deal
? bonus magic damage.

Throw 2 clusters of mushrooms that deal ? magic damage to the ? nearest enemies. Then hurl a giant mushroom that deals
? magic damage to the target.
Each cast has a ? chance to forage an extra mushroom that can be collected for bonus effects.
Red: ? Reroll (Reds Foraged: ?)
Green: ? Tactician Health (Greens Foraged: ?)
Yellow: ? XP (Yellows Foraged: ?)

Bite the current target, dealing ? physical damage and healing for
? of the damage dealt. Gain ? Attack Speed for the rest of combat.

Dash, then launch an orb at the current target that deals ? physical damage and splits, dealing
? physical damage to ? nearby enemies.

Gain ? Attack Speed and summon ? soldiers for the next ? attacks. These attacks are replaced by commands which direct each soldier to deal ? magic damage per attack.

Poison the target and the nearest non-poisoned enemy, dealing ? magic damage over ? seconds. Poisons stack.

Gain ? shield for ? seconds and send out ? moonlight orbs spread among enemies within 2 hexes, each dealing ? magic damage.

Reduce the Magic Resist of the ? nearest enemies by ?. Then drain life from them over ? seconds, healing for ? Health and dealing
? magic damage to each over the duration.

Gain ? Armor and Magic Resist for 3 seconds and restore ? Health over the duration. Launch spectral riders at the ? nearest enemies, dealing
? magic damage and Stunning them for ? seconds.

Leap to the farthest enemy within ? Hexes, dealing ? magic damage. If they have no adjacent allies, deal
? magic damage instead and gain ? mana.

Adaptor : Launch acid at the target and the other nearest enemy, dealing
? physical damage. Enemies below ? max Health take
? physical damage instead.
Adaptor: Damages enemies over time.

Passive: On death, split into two Kruglettes with ? Health which immediately taunt, forcing enemies to attack them.
Active: Gain ? max Health, then roll into the target, dealing
? damage.
Slate Buff: On death, Krug and Kruglettes Shield allies for ? max Health.

Summon 4 untargetable Tiny Beaks nearby for ? seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing
? physical damage.
Orange Buff: Dealing physical damage reduces enemy Armor by ?.

Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed.
Adaptor : Double Strikes grant
? stacking Attack Speed.
Adaptor : Double Strikes deal bonus damage and heal.

Taunt, forcing enemies to attack this champion. For ? seconds, gain ? Shield and ? Armor and Magic Resist.
When the Shield breaks, deal ? physical damage to enemies in ? Hexes.

Jump to the lowest percent Health enemy within ? hexes and stab them, dealing ? physical damage. Then heal for
?, increased to up to
? based on their missing Health.

Attach an explosive charge to the target that lasts ? seconds. While active, gain infinite range and ? Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing
? physical damage +
? for each attack while casting.
If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.

Passive: On attack, restore ? Health.
Active: Unleash a primal roar, restoring ? Health. Then gain ? Attack Speed, ? Durability, and is Unstoppable for ? seconds.

Launch a spirit bomb at the location within ? hexes that has the most surrounding enemies. It deals ? magic damage to enemies in a ? hex radius, reduced by ? per hex away from the epicenter.

Passive: Every second, restore ? Health and deal
? magic damage to enemies within ? hex.
Active: Deal ? magic damage to enemies within ? hexes and Stun them for ? seconds, increased to ? seconds if the target is Burning.
Burn: Deals a percent of the target's max Health as true damage every second.

Equip Severum and swipe the target ? times over ? seconds, each dealing
? physical damage.
After the onslaught finishes, fire a blast that deals ? physical damage split among all enemies in a 2 Hex radius.

Passive: When the target dies, leap at the next target, dealing ? physical damage.
Active: Gain ? Attack Damage for ? seconds. During this time ignore ? Armor.
Red Buff: Attacks ? Burn enemies and heal Brambleback for ? max Health.

Blink away from the current target, deal ? physical damage to them, and gain
? Attack Speed.
Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals ? physical damage, reduced by ? for each enemy it passes through (minimum ?).

Restore ? Health and send ? butterflies at nearby enemies. Enemies hit take
? magic damage and Sleep for ? seconds. If they take ? damage, they wake up and take an additional ? max Health magic damage.

Gain ? Shield for ? seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing
? magic damage to enemies within ? hexes.

Passive: Gain ? Omnivamp.
Active: Fire a dark blast at ? nearby enemies, dealing ? magic damage to them and cursing them for ? seconds. Then, spawn a ? Hex withering zone for the same duration that deals
? magic damage per second. Cursed enemies take
? more damage per curse.

Adaptor : Gain ? Attack Speed for the next ? attacks. These attacks are replaced with javelins that deal
? magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals
? magic damage.
Adaptor : Transform into a Melee cougar Assassin that swipes enemies.

Gain ? Shield for ? seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take
? magic damage, and are Mana Reaved for ?.
Blue Buff: Each time Sentinel casts, allies gain ? Mana Regen.
Mana Reave: Increase the Mana cost of the next Ability cast.

Passive: Upon falling below ? max Health the first time each combat, gain 100 mana.
Active: Wind up a big punch, rapidly healing for ? before dealing
? physical damage in a large cone.

Throw a large crossblade that deals ? physical damage to the current target and bounces ? times between nearby enemies, dealing
? physical damage each bounce. When this kills an enemy, bounce ? additional times.

Call down a star on the current target, dealing ? magic damage. If a star has previously fallen on them, call down ? additional stars that each deal
? magic damage.

Spawn ? plants around the battlefield that attack the nearest enemy ? times. Each attack deals ? magic damage.

Rain moonshards split among the nearest enemies, dealing 380/570/900 magic damage each.
\n
\nIf the moon is full, instead crash it onto the board, dealing
380/570/900 magic damage split among all enemies.

Fire an arrow through the most enemies in a line that deals ? physical damage, reduced by ? per enemy hit (minimum ?).
The arrow leaves a trail for ? seconds that deals ? + ? max Health physical damage per second to enemies within and ? Slows them.
Slow: Reduce Attack Speed

Passive: Attacks target random enemies in range and apply a bleed that deals ? physical damage over ? seconds. Every attack has a
? chance to deal ? bonus physical damage and apply ? bleeds instead.
Active: Throw two giant axes towards the enemy with the most bleeds. Deal ? physical damage to all enemies hit and consume their bleed, instantly dealing the remaining damage.

Passive: Attacks deal ? damage to enemies adjacent to the target.
Active: Become invulnerable and fly into the air. On return, stun all enemies for ? seconds, gain ? Omnivamp, and Ignite them for ? seconds. Ignited enemies take ? max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.
Flame Breath: Spew fire at the most enemies in a line through the target, dealing ? physical damage, reduced by ? for each enemy it passes through (minimum ?.) Ignite those enemies for ? seconds.
Elder Dragon Buff: Damaging an enemy below ? Health executes them.

Passive: Gain ? Rage per second and ? Rage per attack.
Active: Transform into Mega Gnar and leap into the largest group of enemies within ? hexes. Then, deal ? physical damage to enemies within ? hexes, reduce their Armor and Magic Resist by
?, and Stun them for ? second. Mega Gnar gains ? Health, and replaces his Ability with Grab n' Throw.
Grab n' Throw: Throw the target at the farthest enemy, dealing ? physical damage to them and
? physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.

Passive: Shields from this Ability can critically strike with Precision.
Active: Grant ? allies ? Shield and ? Damage Amp for ? seconds. Then deal
? magic damage to enemies adjacent to them. After casting ? times, also grant ? stacking Attack Speed to targets.

Charge up, gaining ? Ability Power per Burning enemy. Then, gain ? Shield for ? seconds and rush through a nearby group of enemies, dealing
? magic damage to each.
After rushing, unleash a ? Hex firestorm that deals a total of ? magic damage split among all enemies hit over ? seconds.

Passive: On cast, all allies that share a trait with Lux gain ? mana.
Active: Fire a laser towards the largest group of enemies that deals ? magic damage, reduced by ? for each enemy hit.

Passive: On cast, all allies that share a trait with Lux gain ? mana.
Active: Fire a laser towards the most enemies in a line that deals ? magic damage, reduced by ? for each enemy hit (minimum ?).
Blackthorn Bonus: Stuns targets hit for ? second.

Passive: On cast, all allies that share a trait with Lux gain ? mana.
Active: Fire a laser towards the most enemies in a line that deals ? magic damage, reduced by ? for each enemy hit (minimum ?).
Blossom Bonus: The first target hit is dealt ? bonus damage.

Passive: On cast, all allies that share a trait with Lux gain ? mana.
Active: Fire a laser towards the most enemies in a line that deals ? magic damage, reduced by ? for each enemy hit (minimum ?).
Coven Bonus: Reduces the Armor and Magic Resist of targets hit by ? for the rest of combat.

Passive: On cast, all allies that share a trait with Lux gain ? mana.
Active: Fire a laser towards the most enemies in a line that deals ? magic damage, reduced by ? for each enemy hit (minimum ?).
Elderwood Bonus: Casts grant all allies ? increased max Health for the rest of combat.

Passive: On cast, all allies that share a trait with Lux gain ? mana.
Active: Fire a laser towards the most enemies in a line that deals ? magic damage, reduced by ? for each enemy hit (minimum ?).
Fae Bonus: Heals the lowest percent Health ally for ? of ability damage dealt.

Passive: On cast, all allies that share a trait with Lux gain ? mana.
Active: Fire a laser towards the most enemies in a line that deals ? magic damage, reduced by ? for each enemy hit (minimum ?).
Inferno Bonus: Restores ? mana per takedown.

Passive: On cast, all allies that share a trait with Lux gain ? mana.
Active: Fire a laser towards the most enemies in a line that deals ? magic damage, reduced by ? for each enemy hit (minimum ?).
Lunar Bonus: Applies ? Vulnerable to enemies hit for ? seconds.
Vulnerable: Increases damage taken

Passive: On cast, all allies that share a trait with Lux gain ? mana.
Active: Fire a laser towards the most enemies in a line that deals ? magic damage, reduced by ? for each enemy hit (minimum ?).
Primal Bonus: Gain ? Attack Speed for ? seconds after cast.

Passive: On cast, all allies that share a trait with Lux gain ? mana.
Active: Fire a laser towards the most enemies in a line that deals ? magic damage, reduced by ? for each enemy hit (minimum ?).
Solar Bonus: Deals ? bonus damage for each unique 3-star champion fielded.

Passive: After every ? damage blocked, a sapling jumps towards a nearby enemy and deals ? magic damage. On death, ? saplings jump out.
Active: Deal ? magic damage to target and restore
? + ? missing Health.

Passive: The first time Taric or his paired ally drops below ? Health, unleash emerald energy from both of them, granting ? Shield to allies within ? Hexes for ? seconds.
Active: Restore ? Health. Taric and his paired ally deal
? bonus magic damage on their next ? attacks.