Playerse

TFT Set 18: Enchanted Wilds

Every unit and trait in Set 18.

A Golden Quest

The first time you have ? or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

A Magic Roll

Roll 3 dice. Gain rewards based on their total.

A Story of Seven

Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards.

Gain a 2-star 1-cost champion to start your journey.

Advanced Loan

Gain 20 Gold. Your next augment is one tier lower.

Advanced Loan+

Gain 33 Gold. Your next augment is one tier lower.

AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.

Aim For The Top!

You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.

All That Shimmers

Choose a gold-generating Artifact item and gain a Magnetic Remover.

All That Shimmers+

Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

An Exalted Adventure

Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

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Another One!

The next completed item you make grants an additional copy of it. Gain 5 gold now.

Another One!+

The next completed item you make grants another copy of it. Gain 1 component anvil.

Arcane Viktor-y

After ? seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after ? seconds of combat.

TFT Macao Open, 2024

Ascension

After 12 seconds of combat, your units gain 35% Damage Amp.

At What Cost

Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.

Augmented Power

Your next augment is one tier higher.

Aura Farming

Gain a ?-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.

Backline Blueprint

Gain a 3-cost non-Tank champion and an Emblem that matches their class.

Backup Bows

Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.

Backup Dancers

Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.

Band of Thieves

Gain 1 Thief's Gloves.

Band of Thieves II

Gain ? Thief's Gloves. After ? player combats, gain another.

Band of Thieves II+

Gain ? Thief's Gloves. After ? player combats, gain another.

Band of Thieves II++

Gain ? Thief's Gloves. After ? player combats, gain another.

Baron's Lair

Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.

TFT Paris Open, 2025

Beast Within

Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.

Beast Within+

Primal grants an additional Blessing. Gain a Vi and a Nidalee.

Belt Overflow

Gain ? Giant's Belts. Your Giant's Belts grant +? bonus Health.

Best Friends I

Allies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.

Best Friends II

Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.

Big Friend I

Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.

Big Friend II

Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.

Big Grab Bag

Gain 3 random components, 2 gold, and 1 Reforger.

Birthday Present

Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus ? (max: ?-cost).

Birthday Reunion

Gain a random ?-star ?-cost champion. At Level ?, gain a random item component. At Level ?, gain a random ?-star ?-cost champion.

Inkborn Fables Tactician's Crown, 2024

Blazing Soul I

Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

Blazing Soul II

Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.

Blood Offering

Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 15% Health but gain a 20% Health shield and 12% Attack Damage and Ability Power.

Blood Rage

Your allies gain 12%-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.

Blossom's Call

When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.

Bodyguard Training

Allies gain 15 Armor and Magic Resist, increased by 2 per player level.

Gizmos & Gadgets Championship, 2022

Bonus Gift

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.

Bonus Gift+

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 3 gray loot orbs.

Booster Pack

Gain ? gold of random champions. (At least one ?-cost guaranteed!)

Booster Pack+

Gain ? gold of random champions. (At least one ?-cost guaranteed!)

Booster Pack++

Gain ? gold of random champions. (At least one ?-cost guaranteed!)

Boxing Lessons

Your team gains 30 Health for each champion that starts combat in the front row.

Branching Out

Gain a random Emblem.

Branching Out+

Gain a random Emblem and a Reforger.

Bronze For Life I

Your team gains 2% Damage Amp for each Bronze-tier trait.

Bronze For Life II

Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Build a Bud

Gain a random 3-star 1-cost champion. Gain 10 gold.

Build A Bud

Gain a random 3-star 1-cost champion. Gain 3 gold.

Buried Treasures

Gain a random item component now and at the start of the next 5 rounds.

Buried Treasures III

Gain a random item component now and at the start of the next 5 rounds.

Calculated Loss

After losing your combat, gain 2 gold and a free Shop reroll.

Call to Chaos

Gain a powerful and random reward.

Call To Chaos

Gain a powerful and random reward.

Called Shot

Set your win streak to +4. Gain 4 gold.

Capital Gains I

Store gold equal to the interest you earn. On 3-3, gain gold equal to ? of the stored gold. Gain ? gold now.

Capital Gains II

Store gold equal to the interest you earn. On 3-3, gain gold equal to ? of the stored gold. Gain ? gold now.

Care Package

Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold.

Caretaker's Ally

Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: 0

Caretaker's Chosen

As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 8: Choose 1 of 5 Radiant items

Caretaker's Favor

Gain a component anvil when you reach level 5, 6, 7, and 8.

Component anvils offer 4 choices.

Carve a Path

Gain a B.F. Sword. After your champions deal ? physical damage, gain ? more.

Celestial Blessing I

Your team gains ? Omnivamp. Excess healing is converted to a shield up to ? Health.

Celestial Blessing II

Your team gains ? Omnivamp. Excess healing is converted to a shield up to ? Health.

Celestial Blessing III

Your team gains ? Omnivamp. Excess healing is converted to a shield up to ? Health.

Challenger's Grace

At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.

Champ Delivery

Gain ? 2-cost champions. After 6 rounds, gain ? more.

Champ Delivery+

Gain ? 3-cost champions. After 6 rounds, gain ? more.

Champ Delivery++

Gain ? 4-cost champions. After 6 rounds, gain ? more.

Chaotic Evolution

Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.

Charge Transfer I

Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.

Charge Transfer II

Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.

Chosen of the Sun

Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.

Clear Mind

If there are no champions on your bench at the end of player combat, gain 3 XP.

Climb The Ladder I

Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.

Climb The Ladder II

Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.

Clockwork Accelerator

Your team gains 10% Attack Speed every 3 seconds in combat.

Cloning Facility

Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.

Cluttered Mind

Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Cognitive Overload

Gain 7 gold, ? ?-star 1-cost champion, ? ?-cost champion, ? ?-cost champions, ? XP, and 1 Shop reroll.

Cognitive Tax

Gain 8 gold and 1 XP.

Cognitive Tax+

Gain ? gold and ? XP.

Comeback Story

Your team gains 4 Health and 40% Attack Speed per missing player Health.

Commerce Core

Gain ? free Shop rerolls now and ? every round for the rest of the game.

Component Buffet

Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.

Component Heist

After ? player combats, gain 1 of every item component. Gain a random component now.

Component Quest

Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 8 gold.

Construct a Companion

The next 1-cost champion you buy is 3-star. Gain 2 gold.

Consuming Flora

Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.

Continuous Conjuration

Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more.

Cooking Pot

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

Coronation

Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

Corrosion

Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Cosmic Restart

Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 15 free Shop rerolls.

Coven Acolyte

When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.

Crafted Crafting

Whenever you craft a completed item, gain 2 rerolls.

Crash Test Dummies

Gain ? Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for ? seconds.

Crown's Will

Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.

Cry Me A River

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

Cursed Crown

Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

Cybernetic Implants

Your champions holding an item gain ? Health and ? Attack Damage. Gain a B.F. Sword.

Cybernetic Uplink

Your champions holding an item gain ? Health and ? Mana Regen. Gain a Tear of the Goddess.

Cybernetic Uplink III

Allies holding an item gain 275 Health and 3 Mana Regen. Gain a Tear of the Goddess.

Dark Ritual

Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.

Deadlier Blades

Gain a Deathblade. Deathblades permanently gain 100% Attack Damage whenever their holders score a takedown.

Deadlier Caps

Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 100% Ability Power whenever their holders score a takedown.

Delayed Start

Sell your board and bench. Gain 4 random 2-star ?-cost champions. Disable your Shop for the next ? rounds.

Double Trouble

When you field exactly 2 copies of a champion, they both gain ? Attack Damage and Ability Power and ? Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dummify

Lose all champions on your board and bench. Gain a Training Dummy with ? of their combined health. The dummy gains ? Health per stage. Gain a random non-tank 2-star 2 cost champion.

Duo Queue

Gain 2 random 5-cost champions and 2 copies of a random component.

Early Learnings

Your team gains ? Attack Damage & Ability Power. This increases by ? after each player combat. 1-cost champions gain double.

Efficient Shopper

For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.

Electrocharge I

Every ? attacks an ally takes, they deal ?-? (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Electrocharge II

Every ? attacks an ally takes, they deal ?-? (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Embiggen

Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.

Epic Rolldown

When you reach Level 8, gain 20 Shop rerolls.

Runeterra Reforged Championship, 2023

Epoch

Now, and at the start of every stage, gain ? XP and ? free rerolls.

Epoch+

Now, and at the start of every stage, gain ? XP and ? free rerolls.

Evil Beyond Measure

Your champions deal 4.5% of their damage as True Damage for each Star level.

Exclusive Customization

Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.

Exclusive Customization II

Gain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Exiles I

Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

Exiles II

Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.

Expected Unexpectedness

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Expedition

At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

Explosive Growth

Now and at the start of the next ? rounds, gain 7 XP.

Explosive Growth+

Now and at the start of the next ? rounds, gain ? XP.

Extra Buckles

Gain a Giant's Belt. After your champions take ? damage, get ? more.

Eye For An Eye

For every 15 ally champions that die, gain a random component (max 3).

Eye For An Eye+

Gain a random component. For every 18 ally champions that die, gain another component (max 2).

Feed the Flames

Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.

Feeling Lucky

Gain ? gold, then flip a coin. If heads, gain ? more gold.

Final Ascension

Your team gains 40% Damage Amp. After 40% seconds, this increases to 60% Damage Amp.

Find Your Center

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Firesale

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Flame On

The Inferno champion that dealt the most damage last combat is On Fire, gaining 40% Attack Speed. Gain a Varus and an Akali.

Flexible

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

Flowing Tears

Gain a Tear of the Goddess. After your champions spend ? Mana, gain ? more.

Focused Fire

Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

Forge a Friend

The next 1-cost champion you buy is 3-star. Gain 5 gold.

Forge A Friend

The next 1-cost champion you buy is 3-star. Gain 5 gold.

Forged in Strength

Gain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts.

Remix Rumble Championship, 2023

Forged In Strength

Gain ? random Artifact. When you drop below 35 Health, gain ? more random Artifact, ? random completed item, and ? random component.

Remix Rumble Championship, 2023

Forward Thinking

Lose all your gold. After 1 player combats, gain back the original amount and another 62 gold.

FOURcing

Gain a random 4-cost champion. For each item equipped to that champion, your team gains 95 health.

Frontline Foundation

Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.

Fully Adapted

Gain an Adaptive Helm. Champions holding this item gain both effects.

Future Focused

Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.

Gain @Gold@ Gold

Gain 21 gold.

Gain 21 Gold

Gain 21 gold.

Giant and Mighty

Your team becomes large, gaining 200 Health and 10% max Health.

Gilded Steel

Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.

K.O. Coliseum Tactician's Crown, 2025

Glass Cannon I

Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Glass Cannon II

Allies that start combat in the back row begin combat at ? Health but gain ? Damage Amp.

Going Long

You no longer gain interest. Gain ? gold now. Round start: gain ? XP.

Interest is extra gold you gain per ?g saved.

Gold Destiny

Gain a random Gold Augment and 3 gold.

Gold Destiny+

Gain a random Gold Augment and 6 gold.

Gold For Dummies

Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

Golden Gamble

Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Golden Gamble+

Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Golden Gamble++

Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Golemify

Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Good For Something I

Champions that aren't holding items have a 40% chance to drop 1 gold on death.

Group Hug I

Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.

Group Hug II

Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.

Hard Bargain

You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.

Hard Commit

Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

Healing Orbs I

When an enemy dies, a nearby ally is healed for 250 Health.

Healing Orbs II

When an enemy dies, a nearby ally is healed for 575 Health.

Heart of Steel

Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.

Heavy Is the Crown

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Hedge Fund

Gain 22 gold. Your max interest is increased to 10.

Hedge Fund+

Gain 30 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.

Hefty Rolls

Your team gains 0 Health and size for each time you've rolled this game. Gain 5 gold.

Heroic Grab Bag

Gain 2 Lesser Champion Duplicators. Gain 4 gold.

Heroic Grab Bag+

Gain 2 Lesser Champion Duplicators. Gain 8 gold.

Heroic Grab Bag++

Gain 2 Lesser Champion Duplicators. Gain 14 gold.

High Voltage

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.

Hold the Line

Champions in your back 2 rows gain ? Ability Power and ? Attack Damage for each champion that starts combat in your front row.

Howling Gale

For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.

Hustler

You no longer gain interest but gain ? gold at the start of every player combat round. Gain ? gold now.

Interest is extra gold you gain per ?g saved.

Indiscriminate Killer

Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

Infinity Protection

Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.

Monsters Attack Championship, 2023

Invested+

Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++

Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Investment Strategy I

Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now.

Investment Strategy II

Your champions gain ? permanent max health per interest you earn. Your max interest is increased by ?. Gain 8 gold now.

Iron Assets

Gain a component anvil and 3 gold.

It's Me, Baby

Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 4 takedowns.

Lore & Legends Tactician's Crown, 2026

Item Collector I

For each unique item they are holding, your team gains 100% Attack Damage and 1% Ability Power.

Item Collector II

Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 100% Attack Damage, and 1% Ability Power.

Item Extraction

The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.

Item Grab Bag

Gain 1 random completed item.

Item Grab Bag I

Gain 1 random completed item.

Jeweled Lotus I

Your team gains 10% Critical Strike Chance and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Jeweled Lotus II

Your team gains ? Critical Strike Chance, ? Critical Strike Damage, and Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Kahunahuna

Every 5th attack deals bonus true damage equal to 100% Basic Attack Damage.

Keepers I

Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.

Keepers II

Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.

Kick Start

Gain a random ?-star 2-cost champion and 1 gold.

Kingslayer

After winning player combat, gain ? gold. If they had more health than you, gain ? Gold instead. Gain 1 gold.

Know Your Enemy

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Last Second Save

The first time each ally falls below 35% Health, they restore 20% maximum Health.

Late Game Scaling

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.

Cyber City Tactician's Crown, 2025

Late Game Specialist

When you reach Level 9, gain 27 gold.

Latent Forge

After 8 player combats, gain an Artifact anvil.

Legion of Threes

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.

Reckoning Championship, 2021

Legion Of Threes

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.

Reckoning Championship, 2021

Level Up!

When you buy XP, gain an additional 2. Gain 6 immediately.

Lineup

Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

Lit Fuse

Allies that start in the back two rows split 60 total Mana after 6 seconds of combat.

Little Buddies

Your 4-cost and 5-cost champions gain ? Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.

Living Forge

Gain an Artifact Anvil now and after every 9 player combats.

Loaded Dice

Your dice and coins are luckier.

Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.

Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 2 gold.

Lucky Gloves+

Thief's Gloves will always give your champions ideal items. Gain ? Sparring Gloves now, then another after ? player combats.

Lunch Money

Every 8 damage you deal to enemy tacticians gives you 2 gold.
Gold

Luxury Subscription

Gain a package containing a ?-cost champion, a 2-star ?-cost champion, and 3 gold.

At the start of the next ? stages, gain the package again.

Mace's Will

Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.

Magic Roll

Roll 3 dice. Gain rewards based on their total.

Makeshift Armor I

Champions without items equipped gain 30 Armor and Magic Resist.

Makeshift Armor II

Champions without items equipped gain 50 Armor and Magic Resist.

Malicious Monetization

Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

Master of All Origins

Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin.

Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait

Max Build

Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator.

Galaxies Championship, 2020

Mess Hall

After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 magic damage.

Min-Max

Gain a Golden Item Remover and 4 random components.

Misfits

Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.



Unique traits belong to 1 champion and are shown in orange.

Missed Connections

Gain a copy of each 1-cost champion.

Money Hungry

Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Money Hungry+

Gain ? gold now, then ? gold at the start of every stage. Picking up gold makes your Tactician larger.

Money Monsoon

Gain 7 gold now and every round for the rest of the game.

Moonlight

Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 0% Ability Power.

Nature's Shelter

Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal ? of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.

Nesting Anvils

Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.

Nesting Anvils+

Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 12 gold.

Nesting Dolls

After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls.

New Recruit

Gain +1 max team size and 1 four-cost champion.

New Recruit+

Gain +1 max team size and 2 four-cost champions.

Nine Lives

Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

NO SCOUT NO PIVOT

Champions that fight in player combat cannot be benched or sold. Your team gains ? Health, and ? Attack Damage and Ability Power after player combat.

Noble Sacrifice

When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

Omega Riftbeast

You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.

On a Roll

Whenever you star up a champion that you fielded last combat, gain ? free Shop rerolls. Gain 6 gold.

One Buff Two Buff

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

One Buff, Two Buff

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

One Two Three

Gain 2 1-cost champion, ? 2-cost champion, and 1 3-cost champion.

One, Two, Five!

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Ones Two Three

Gain ? 1-cost champions, ? 2-cost champion, and ? 3-cost champion.

Over Encumbered

For the next stage, you only get 2 bench slots. After, get ? item components.

Overheal

Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.

Pandora's Bench

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.

Pandora's Items

Round start: items on your bench are randomized.

Gain 1 random component.

Pandora's Items I

Round start: items on your bench are randomized.

Gain 1 random component.

Pandora's Items II

Round start: items on your bench are randomized.

Gain 2 random components.

Pandora's Items III

Round start: items on your bench are randomized.

Gain 1 Radiant item.

Partial Ascension

After 12 seconds of combat, your units gain 20% Damage Amp.

Patience is a Virtue

Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.

Patience Is A Virtue

Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.

Patient Study

After player combat, gain ? XP if you won or ? XP if you lost.

Piercing Sight

Enemies take 100% damage as bonus true damage, increased by 100% up to 20% every time they take damage.

Pilfer

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.

Placebo

Your team gains 100% Attack Speed. Gain 8 gold.

Placebo+

Your team gains 100% Attack Speed. Gain 14 gold.

Plot Armor

Your team gains ? Armor and Magic Resist. After falling below ? Health, increase this to ? for the rest of combat.

Pocket Recombobulator

Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.

Portable Forge

Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Preparation I

Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Preparation II

Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Prismatic Destiny

Gain a random Prismatic Augment and 4 gold.

Prismatic Destiny+

Gain a random Prismatic Augment and 10 gold.

Prismatic Ticket

Each time your shop is rerolled you have a 45% chance to gain a free reroll.

Prizefighter

Gain 2 item components. Every 5 wins gives you an item component.

Promised Protection

Gain a Protector's Vow. Protector's Vow grants its holder ? additional Mana from all sources and ? max Health.

Protagonist

Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.

Psychic Forge

Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.

Pumping Up I

Your team gains 6% Attack Speed. After each round, they gain 50% more.

Pumping Up II

Your team gains 10% Attack Speed. After each round, they gain 1% more.

Pumping Up III

Your team gains 16% Attack Speed. After each round, they gain 2% more.

Pyromaniac

Gain a Red Buff. Your Burns deal 50% increased damage.

Quality Over Quantity

Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.

Thief's Gloves counts as multiple items.

Quick Streaks

You gain twice as much progress towards win and loss streaks. Gain 2 gold.

Quiet Quitting

For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.

Radiant Rascal

Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.

Radiant Refactor

Gain a Masterwork Upgrade and 1 component anvil.

Masterwork Upgrade upgrades an item to Radiant!

Radiant Relics

Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.

Raining Gold

Gain 7 gold now and 1 gold every round.

Raining Gold+

Gain 18 gold now and 1 gold every round.

Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and ? free rerolls.

ReinFOURcement

The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.

Replication

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Reroll Transfer

For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold.

Does not include the round this augment is selected.

Residual Magic

Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10.

Residual Magic +

Your team gains 75 Health. Each time you purchase a Wisp, increase this by 10.

Residual Magic ++

Your team gains 90 Health. Each time you purchase a Wisp, increase this by 10.

Restart Mission

Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.

Retribution

Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Rigged Shop+

Your next shop and every ? shops will contain all 3-cost champions. Gain 5 rerolls.

Risky Moves

Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.

Rolling For Days

Gain 10 free Shop rerolls.

Rolling For Days I

Gain 10 free Shop rerolls.

Salvage Bin

Gain 1 random completed item now, and 1 component after ? player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Savings Account

After you earn ? gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now.

Scapegoat

Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Scoreboard Scrapper

Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.

Second Wind

After 10 seconds of combat, your team heals 40% of their missing Health.

Second Wind II

After 10 seconds of combat, your team heals 60% of their missing Health.

Seraphim's Staff

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Shimmerscale Essence

Gain a Mogul's Mail. After 7 player combats, gain a Gamblers Blade.

Shopping Spree

When you level up, gain a number of free shop refreshes equal to your level +1. Gain 2 gold.

Side Effects

When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.

Silver Destiny

Gain a random Silver Augment and 2 gold.

Silver Destiny+

Gain a random Silver Augment and 4 gold.

Silver Destiny++

Gain a random Silver Augment and 7 gold.

Silver Spoon

Gain 10 XP.

Size Matters

Gain a Giant's Belt. After a champion starts combat with more than 0 max Health, gain a Warmog's Armor.

Slammin'

Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+

Gain ? gold and ? XP now. After each player combat, if there are no items on your bench (other than consumables), gain ? XP.

Slice of Life

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving ? ?-cost champion.

Slightly Magic Roll

Roll a die. Gain rewards based on the number rolled.

Small Furry Friend

While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.

Small Grab Bag

Gain 2 random item components.

Solo Leveling

For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Solo Plate

Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.

Soul Awakening

Combat start: Your team gains ? Attack Damage and Ability Power per second for ? seconds. At max stacks, deal 12% bonus true damage.

Spear's Will

Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.

Speedy Double Kill

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.

Fates Championship, 2021

Spirit Link

Champions restore 5% of their max Health every 4 seconds. Increase the healing by 50% for every 10 missing player Health.

Spirit of Redemption

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for ? of their missing Health.

Spirit Of Redemption

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

Spoils of War I

Enemies have a 25% chance to drop loot when killed.

Spoils of War II

Enemies have a 30% chance to drop loot when killed.

Spoils of War III

Enemies have a 40% chance to drop loot when killed.

Spreading Roots

Gain 2 random Emblems and 1 gold.

Spreading Roots+

Gain ? random Emblems, a Reforger, and ? gold.

Staffsmith

Gain 2 random completed items that build from Needlessly Large Rod.

Stand United

Your units gain ? Attack Damage and ? Ability Power for each non-unique Trait active across your team.

Stars Are Born

The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Starter Kit

Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.

At the start of the next 2 stages, gain that 4-cost champion again.

Subscription Service

Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.

Sun and Moon

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.

Sun and Moon+

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.

Sunfire Board

Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.

Survivor

Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

Sweet Treats

Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.

Sword Overflow

Gain ? BF Swords. Your BF Swords grant +? Attack Speed.

Swordsmith

Gain 2 random completed items that build from B.F. Sword.

Table Scraps

After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

Tactician's Kitchen

Gain a random Emblem. After ? rounds, gain a Tactician's Cape.

Team Building

Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.

Teaming Up

Gain 1 random component and 2 random 3-cost champions.

Tesla Coil

Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.

The Golden Dragon

Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability.

Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022

The Golden Egg

Gain a golden egg that hatches in ? turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

The Tower

Gain a giant Training Dummy. Every ? seconds, it zaps the ? nearest enemies dealing ? max Health true damage.

The Trait Tree

Gain 3 random Emblems and 2 gold.

The Trait Tree+

Gain ? random Emblems, a Reforger, and ? gold.

Thorn-Plated Armor

Gain a Bramble Vest. Your Bramble Vests deal ?-? more damage (based on Stage).

Time Skip

Disable your Shop for the next ? rounds. Then gain ? XP.

Tiniest Titan

Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.

Tiny Titans

Increase your current and max player health by ?.

Tiny, but Deadly

Your team becomes small, gaining 33% Attack Speed and Movement Speed.

Titanic Titan

Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.

Tomb Raider I

For the next 3 players eliminated, choose one of their completed items to keep.

Tomb Raider II

Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.

Tons of Stats!

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

TONS of Stats!

Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.

Trade Sector

Gain a free Shop reroll every round. Gain 2 gold.

Trade Sector+

Gain a free Shop reroll every round. Gain 8 gold.

Trait Ladder

Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.

Treasure Hunt

Gain a locked chest each Stage between now and Stage 0. Unlock each chest when you spend 0 gold on Shop rerolls. These chests persist until opened.

Trifecta I

Gain ? 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Trifecta II

Gain ? 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Twin Guardians

If you have exactly ? allies in your first row, grant them 100 Health, ? Armor, and ? Magic Resist.

Two Much Value

Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

Two Tanky

When you field exactly 2 copies of a champion, they both gain 375 Health. When one copy dies, the other gains a 35% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.

Two Trick

Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

U.R.F

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

Underdogs

Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).

Unlimited Power

Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.

Useful for Magic Carries!

Unrivaled

You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.

Upward Mobility

Buying XP costs ? less. Gain ? Health and ? free reroll whenever you level up.

Urf's Gambit

If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 3 gold now.

Urf's Grab Bag

Gain 1 Spatula, 3 random components, and 5 gold.

Vampiric Vitality I

You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.

Verticality I

Champions gain 1.5% Attack Damage, 1.5% Ability Power, ? Armor, and ? Magic Resist for each ally that shares a trait with them.

Verticality II

Champions gain 2% Attack Damage, 2% Ability Power, ? Armor, and ? Magic Resist for each ally that shares a trait with them.

Verticality III

Champions gain 3% Attack Damage, 3% Ability Power, ? Armor, and ? Magic Resist for each ally that shares a trait with them.

Wand Overflow

Gain ? Needlessly Large Rods. Your Needlessly Large Rods grant +? Attack Speed.

Warlord's Honor

Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.

Warpath

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

Water Lotus I

Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.

Water Lotus II

Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.

We Stick Together

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. 0 0

Into The Arcane Tactician's Crown, 2025

Weight The Worth

The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.

Win Out

When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 10 XP now.

Wise Spending

You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 1 gold now.

Wisp Rebate

Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.

Wisp Rebate+

Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.

Worth the Wait

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Worth the Wait II

Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Woven Magic

Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).

You Have My Bow

Gain a Recurve Bow. Your team gains 12% Attack Speed.

Young and Wild and Free

You can always move freely on Carousel rounds. Gain 5 gold.