Playerse

TFT Set 14

Every unit and trait in Set 14.

10,000 IQ

Every ? rounds with Strategist active, bet whether you'll win more or lose more. After those rounds, gain 4 gold. If you're correct, gain a completed item Anvil. Gain a Yuumi and an Ekko.

A Golden Quest

The first time you have ? or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

A Magic Roll

Roll 3 dice. Gain rewards based on their total.

A Story of Seven

Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards.

Gain a 2-star 1-cost champion to start your journey.

Adaptive Strikes

Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed.

AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.

Aim For The Top!

You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.

All That Shimmers

Choose a gold-generating Artifact item and gain a Magnetic Remover.

All That Shimmers+

Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

Alter Ego

Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again.

An Exalted Adventure

Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

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Anima Squad Circlet

Gain an Anima Squad Emblem and a Yuumi.

Anima Squad Crest

Gain an Anima Squad Emblem.

Anima Squad Crown

Gain an Anima Squad Emblem, an Adaptive Helm, and an Illaoi.

Another One!

The next completed item you make grants an additional copy of it. Gain 5 gold now.

Another One!+

The next completed item you make grants another copy of it. Gain 1 component anvil.

Arcane Viktor-y

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

TFT Macao Open, 2024

Ascension

After 12 seconds of combat, your team gains 35% Damage Amp.

At What Cost

Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.

Augmented Power

Your next augment is one tier higher.

Aura Farming

Gain a ?-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.

Axiom Arc III

Your allies gain 15 Mana on kill. Gain a completed item Anvil.

Backup Dancers

Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.

Band of Thieves

Gain 1 Thief's Gloves.

Bastion Circlet

Gain a Bastion Emblem, a Sejuani, and a Giant's Belt.

Bastion Crest

Gain an Bastion emblem.

Bastion Crown

Gain a Bastion Emblem, a Steadfast Heart, and an Illaoi.

Belt Overflow

Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Best Friends I

Allies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.

Best Friends II

Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.

Big Friend I

Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.

Big Friend II

Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.

Big Grab Bag

Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.

Binary Airdrop

Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random component now.

Birthday Present

Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Birthday Reunion

Gain 1 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion.

Inkborn Fables Tactician's Crown, 2024

Blazing Soul I

Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

Blazing Soul II

Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.

Blood Rage

Your allies gain 12%-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.

Blue Battery III

Gain a Blue Buff. Your units gain 5 Ability Power. After casting their Ability, gain 5 Mana.

Board of Directors

If you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% + 0% for each Stage. Gain a Rhaast and a Morgana.

Bodyguard Training

Allies gain 15 Armor and Magic Resist, increased by 2 per player level.

Gizmos & Gadgets Championship, 2022

BoomBot Circlet

Gain a BoomBot Emblem and a Fiddlesticks.

BoomBot Crest

Gain a BoomBot emblem.

BoomBot Crown

Gain a BoomBot Emblem, an Ionic Spark, and a Skarner.

Branching Out

Gain a random Emblem.

Branching Out+

Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.

Bronze For Life I

Your team gains 2% Damage Amp for each Bronze-tier trait.

Bronze For Life II

Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Bruiser Circlet

Gain a Bruiser Emblem, a Gragas, and a Giant's Belt.

Bruiser Crest

Gain a Bruiser emblem.

Bruiser Crown

Gain a Bruiser Emblem, a Crownguard, and a Darius.

Build a Bud

Gain a random 3-star 1-cost champion. Gain 10 gold.

Buried Treasures

Gain a random item component now and at the start of the next 5 rounds.

Button Mash

Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop.

Calculated Loss

After losing your combat, gain 2 gold and a free Shop reroll.

Call to Chaos

Gain a powerful and random reward.

Called Shot

Set your win streak to 4. Gain 4 gold.

Capacitor

When Techies cast, grant the lowest Health Techie a Shield equal to ? of the Mana spent. Gain a Veigar and a Zyra.

Care Package

Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold.

Caretaker's Ally

Gain a random 2-cost champion now. Gain the same one again every time you level up.

Caretaker's Chosen

As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 8: Choose 1 of 5 Radiant items

Caretaker's Favor

Gain a component anvil when you reach level 5, 6, 7, and 8.

The anvil offers 4 choices.

Cease and Desist

Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target within 3-hexes, Stuns, and deals bonus physical damage.

Chaotic Evolution

Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.

Chemtech Overdrive

Open 3 portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains 450 Health and 35% Attack Speed, and drops 1 gold on death.

Clear Mind

If there are no champions on your bench at the end of player combat, gain 3 XP.

Climb The Ladder I

Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.

Climb The Ladder II

Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.

Cloning Facility

Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.

Cluttered Mind

Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Cognitive Implant

Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra.

Component Buffet

Whenever you would get a component, gain a component anvil instead. Gain a random component now.

The anvil offers 4 choices.

Cooking Pot

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

Coronation

Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

Corrosion

Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Cower, Weaklings!

Cyberboss abilities reduce the target's max Health by 20%. Cyberbosses take 20% less damage from enemies with less max Health. Gain a Poppy and a Veigar.

Crafted Crafting

Whenever you craft a completed item, gain 2 rerolls.

Crown's Will

Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.

Cruel Pact

Buying XP costs 5 player health instead of 4 gold. Heal 3 player health before each player combat. Gain 6 now.

Cry Me A River

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

Cursed Crown

Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

Cutpurse

Executioners have a 4% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar.

Cyberdeck

On combat start, 1 of your Exotech units with 2 items gains their ideal Exotech item. Gain a Jax and Naafiri.

Cybernetic Uplink

Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Cybernetic Uplink III

Allies holding an item gain 275 Health and 3 Mana Regen. Gain a Tear of the Goddess.

Cypher Crest

Gain a Cypher emblem.

Cypher Crown

Gain a Cypher Emblem, a Giant Slayer, and a LeBlanc.

Deadlier Blades

Gain a Deathblade. Deathblades permanently gain 0% Attack Damage whenever their holders score a takedown.

Deadlier Caps

Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 0% Ability Power whenever their holders score a takedown.

Delayed Start

Sell your board and bench. Gain 4 random 2-star ?-cost champions. Disable your Shop for the next ? rounds.

Divine Ascension

After 12 seconds your Divinicorp champions ascend, gaining 20% Health and 30% Attack Speed. Gain a Rhaast and a Morgana.

Divinicorp Circlet

Gain a Divinicorp Emblem and a Senna.

Divinicorp Crest

Gain a Divinicorp emblem.

Divinicorp Crown

Gain a Divinicorp Emblem, a Spirit Visage, and a Rhaast.

Dominance

For every 2 surviving champions after winning a player combat, gain 1 gold. Gain 16 XP.

Double Trouble

When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Double Trouble III

When you field exactly 2 copies of a champion, they both gain 40% Attack Damage and 40% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dummify

Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Dummy With A Gun

With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 2% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate.

Duo Queue

Gain 2 random 5-cost champions and 2 copies of a random component.

Dynamo Circlet

Gain a Dynamo Emblem, a Miss Fortune, and a BF Sword.

Dynamo Crest

Gain a Dynamo emblem.

Dynamo Crown

Gain a Dynamo Emblem, a Spear of Shojin, and an Elise.

Early Learnings

Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

TFT Vegas Open, 2023

Efficient Shopper

For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.

Endless Hordes

Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 12%. Gain 8 gold.

Endless Hordes +

Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 12%. Gain 18 gold.

Epic Rolldown

When you reach Level 8, gain 20 Shop rerolls.

Runeterra Reforged Championship, 2023

Epoch

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Epoch+

Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Evil Beyond Measure

Your champions deal 4.5% of their damage as True Damage for each Star level.

Exclusive Customization

Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Executioner Circlet

Gain an Executioner Emblem, a Vex, and a Sparring Gloves.

Executioner Crest

Gain an Executioner emblem.

Executioner Crown

Gain an Executioner Emblem, a Guardbreaker, and a Graves.

Exotech Circlet

Gain an Exotech Emblem and a Mordekaiser.

Exotech Crest

Gain an Exotech emblem.

Exotech Crown

Gain an Exotech Emblem, a Guinsoo's Rageblade, and a Naafiri.

Expected Unexpectedness

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Explosive Growth

Now and at the start of the next ? rounds, gain 7 XP.

Explosive Growth+

Now and at the start of the next ? rounds, gain 10 XP.

Eye For An Eye

For every 15 ally champions that die, gain a random component (max 3).

Eye For An Eye+

Gain a random component. For every 18 ally champions that die, gain another component (max 2).

Final Ascension

Your team gains 40% Damage Amp. After 40% seconds, this increases to 60% Damage Amp.

Final Reserves

The first time you would be eliminated, you instead remain alive. After this happens, gain 1 XP and set your gold to 1. Excess gold is converted to XP.

Find Your Center

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Firesale

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Flatline

Marksmen execute enemies under 10% Health. Every time a Marksman executes, all Marksman gain 4% Attack Speed. Gain a Jhin and a Kindred.

Flexible

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

Forged in Strength

Gain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts.

Remix Rumble Championship, 2023

Forward Thinking

Lose all your gold. After 1 player combats, gain back the original amount and another 62 gold.

Freestyling

Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 25 gold. Gain 3 Street Demons.

Fully Adapted

Gain an Adaptive Helm. Champions holding this item gain both effects.

Gargantuan Resolve

Gain a Titan's Resolve and another after 2 player combats. Your Titan's Resolves can continue stacking to 50 instead of 25. The total resist bonus is increased by 80%.

Giant and Mighty

Your team becomes large, gaining 200 Health and 10% max Health.

Glass Cannon I

Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Glass Cannon II

Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Going Long

You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.

Gold Destiny

Gain a random Gold Augment and 3 gold.

Gold Destiny+

Gain a random Gold Augment and 6 gold.

Gold For Dummies

Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

Golden Fleece

Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 1 gold.

Golden Fleece+

Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold.

Golden Ox Circlet

Gain a Golden Ox Emblem and a Jarvan.

Golden Ox Crest

Gain a Golden Ox emblem.

Golden Ox Crown

Gain a Golden Ox Emblem, a Nashor's Tooth, and a Graves.

Golemify

Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Good For Something I

Champions that aren't holding items have a ? chance to drop 1 gold on death.

Hard Bargain

You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries

Hard Commit

Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

Healing Orbs I

When an enemy dies, the nearest ally is healed for 250.

Healing Orbs II

When an enemy dies, the nearest ally is healed for 575.

Heavy Is the Crown

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Hedge Fund

Gain 22 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.

Hefty Rolls

Your team gains 0 Health and size for each time you've rolled this game. Gain 5 gold.

Heroic Grab Bag

Gain 2 Lesser Champion Duplicators and 5 gold.

This item allows you to copy a 3-cost or less champion.

Heroic Grab Bag+

Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.

Heroic Grab Bag++

Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.

High End Shopping II

Champions appear in your Shop as if you were 1 level higher. Gain 12 gold.

High Voltage

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.

Hold the Line

Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.

Hostile Takeover

Cypher gains 75% of its combat bonus now. Gain 200% Intel from kills, but only 30% from losses. Gain a Draven.

Howling Gale

For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.

Hunter Killer Missile

Every 6 Boombot rockets, fire an HK Missile at the current target that deals 350% of the original rocket's damage. Gain a Kog'Maw and a Skarner.

Hustler

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.

Infinity Protection

Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.

Monsters Attack Championship, 2023

Invested+

Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++

Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Investment Strategy I

Your champions gain 8 permanent max Health per interest you earn.

Investment Strategy II

Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.

Iron Assets

Gain a component anvil and 3 gold.

Item Collector I

For each unique item they are holding, your team gains 100% Attack Damage and 1% Ability Power.

Item Collector II

Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 100% Attack Damage, and 1% Ability Power.

Item Grab Bag

Gain 1 random completed item.

Keep Your Friends Close

Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius.

Keepers I

Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.

Keepers II

Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.

Know Your Enemy

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Last Second Save

The first time each ally falls below 35% Health, they restore 20% maximum Health.

Late Game Scaling

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.

Cyber City Tactician's Crown, 2025

Late Game Specialist

When you reach Level 9, gain 27 gold.

Latent Forge

After ? player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Legion of Threes

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.

Reckoning Championship, 2021

Lethal Rerouting

Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco.

Level Up!

When you buy XP, gain an additional 2. Gain 6 immediately.

Lifelong Learning

Your units gain 2% health every round. If they survive combat, they gain an additional 3 Ability Power and 3% Attack Damage.

Lineup

Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

Liquidate

When you trade Cypher Intel, your board and bench is sold for 300% value and you gain 4 Reforgers. Gain a Draven.

Lit Fuse

Allies that start in the back two rows split 60 total Mana after 6 seconds of combat.

Little Buddies

Your 4-cost and 5-cost champions gain ? Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.

Living Forge

Gain an Artifact anvil now and after every ? player combats.

Artifacts are more powerful items with a unique effect.

Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.

Lucky Gloves+

Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Luden's Echo III

Every 60 Mana spent, your units next instance of Ability damage deals an additional 110-300 (based on current Stage) magic damage to the target and a nearby enemy.

Lunch Money

Every 8 damage you deal to enemy tacticians gives you 2 gold.
Gold

Mace's Will

Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.

Malicious Monetization

Gain 4 gold. For the next ? rounds, enemy champions drop 2 gold when killed.

Marksman Circlet

Gain a Marskman Emblem, an Aphelios, and a Recurve Bow.

Marksman Crest

Gain a Marksman emblem.

Marksman Crown

Gain a Marksman Emblem, an Infinity Edge, and a Jhin.

Max Build

Gain a Champion Duplicator, 4 gold, and your next shop contains 5 unique four-cost champions.

Galaxies Championship, 2020

Memory Bank

Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Zhonya's Paradox and an Aurora.

Mess Hall

After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 magic damage.

Missed Connections

Gain a copy of each 1-cost champion.

Moonlight

Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 0% Ability Power.

New High Score

Cyberbosses increase their score when they deal damage. When they reach the next high score gain bonus loot. Gain a Veigar and a Poppy.

Nine Lives

Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

Noble Sacrifice

When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

One Buff, Two Buff

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

One Two Three

Gain 2 1-cost champion, ? 2-cost champion, and 1 3-cost champion.

One, Two, Five!

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Over Encumbered

For the next stage, you only get 2 bench slots. After, get ? item components.

Overheal

Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.

Pandora's Bench

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

Pandora's Items

Round start: items on your bench are randomized.

Gain 1 random component.

Pandora's Items II

Round start: items on your bench are randomized.

Gain 2 random components.

Pandora's Items III

Round start: items on your bench are randomized.

Gain 1 random Radiant item.

Patience is a Virtue

Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.

Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost.

Piercing Sight

Enemies take 100% damage as bonus true damage, increased by 100% up to 20% every time they take damage.

Pilfer

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain ? gold worth of champions in this way, gain a Thief's Gloves.

Pirates

Your allies have a rare chance to drop treasure chests when they kill enemy champions.

Placebo

Your team gains 100% Attack Speed. Gain 8 gold.

Placebo+

Your team gains 100% Attack Speed. Gain 14 gold.

Plot Armor

Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Pocket Recombobulator

Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.

Polished Chrome

When you 3-star Nitro champions, they gain 15% Attack Damage, 20 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee.

Portable Forge

Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.

Power Leveling

Anima Squad takedowns have a 30% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 100% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi.

Preparation I

Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Preparation II

Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Prismatic Destiny

Gain a random Prismatic Augment and 3 gold.

Prismatic Ticket

Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Prizefighter

Gain 2 item components. Every 5 wins gives you an item component.

Protagonist

Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.

Psychic Forge

Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.

Pumping Up I

Your team gains 6% Attack Speed. After each round, they gain 50% more.

Pumping Up II

Your team gains 10% Attack Speed. After each round, they gain 1% more.

Pumping Up III

Your team gains 16% Attack Speed. After each round, they gain 2% more.

Pyromaniac

Gain a Red Buff. Your Burns deal 50% increased damage.

Quality Over Quantity

Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.

Thief's Gloves counts as multiple items.

Quiet Quitting

For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.

Radiant Rascal

Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.

Radiant Refactor

Gain a Masterwork Upgrade and 1 component anvil.

Masterwork Upgrade upgrades an item to Radiant!

Radiant Relics

Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.

Raining Gold

Gain 7 gold now and 1 gold every round.

Raining Gold+

Gain 18 gold now and 1 gold every round.

Rapidfire Circlet

Gain a Rapidfire Emblem, a Zeri, and a BF Sword.

Rapidfire Crest

Gain a Rapidfire emblem.

Rapidfire Crown

Gain a Rapidfire Emblem, a Giant Slayer, and a Twisted Fate.

Reactive Shell

Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi.

Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls.

Reinforcing Skeleture

Whenever a Bruiser dies, it permanently gains 55 Health.
Gain a Darius and Alistar.

ReinFOURcement

The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.

Replication

Choose 1 of 3 components. For the next ? rounds, gain a copy of that component.

Reroll Transfer

For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold.

Does not include the round this augment is selected.

Restart Mission

Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.

Rigged Shop+

Your next shop and every ? shops will contain all 3-cost champions. Gain 5 rerolls.

Risky Moves

Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.

Rolling For Days I

Gain 10 free Shop rerolls.

Salvage Bin

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Scapegoat

Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Scoped Weapons II

Your units that start combat in the back 2 rows gain infinite Attack Range and 25% Attack Speed.

Scoreboard Scrapper

Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.

Second Wind

After 10 seconds of combat, your team heals 40% of their missing Health.

Share the Spotlight

Gain a spotlight in the back corner of your board. All units in the spotlight gain 14% Damage Amp, 12% Omnivamp, and 2 Mana per second.

Shimmerscale Essence

Gain a Mogul's Mail. In ? rounds, gain a Gamblers Blade.

These items give gold as well as combat power.

Shopping Spree

When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Silver Destiny

Gain a random Silver Augment and 2 gold.

Silver Destiny+

Gain a random Silver Augment and 4 gold.

Silver Destiny++

Gain a random Silver Augment and 7 gold.

Silver Spoon

Gain 10 XP.

Slammin'

Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+

Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slayer Circlet

Gain a Slayer Emblem, a Zed, and a Sparring Gloves.

Slayer Crest

Gain a Slayer emblem.

Slayer Crown

Gain a Slayer Emblem, a Hand of Justice, and a Vayne.

Slice of Life

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Solo Leveling

For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Spear's Will

Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.

Speed Kills

Rapidfire champions start at 1 stacks and can go to 15. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw.

Speedy Double Kill

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.

Fates Championship, 2021

Spirit Link

Champions restore 5% of their max Health every 4 seconds. Increase the healing by 50% for every 10 missing player Health.

Spoils of War I

Enemies have a 25% chance to drop loot when killed.

Spoils of War II

Enemies have a 30% chance to drop loot when killed.

Spoils of War III

Enemies have a 40% chance to drop loot when killed.

Spreading Roots

Gain 2 random Emblems and 1 gold.

Stand United

Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Stars Are Born

The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Starter Kit

Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.

At the start of the next 2 stages, gain that 4-cost champion again.

Strategist Circlet

Gain a Strategist Emblem, a Yuumi, and a Giant's Belt.

Strategist Crest

Gain a Strategist Emblem.

Strategist Crown

Gain a Strategist Emblem, an Adaptive Helm, and an Ekko.

Street Demon Circlet

Gain a Street Demon Emblem and a Jinx.

Street Demon Crest

Gain a Street Demon emblem.

Street Demon Crown

Gain a Street Demon Emblem, a Guardbreaker, and an Ekko.

Sunfire Board

Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.

Support Spire

After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions.

Survivor

Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

Sweet Treats

Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.



Magic N' Mayhem Tactician's Crown, 2024

Sword Overflow

Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.

Syndicate Circlet

Gain a Syndicate Emblem and a Braum.

Syndicate Crest

Gain a Syndicate emblem.

Syndicate Crown

Gain a Syndicate Emblem, an Infinity Edge, and a Darius.

Table Scraps

After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

Tactician's Kitchen

Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

Tagging Spree

Signature Street Demon hexes grant 5% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes.

Team Building

Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.

Teaming Up

Gain 1 random component and 2 random 3-cost champions.

Techie Circlet

Gain a Techie Emblem, a Brand, and a Tear of the Goddess.

Techie Crest

Gain a Techie emblem.

Techie Crown

Gain a Techie Emblem, a Jeweled Gauntlet, and a Shyvana.

Tesla Coil

Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.

The Chug Bug

Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.

The Chug Bug+

Gain 2 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.

The Golden Dragon

Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.

Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022

The Golden Egg

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

The Trait Tree

Gain 3 random Emblems, a Reforger, and 2 gold.

Think Fast

Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.

Thorn-Plated Armor

Gain a Bramble Vest. Your Bramble Vests deal ?-? more damage (based on Stage).

Time Skip

Disable your Shop for the next 3 rounds. Then gain 32 XP.

Tiniest Titan

Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.

Tiny, but Deadly

Your team becomes small, gaining 33% Attack Speed and Movement Speed.

Titanic Strength

Your team gains 1.25% of their max Health as Attack Damage and 1.25% of their max Health as Ability Power.

Titanic Titan

Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.

Tomb Raider I

For the next 3 players eliminated, choose one of their completed items to keep.

Tomb Raider II

Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.

Tons of Stats!

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Trade Sector

Gain a free Shop reroll every round. Gain 2 gold.

Transistor

When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 50% Attack Speed. Gain an Illaoi and Jax.

Treasure Hunt

Gain a locked chest each Stage between now and Stage 0. Unlock each chest when you spend 0 gold on Shop rerolls. These chests persist until opened.

Trial Run

Gain an Exotech Golem with a copy of each of your Exotech items. Gain a Jhin and a Naafiri.

Trifecta I

Gain ? 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Trifecta II

Gain ? 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Two Much Value

Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

Two Trick

Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

Underdogs

Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).

Unlimited Power

Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.

Useful for Magic Carries!

Unstable Evolution

Your champions randomly gain one of the following when they are starred up: 360 Health, 36% Attack Speed, 36% Attack Damage, or 36 Ability Power.

Upward Mobility

Buying XP costs 1 less. Gain 2 Health and 1 free rerolls whenever you level up.

Vanguard Circlet

Gain a Vanguard Emblem, a Leona, and a Giant's Belt.

Vanguard Crest

Gain a Vanguard Emblem.

Vanguard Crown

Gain a Vanguard Emblem, a Protector's Vow, and a Skarner.

Wand Overflow

Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Warpath

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

Water Lotus I

Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.

Water Lotus II

Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.

We Stick Together

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed.

Into The Arcane Tactician's Crown, 2025

Wise Spending

You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 1 gold now.

Wolf Unchained

Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power.

Woodland Charm

Your highest Health champion is cloned. The clone has 25% bonus Health and 30% bonus Attack Speed but cannot equip items.

Worth the Wait

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Worth the Wait II

Gain 2 copies of a random ?-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Young and Wild and Free

You can always move freely on Carousel rounds. Gain 5 gold.