Every ? rounds with Strategist active, bet whether you'll win more or lose more. After those rounds, gain 4 gold. If you're correct, gain a completed item Anvil. Gain a Yuumi and an Ekko.
TFT Set 14
Every unit and trait in Set 14.
The first time you have ? or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
Roll 3 dice. Gain rewards based on their total.
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards.
Gain a 2-star 1-cost champion to start your journey.
Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed.
You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.
Choose a gold-generating Artifact item and gain a Magnetic Remover.
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again.
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
,,
Gain an Anima Squad Emblem and a Yuumi.
Gain an Anima Squad Emblem.
Gain an Anima Squad Emblem, an Adaptive Helm, and an Illaoi.
The next completed item you make grants an additional copy of it. Gain 5 gold now.
The next completed item you make grants another copy of it. Gain 1 component anvil.
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
TFT Macao Open, 2024
After 12 seconds of combat, your team gains 35% Damage Amp.
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
Your next augment is one tier higher.
Gain a ?-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
Your allies gain 15 Mana on kill. Gain a completed item Anvil.
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
Gain 1 Thief's Gloves.
Gain a Bastion Emblem, a Sejuani, and a Giant's Belt.
Gain an Bastion emblem.
Gain a Bastion Emblem, a Steadfast Heart, and an Illaoi.
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Allies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.
Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.
Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.
Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random component now.
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Gain 1 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Your allies gain 12%-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Gain a Blue Buff. Your units gain 5 Ability Power. After casting their Ability, gain 5 Mana.
If you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% + 0% for each Stage. Gain a Rhaast and a Morgana.
Allies gain 15 Armor and Magic Resist, increased by 2 per player level.
Gizmos & Gadgets Championship, 2022
Gain a BoomBot Emblem and a Fiddlesticks.
Gain a BoomBot emblem.
Gain a BoomBot Emblem, an Ionic Spark, and a Skarner.
Gain a random Emblem.
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
Your team gains 2% Damage Amp for each Bronze-tier trait.
Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Gain a Bruiser Emblem, a Gragas, and a Giant's Belt.
Gain a Bruiser emblem.
Gain a Bruiser Emblem, a Crownguard, and a Darius.
Gain a random 3-star 1-cost champion. Gain 10 gold.
Gain a random item component now and at the start of the next 5 rounds.
Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop.
After losing your combat, gain 2 gold and a free Shop reroll.
Gain a powerful and random reward.
Set your win streak to 4. Gain 4 gold.
When Techies cast, grant the lowest Health Techie a Shield equal to ? of the Mana spent. Gain a Veigar and a Zyra.
Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold.
Gain a random 2-cost champion now. Gain the same one again every time you level up.
As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 8: Choose 1 of 5 Radiant items
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.
Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target within 3-hexes, Stuns, and deals bonus physical damage.
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
Open 3 portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains 450 Health and 35% Attack Speed, and drops 1 gold on death.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra.
Whenever you would get a component, gain a component anvil instead. Gain a random component now.
The anvil offers 4 choices.
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Cyberboss abilities reduce the target's max Health by 20%. Cyberbosses take 20% less damage from enemies with less max Health. Gain a Poppy and a Veigar.
Whenever you craft a completed item, gain 2 rerolls.
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.
Buying XP costs 5 player health instead of 4 gold. Heal 3 player health before each player combat. Gain 6 now.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Executioners have a 4% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar.
On combat start, 1 of your Exotech units with 2 items gains their ideal Exotech item. Gain a Jax and Naafiri.
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Allies holding an item gain 275 Health and 3 Mana Regen. Gain a Tear of the Goddess.
Gain a Cypher emblem.
Gain a Cypher Emblem, a Giant Slayer, and a LeBlanc.
Gain a Deathblade. Deathblades permanently gain 0% Attack Damage whenever their holders score a takedown.
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 0% Ability Power whenever their holders score a takedown.
Sell your board and bench. Gain 4 random 2-star ?-cost champions. Disable your Shop for the next ? rounds.
After 12 seconds your Divinicorp champions ascend, gaining 20% Health and 30% Attack Speed. Gain a Rhaast and a Morgana.
Gain a Divinicorp Emblem and a Senna.
Gain a Divinicorp emblem.
Gain a Divinicorp Emblem, a Spirit Visage, and a Rhaast.
For every 2 surviving champions after winning a player combat, gain 1 gold. Gain 16 XP.
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 40% Attack Damage and 40% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.
With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 2% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate.
Gain 2 random 5-cost champions and 2 copies of a random component.
Gain a Dynamo Emblem, a Miss Fortune, and a BF Sword.
Gain a Dynamo emblem.
Gain a Dynamo Emblem, a Spear of Shojin, and an Elise.
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
TFT Vegas Open, 2023
For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 12%. Gain 8 gold.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 12%. Gain 18 gold.
When you reach Level 8, gain 20 Shop rerolls.
Runeterra Reforged Championship, 2023
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Your champions deal 4.5% of their damage as True Damage for each Star level.
Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain an Executioner Emblem, a Vex, and a Sparring Gloves.
Gain an Executioner emblem.
Gain an Executioner Emblem, a Guardbreaker, and a Graves.
Gain an Exotech Emblem and a Mordekaiser.
Gain an Exotech emblem.
Gain an Exotech Emblem, a Guinsoo's Rageblade, and a Naafiri.
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Now and at the start of the next ? rounds, gain 7 XP.
Now and at the start of the next ? rounds, gain 10 XP.
For every 15 ally champions that die, gain a random component (max 3).
Gain a random component. For every 18 ally champions that die, gain another component (max 2).
Your team gains 40% Damage Amp. After 40% seconds, this increases to 60% Damage Amp.
The first time you would be eliminated, you instead remain alive. After this happens, gain 1 XP and set your gold to 1. Excess gold is converted to XP.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Marksmen execute enemies under 10% Health. Every time a Marksman executes, all Marksman gain 4% Attack Speed. Gain a Jhin and a Kindred.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
Gain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts.
Remix Rumble Championship, 2023
Lose all your gold. After 1 player combats, gain back the original amount and another 62 gold.
Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 25 gold. Gain 3 Street Demons.
Gain an Adaptive Helm. Champions holding this item gain both effects.
Gain a Titan's Resolve and another after 2 player combats. Your Titan's Resolves can continue stacking to 50 instead of 25. The total resist bonus is increased by 80%.
Your team becomes large, gaining 200 Health and 10% max Health.
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
Gain a random Gold Augment and 3 gold.
Gain a random Gold Augment and 6 gold.
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 1 gold.
Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold.
Gain a Golden Ox Emblem and a Jarvan.
Gain a Golden Ox emblem.
Gain a Golden Ox Emblem, a Nashor's Tooth, and a Graves.
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Champions that aren't holding items have a ? chance to drop 1 gold on death.
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
When an enemy dies, the nearest ally is healed for 250.
When an enemy dies, the nearest ally is healed for 575.
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Gain 22 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
Your team gains 0 Health and size for each time you've rolled this game. Gain 5 gold.
Gain 2 Lesser Champion Duplicators and 5 gold.
This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 8 gold.
This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 14 gold.
This item allows you to copy a 3-cost or less champion.
Champions appear in your Shop as if you were 1 level higher. Gain 12 gold.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.
Cypher gains 75% of its combat bonus now. Gain 200% Intel from kills, but only 30% from losses. Gain a Draven.
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.
Every 6 Boombot rockets, fire an HK Missile at the current target that deals 350% of the original rocket's damage. Gain a Kog'Maw and a Skarner.
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.
Interest is extra gold you gain per 10g saved.
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.
Monsters Attack Championship, 2023
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Your champions gain 8 permanent max Health per interest you earn.
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
Gain a component anvil and 3 gold.
For each unique item they are holding, your team gains 100% Attack Damage and 1% Ability Power.
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 100% Attack Damage, and 1% Ability Power.
Gain 1 random completed item.
Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius.
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
The first time each ally falls below 35% Health, they restore 20% maximum Health.
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
Cyber City Tactician's Crown, 2025
When you reach Level 9, gain 27 gold.
After ? player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.
Reckoning Championship, 2021
Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco.
When you buy XP, gain an additional 2. Gain 6 immediately.
Your units gain 2% health every round. If they survive combat, they gain an additional 3 Ability Power and 3% Attack Damage.
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
When you trade Cypher Intel, your board and bench is sold for 300% value and you gain 4 Reforgers. Gain a Draven.
Allies that start in the back two rows split 60 total Mana after 6 seconds of combat.
Your 4-cost and 5-cost champions gain ? Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
Gain an Artifact anvil now and after every ? player combats.
Artifacts are more powerful items with a unique effect.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Every 60 Mana spent, your units next instance of Ability damage deals an additional 110-300 (based on current Stage) magic damage to the target and a nearby enemy.
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Gold
Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.
Gain 4 gold. For the next ? rounds, enemy champions drop 2 gold when killed.
Gain a Marskman Emblem, an Aphelios, and a Recurve Bow.
Gain a Marksman emblem.
Gain a Marksman Emblem, an Infinity Edge, and a Jhin.
Gain a Champion Duplicator, 4 gold, and your next shop contains 5 unique four-cost champions.
Galaxies Championship, 2020
Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Zhonya's Paradox and an Aurora.
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 magic damage.
Gain a copy of each 1-cost champion.
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 0% Ability Power.
Cyberbosses increase their score when they deal damage. When they reach the next high score gain bonus loot. Gain a Veigar and a Poppy.
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Gain 2 1-cost champion, ? 2-cost champion, and 1 3-cost champion.
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
For the next stage, you only get 2 bench slots. After, get ? item components.
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Round start: items on your bench are randomized.
Gain 1 random component.
Round start: items on your bench are randomized.
Gain 2 random components.
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Enemies take 100% damage as bonus true damage, increased by 100% up to 20% every time they take damage.
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain ? gold worth of champions in this way, gain a Thief's Gloves.
Your allies have a rare chance to drop treasure chests when they kill enemy champions.
Your team gains 100% Attack Speed. Gain 8 gold.
Your team gains 100% Attack Speed. Gain 14 gold.
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.
When you 3-star Nitro champions, they gain 15% Attack Damage, 20 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee.
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
Anima Squad takedowns have a 30% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 100% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi.
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Gain a random Prismatic Augment and 3 gold.
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Gain 2 item components. Every 5 wins gives you an item component.
Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.
Your team gains 6% Attack Speed. After each round, they gain 50% more.
Your team gains 10% Attack Speed. After each round, they gain 1% more.
Your team gains 16% Attack Speed. After each round, they gain 2% more.
Gain a Red Buff. Your Burns deal 50% increased damage.
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.
Thief's Gloves counts as multiple items.
For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.
Gain a Masterwork Upgrade and 1 component anvil.
Masterwork Upgrade upgrades an item to Radiant!
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.
Gain 7 gold now and 1 gold every round.
Gain 18 gold now and 1 gold every round.
Gain a Rapidfire Emblem, a Zeri, and a BF Sword.
Gain a Rapidfire emblem.
Gain a Rapidfire Emblem, a Giant Slayer, and a Twisted Fate.
Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi.
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls.
Whenever a Bruiser dies, it permanently gains 55 Health.
Gain a Darius and Alistar.
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.
Choose 1 of 3 components. For the next ? rounds, gain a copy of that component.
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold.
Does not include the round this augment is selected.
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.
Your next shop and every ? shops will contain all 3-cost champions. Gain 5 rerolls.
Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.
Gain 10 free Shop rerolls.
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Your units that start combat in the back 2 rows gain infinite Attack Range and 25% Attack Speed.
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.
After 10 seconds of combat, your team heals 40% of their missing Health.
Gain a spotlight in the back corner of your board. All units in the spotlight gain 14% Damage Amp, 12% Omnivamp, and 2 Mana per second.
Gain a Mogul's Mail. In ? rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
Gain a random Silver Augment and 2 gold.
Gain a random Silver Augment and 4 gold.
Gain a random Silver Augment and 7 gold.
Gain 10 XP.
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain a Slayer Emblem, a Zed, and a Sparring Gloves.
Gain a Slayer emblem.
Gain a Slayer Emblem, a Hand of Justice, and a Vayne.
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.
Rapidfire champions start at 1 stacks and can go to 15. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw.
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Fates Championship, 2021
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 50% for every 10 missing player Health.
Enemies have a 25% chance to drop loot when killed.
Enemies have a 30% chance to drop loot when killed.
Enemies have a 40% chance to drop loot when killed.
Gain 2 random Emblems and 1 gold.
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.
At the start of the next 2 stages, gain that 4-cost champion again.
Gain a Strategist Emblem, a Yuumi, and a Giant's Belt.
Gain a Strategist Emblem.
Gain a Strategist Emblem, an Adaptive Helm, and an Ekko.
Gain a Street Demon Emblem and a Jinx.
Gain a Street Demon emblem.
Gain a Street Demon Emblem, a Guardbreaker, and an Ekko.
Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.
After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions.
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
Magic N' Mayhem Tactician's Crown, 2024
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
Gain a Syndicate Emblem and a Braum.
Gain a Syndicate emblem.
Gain a Syndicate Emblem, an Infinity Edge, and a Darius.
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
Signature Street Demon hexes grant 5% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
Gain 1 random component and 2 random 3-cost champions.
Gain a Techie Emblem, a Brand, and a Tear of the Goddess.
Gain a Techie emblem.
Gain a Techie Emblem, a Jeweled Gauntlet, and a Shyvana.
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.
Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
Gain 2 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.
Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Gain 3 random Emblems, a Reforger, and 2 gold.
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
Gain a Bramble Vest. Your Bramble Vests deal ?-? more damage (based on Stage).
Disable your Shop for the next 3 rounds. Then gain 32 XP.
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.
Your team becomes small, gaining 33% Attack Speed and Movement Speed.
Your team gains 1.25% of their max Health as Attack Damage and 1.25% of their max Health as Ability Power.
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
For the next 3 players eliminated, choose one of their completed items to keep.
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Gain a free Shop reroll every round. Gain 2 gold.
When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 50% Attack Speed. Gain an Illaoi and Jax.
Gain a locked chest each Stage between now and Stage 0. Unlock each chest when you spend 0 gold on Shop rerolls. These chests persist until opened.
Gain an Exotech Golem with a copy of each of your Exotech items. Gain a Jhin and a Naafiri.
Gain ? 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Gain ? 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.
Useful for Magic Carries!
Your champions randomly gain one of the following when they are starred up: 360 Health, 36% Attack Speed, 36% Attack Damage, or 36 Ability Power.
Buying XP costs 1 less. Gain 2 Health and 1 free rerolls whenever you level up.
Gain a Vanguard Emblem, a Leona, and a Giant's Belt.
Gain a Vanguard Emblem.
Gain a Vanguard Emblem, a Protector's Vow, and a Skarner.
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed.
Into The Arcane Tactician's Crown, 2025
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 1 gold now.
Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power.
Your highest Health champion is cloned. The clone has 25% bonus Health and 30% bonus Attack Speed but cannot equip items.
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Gain 2 copies of a random ?-cost champion. Gain another copy of them at the start of each round for the rest of the game.
You can always move freely on Carousel rounds. Gain 5 gold.