
Heal 100/105/110 and deal
120/180/270 physical damage to the current target. Healing and damage are increased by up to 100% based on Aatrox's missing health.
Every unit and trait in Set 15.

Heal 100/105/110 and deal
120/180/270 physical damage to the current target. Healing and damage are increased by up to 100% based on Aatrox's missing health.

Fire a blast at the current target, dealing 230/350/600 magic damage and
115/175/300 physical damage.

Heal 330/360/390 and deal
physical damage to the target.

Passive: Gain 0.08 Attack Speed for each attack against the same target, up to
.
Active: For 6 seconds, gain 90% Attack Damage and grant two nearby allies 20/25/35% Attack Damage, prioritizing Attack champions.

Hurl a spear at the farthest enemy, dealing 380/570/900 physical damage to the first enemy hit. If the enemy dies the spear continues, dealing overkill damage to the next enemy hit.

Passive: Attacks deal 33/50/75 bonus magic damage. Gain additional power based on your Tactician level.
Level 6: Every 3rd attack launches a wave that deals 33/50/75 magic damage and 20% Shreds enemies for 3 seconds.
Level 9: Every attack launches a wave. Waves travel farther.
Shred: Reduce Magic Resist

Heal 210/250/300, then deal
100/150/225 magic damage to the 2 nearest enemies and Stun them for 1 seconds.

Fire 4 shots towards the target. Each deals 85/130/225 magic damage to the first enemy hit. For each miss, restore 8/8/15 mana.

Passive: Gain 12 Armor for each item equipped.
Active: Deal 40/60/90 physical damage to enemies in a cone.

Gain shield for 2 seconds, then deal
150/225/340 physical damage to the target.

Deal 130/195/295 magic damage in a short line through the target, then reduce damage taken by
130/195/295 for 4 seconds.

Launch a returning blade 2-hexes through the current target. It deals 170/255/385 physical damage to enemies hit, reduced by 40% per hit.

Deal 215/325/485 magic damage to the target and reduces their Magic Resist by 10.

Heal 240/280/350 and deal
magic damage to enemies within a 1-hex radius.

Passive: Every 7 seconds the next attack deals 50/75/125 bonus physical damage.
Active: Gain 240/280/350 maximum health over 1.5 seconds and immediately trigger the passive.

Deal 305/460/815 physical damage to the lowest health enemy within hexes. If the target dies,
30% chance to gain 1 gold.

Grant shield to the 2 lowest Health allies for 4 seconds and fire 4 butterflies dealing
magic damage split between the 2 closest enemies.

Passive: Attack Speed is always 0.75/0.75/0.85. Convert 1% bonus Attack Speed into 0.8% Attack Damage. Every fourth attack is enhanced to deal 190/285/440 physical damage.

Passive: Kills grant 1% permanent Attack Damage (+).
Active: Fire 8 missiles divided between the target and nearby enemies. Each missile deals 34/51/80 physical damage.

Blink to the enemy with the lowest health within 2 hexes and deal 140/210/325 magic damage to enemies in a 1-hex radius.

Gain 325/375/450 Shield for 3 seconds. The next attack deals
100/125/155 bonus physical damage and Stuns for 1.5 seconds.

Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% Shred enemies in a 1-hex radius for 5 seconds and deal 90/135/210 magic damage split between them plus
90/135/210 magic damage to each.
Shred: Reduce Magic Resist

Heal 350/400/625 and deal
55/85/130 magic damage to the 3 closest enemies.

Shield 400/475/575 for 4 seconds. The next 3 attacks deal
0.75/1.15/1.75 bonus true damage.

Passive: Gain 2 for each component equipped to your team.
Active: Heal 230/280/330, deal
150/225/350 physical damage in a 1-hex radius centered on the target, and 20% Sunder enemies hit for 4 seconds.
Sunder: Reduce Armor

Gain 0.8 attack speed for 3 attacks. These attacks deal
50/75/115 bonus physical damage to the target and 2 nearby enemies

Heal 290/360/450, deal
100/150/235 physical damage to enemies in a 2-hex radius, and mark the current target. For 3 seconds, take 40% reduced damage from unmarked enemies.

Deal 460/690/1275 magic damage to the current target, increased up to 50% based on the target's missing health.
If the target dies, deal 80% of overkill damage split between the 2 closest enemies, plus 460/690/1275 magic damage per target.

Fire a bullet at the farthest enemy, dealing 330/495/790 physical damage to the first target hit. The bullet bounces to a nearby enemy, dealing
physical damage.

Heal 90/130/170, then deal
215/325/520 physical damage to the current target, increased by 60% against Tanks. If the target dies, immediately recast dealing 75% damage.

Deal 200/300/480 physical damage to enemies in a 1-hex radius centered on the target.

Passive: Attacks deal 44/66/110 bonus magic damage. Increase Max Attack Speed to 6.
Active: The next attack deals 55/85/130 bonus magic damage to the target and the 2 closest enemies, then 30% Shred and Sunder them for 4 seconds. On-cast, gain 15% Attack Speed for the rest of combat.
Shred: Reduce Magic Resist
Sunder: Reduce Armor

Field Lulu to choose a monster to train! Each monster has unique abilities.

Infect the closest 1 uninfected targets, dealing 515/775/1315 magic damage over 15 seconds. If an infected target dies, the infection spreads to the nearest uninfected target for any remaining time.
If all enemies are infected, this effect can stack.

Gain 40% Durability and heal 300/350/450 over 2 seconds, then deal
120/180/290 magic damage to enemies in a 2-hex radius.

Gain 550/675/800 Shield for 4 seconds. Leap to the largest group within 2 hexes, dealing 30/45/75 magic damage and Taunting enemies hit. Gain
15/35/55 max Health per enemy Taunted.
When the Shield breaks, shoot spines at the nearest 3 enemies, repeating the damage and Stunning them for 1/1.25/1.5 second.

Over 1 second, deal 400/600/960 physical damage in a line through the current target. Enemies after the first take
instead.
When no targets are left, regain mana based on the time remaining.

Passive: Damage Burns and Wounds for 5 seconds. Ignore 30% of the target's Armor.
Active: Deal 50/75/120 physical damage to the target, and
50/75/120 magic damage to the 3 nearest targets. Every 2 casts, fire a second blast at the next closest enemy, dealing 75% damage.

Gain 300/340/380 max Health, then deal
6/9/14 magic damage every second to enemies in a 2-hex radius.
Subsequent casts heal 300/340/380 and increase the damage by
6/9/14.

Make 3 rapid attacks. Each heals Udyr for 150/190/250 and deals
additional damage to enemies in a 1-hex radius.

Passive: Attacks deal magic damage.
Active: The next three attacks unleash a devastating combo.
Pommel Bash: Deal 100/150/270 magic damage.
Rising Slash: Deal 100/150/270 magic damage and briefly Stun the target.
Falling Slash: Deal 210/315/560 magic damage.

Deal 140/210/335 physical damage to the 3 closest enemies.

Passive: Attacks are bouncing bombs that deal magic damage to the first enemy hit.
Active: Deal 230/345/550 magic damage in a 1-hex radius centered on the target.

Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals 95/145/1000 magic damage to its target and
75/115/1500 magic damage to other enemies hit.
If only one enemy remains, dash 3 times instead

The next 8 attacks fire bonus arrows dealing 20/35/150 total physical damage split between the target and up to two random enemies within 2 hexes.

Gain 400/450/1500 Shield for 4 seconds, then slam into a group of enemies, dealing
100/150/3000 magic damage to enemies within a 2 hex radius and Stunning them for 1.5/1.75/8 seconds.

Passive: Attacks grant 6/6/30% stacking Attack Speed, up to
60/60/300%. Critical strikes instead grant
6/6/30%.
Active: Deal 200/300/900 physical damage to the target and
physical damage split across a 2-hex radius centered on the target.

Passive (ALL OUT): On first death instead heal to full, gain 125/125/300% Attack Speed, convert 50% of Armor and Magic Resist into Attack Damage, and set max mana to 30. Then dash through the target and briefly Stun them. While ALL OUT, lose 6% Health each second and heal 0.3 on kill.
Active: Gain 0.45/0.5/0.85 Durability for 3 seconds, then deal
physical damage to the target.
Active (ALL OUT):. Deal physical damage to the target.

Fire an energy disc that deals 1160/1750/6500 total magic damage in a 1-hex radius centered on the target.

Shield for 650/775/2000 for 4 seconds and deal
0.5/0.75/8 magic damage to enemies in a 2-hex radius.

Gain 320/370/900 Shield for 4 seconds. When it breaks, deal
250/375/4000 physical damage to the target and
125/200/1500 physical damage to other enemies in a 1-hex radius centered on the target. The target is Stunned for 0.5/0.5/8-0.5/0.5/8 seconds based on how long the shield held, and other enemies are briefly Stunned.

Deal 810/1215/7000 magic damage to the target over 3 seconds. Enemies in a 1-hex radius around the target take
110/165/1200 over the same duration.

Passive: After casting, gain 1 Style and 5% Omnivamp, up to 4 stacks. At max stacks, the next cast is Inner Arsenal Unleashed.
Soul Shot: Deal 105/160/650 physical damage to the target and dash a short distance.
Inner Arsenal Unleashed: Double the passive bonus and leap to a nearby group of enemies, dealing 50/75/225 to all enemies in a 2-hex radius. Reset your Style to 0.

Over a short duration, heal 260/335/1500 and deal
physical damage to the target.
Then, deal physical damage in a cone. Enemies in the center line take 10/15/50 more physical damage, increased based on healing received this combat.

Passive: Every 4th attack deals physical damage in a 1-hex radius centered on the target. When changing targets, immediately slam for 70% damage.
Active: For 5 seconds gain 1.25/1.25/5 Attack Speed, 10/10/25% Omnivamp, and crowd control immunity.

Launch 4 pages dealing 26/40/150 magic damage each, split between the target and enemies within 2 hexes. Each subsequent cast launches 4 more pages.

Stun the target and spin them around for 1.5 seconds, dealing 310/465/4501 physical damage to the target and
310/465/4501 to other enemies in a 2-hex radius.
Then throw the target forward, dealing 100/150/2000 in a 1-hex area around the target. If the target drops below health, throw them off the board instead.

Passive: Attacks deal 10/15/400 magic damage, and
40/60/1000 magic damage split between enemies in a cone. Every 3rd cast is Rip the Threads.
Soul Stitch: Fire 3 needles through the board, dealing 35/55/1000 magic damage to enemies hit and leaving threads behind.
Rip The Threads: Deal 320/450/9999 split between all enemies and
80/120/9001 bonus magic damage to each. Enemies near at least one thread take 10% more damage.

Field Lee Sin to choose a stance. Each stance has a unique ability, and grants Lee Sin a bonus trait.

Passive: Ultimate Friendship Bomb's damage scales on Power of Friendship, which is based on all of your team's bonus stats. Stats on Seraphine contribute more.
Active: Fire a friendship bomb towards the largest group of enemies within hexes, dealing (Power of Friendship) magic damage in a 2-hex radius.

Passive: Attacks bounce between 3 enemies, dealing 30/45/999 bonus magic damage and marking enemies hit. Attacks deal 30% reduced damage per hit.
Active: Deal 30/45/999 physical damage to the 4/4/20 closest enemies, and detonate their marks for
15/25/500 magic damage each.

Passive: Gain mana when units die. Enemies grant 5, allies 3.
Active: Fire 3 piercing arrows per second at random enemies until Varus is out of mana. Each arrow costs 12/12/6 mana and deals
90/135/666 physical damage, reduced by 35% per hit.

Passive: Attacks grant 5/5/25% stacking Attack Speed and Movement Speed, and alternate between dealing 25/40/400 bonus true damage and
100/160/999 bonus magic damage.
Active: Send an echo towards the two furthest enemies, dealing physical damage and briefly Stunning enemies hit.

Summon 4/4/20 untargetable Thornspitters that deal 90/135/999 per attack and attack 4 times.
Non-plant allies gain 0.25/0.4/9.99 Attack Speed decaying over 4 seconds.