Your team gains 10 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
TFT Set 15: Revival: KO Coliseum
Every unit and trait in Set 15.
Battle Academia champions upgrade their abilities and gain Potential . Potential improves their abilities.
Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.
While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.
Gem Power gains increase at stages 3 and 4.
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Duelists gain Attack Speed on each attack, stacking up to 12 times.
Edgelords gain Omnivamp and Attack Damage. While attacking enemies under 50% Health, they gain 40% Attack Speed.
Executioners gain Critical Strike Chance and Critical Strike Damage. Their Ability can critically strike.
Your team gains 100 Health.
Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health.
Juggernauts gain Durability, increased above 50% health. When a Juggernaut dies, other Juggernauts heal for 10% of their max Health.
Luchadors gain bonus Attack Damage.
At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, Stunning enemies in a 1-hex radius for 1 seconds.
This trait is active only when you have exactly 1 or 4 unique Mentors.
(4) Mentors gain all bonuses and upgrade their abilities. Other allies gain nothing.
Kobuko: 6% Damage Reduction
Udyr: 8% Attack Damage and Ability Power
Yasuo: 10% Attack Speed
Ryze: Attacks grant 2 bonus Mana
Gain The Mighty Mech. Mighty Mechs heal it for 12% of the damage they deal.
Unlock the Mightiest Mech
Each Mighty Mech champion's star level increases The Mighty Mech's power.
Choose which monster Lulu summons to replace her in combat!
Your team gains Mana Regen. Prodigies gain more.
Units gain 5% Durability while shielded.
Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.
Twisted Fate upgrades the Crew Ship to deal 15% of it's damage as true damage and draws Bounty Cards each round that grant random rewards.
Bounty Cards get better for each player combat.
Current Bounty Card:
In Choncc's Treasure, Twisted Fate will not draw a Bounty Card until Stage 3-5.
Gain 1/1/8 placeable plants, based on Zyra's star level. Plants in the front two rows grow into durable Grasping Roots, while plants in the back two rows grow into Deadly Spines.
Rosemother plants benefit from Zyra's Ability Power and Attack Speed.
When Zyra casts, her plant restores 35% Health and gains 35% Attack Speed for the rest of combat. If the plant is dead, she revives it instead.
Snipers gain Damage Amp, increased against targets farther away.
Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks deal bonus true damage.
MAXIMUM SOUL POWER.
When you field Lee Sin, choose between Duelist Stance, Executioner Stance, and Juggernaut Stance! Each stance has a unique ability, and grants Lee Sin the associated trait.
Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!
Prismatic: Field 11 Star Guardians and AWAKEN THE STARS!
Prismatic: Spend 16000 mana
THE STARS AWAKEN.
Rell: Gain shield
Syndra: Gain Ability Power every 3 seconds
Xayah: Every 3rd attack deals (increases per stage) magic damage
Ahri: After casting, gain Mana over 2 seconds
Neeko: + healing and shielding
Poppy: At 40% Health, heal
Jinx: + Attack Speed. + after takedowns, decaying over 3s
Seraphine: Gain and
Emblem: Increase bonuses by 10%!
Combat Start: Allies in the front 2 rows gain a shield for 15 seconds. Allies in the back 2 rows gain Damage Amp. Strategists gain triple.
The Cell who dealt the most damage last combat is Supreme. When the Supreme Cell dies, the Cell with the highest current damage becomes Supreme.
Cells gain Damage Amp. The Supreme Cell gains more and executes enemies under 10% Health.
The Champ's victories against players grant Poro-fans equal to his star level. On loss, Poro-fans prevent 1 Tactician damage each, then lose all of your Poro-fans.
Crew champions gain 10% Health and Attack Speed for each Crew member fielded.
Every 3-star Crew champion grants an additional bonus.
(1x ): +1 XP per paid reroll, and Crew unit odds never drop with player level.
(2x ): +1 free reroll / round.
(3x ): Deal 280 damage to fire a rocket dealing 75.
(4x ): Fire rockets 2.5% more often per player level.
(5x ): Fire the Planet Cracker.
Every 4 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.
Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.