Playerse

TFT Set 16: Lore & Legends

Every unit and trait in Set 16.

1 cost1(14)

Anivia1
AP Caster
Freljord
Invoker
Frostbite0/40

Fire an ice shard at target that deals 355/530/750 magic damage. If they are Chilled, the damage Critically Strikes.

HP500
AD30
AS0.75
Range4
Armor20
MR20
Mana0/40
Blitzcrank1
AP Tank
Zaun
Juggernaut
Static Field60/105

Gain 400/480/600 Shield for 4 seconds and deal 1.4/2.1/3.15 magic damage to all enemies within 1 hex.

HP717
AD50
AS0.55
Range1
Armor40
MR40
Mana60/105
Briar1
AD Reaper
Noxus
Slayer
Juggernaut
Blood Frenzy0/40

Leap to the furthest enemy within 2 hexes. For 4 seconds gain increased Move Speed, 25% Attack Damage, and 3/3/3.5 decaying Attack Speed.

HP650
AD42
AS0.75
Range1
Armor35
MR35
Mana0/40
Caitlyn1
AD Caster
Piltover
Longshot
Ace in the Hole0/80

Fire a bullet towards the farthest enemy, dealing 475/715/1105 physical damage to the first enemy it hits. If they die, the bullet ricochets, dealing excess damage to the next enemy hit.

HP500
AD45
AS0.75
Range6
Armor15
MR15
Mana0/80
Illaoi1
AD Tank
Bilgewater
Bruiser
Tentacle Smash40/100

Restore 200/240/280 Health and slam a tentacle, dealing 180/270/405 physical damage to enemies in a line.

HP700
AD50
AS0.60
Range1
Armor40
MR40
Mana40/100
Jarvan IV1
AP Tank
Demacia
Defender
Demacian Standard30/100

Gain 350/425/500 Shield for 4 seconds. Grant all allies 0.2/0.25/0.5 Attack Speed for 4 seconds.

HP700
AD55
AS0.60
Range1
Armor40
MR40
Mana30/100
Jhin1
AD Carry
Ionia
Gunslinger
Longshot
Curtain Call0/70

For the next 4 attacks, set Attack Speed to 1, gain infinite range and replace attacks with a cannon shot. Cannon shots deal 155/235/350 physical damage. The 4th shot deals 144% more damage.

HP444
AD44
AS0.70
Range4
Armor24
MR24
Mana0/70
Kog'Maw1
AP Caster
Void
Arcanist
Longshot
Caustic Spittle0/30

Deal 140/200/300 magic damage to target and reduce their Armor and Magic Resist by 8/10/15. Adjacent enemies are dealt 50% of the damage and effect.

HP500
AD20
AS0.70
Range6
Armor15
MR15
Mana0/30
Lulu1
AP Caster
Yordle
Arcanist
Whimsy10/55

Deal 330/500/750 magic damage to target and make them dance for 1 seconds. The projectile then bounces to the nearest target, dealing 140/210/315 magic damage.

HP500
AD25
AS0.70
Range4
Armor15
MR15
Mana10/55
Qiyana1
AD Fighter
Ixtal
Slayer
Clear The Brush0/30

Dash to a nearby hex and swing forward, dealing 160/240/400 physical damage to enemies in a 2-hex line.

HP650
AD42
AS0.75
Range1
Armor35
MR35
Mana0/30
Rumble1
AP Tank
Yordle
Defender
Junkyard Titan40/110

Gain 350/430/550 Shield for 4 seconds. Fire a burst of flames, dealing magic damage in a cone.

HP700
AD45
AS0.60
Range1
Armor40
MR40
Mana40/110
Shen1
AP Tank
Ionia
Bruiser
Stand United30/90

Grant 250/325/425 Shield to this unit and a nearby damaged ally for 4 seconds.

HP717
AD65
AS0.65
Range1
Armor40
MR40
Mana30/90
Sona1
AP Caster
Demacia
Invoker
Power Chord0/30

Deal 130/195/300 magic damage to 2 nearby enemies and restore 40/50/80 Health to the lowest Health ally.

HP500
AD20
AS0.70
Range4
Armor15
MR15
Mana0/30
Viego1
Hybrid Fighter
Shadow Isles
Quickstriker
Blade of the Ruined King0/30

Passive: Gain 10% Attack Speed.

Active: Deal 55/85/125 physical damage to target. For the rest of combat, Viego's attacks deal 18/27/42 bonus stacking magic damage.

HP650
AD40
AS0.75
Range1
Armor35
MR35
Mana0/30

2 cost2(19)

Aphelios2
AD Carry
Targon
Incendiary Onslaught0/40

Start with Infernum equipped. On cast, switch to Severum for 8 attacks.

Infernum: Attacks hit 3 enemies and apply 30% Sunder for 6 seconds.
Severum: Gain 200% Attack Speed and 10% Omnivamp. Attacks are replaced with swipes that deal 80/120/200 physical damage.

HP650
AD20
AS0.75
Range4
Armor20
MR20
Mana0/40
Ashe2
AD Carry
Freljord
Quickstriker
True Ice Arrow20/80

Fire an arrow at target that deals 135/195/300 physical damage to them and 135/195/300 damage to adjacent enemies. Targets below 30% max Health take true damage instead. 30% Chill all enemies hit for 3 seconds.

Bloodsworn Bond: Attacks fire a bonus arrow for every 10% Attack Damage granted to Tryndamere by Bloodsworn Bond. These arrows deal 0.04 physical damage..

HP550
AD60
AS0.75
Range4
Armor20
MR20
Mana20/80
Bard 2
AP Caster
Caretaker
Traveler's Call0/55

Launch 6 Meeps at nearby enemies that deal 130/185/255 magic damage. Add an additional Meep for each 3-star unit on your board. (Total Meeps:)

HP750
AD30
AS0.75
Range4
Armor20
MR20
Mana0/55
Cho'Gath2
AP Tank
Void
Juggernaut
Rupture40/100

Gain 10/15/25 permanent max Health. Restore 200/225/400 Health and rupture a 2 hex circle beneath target. After a brief delay, enemies within are knocked up for 1.5 seconds and take 45/75/110 magic damage.

HP850
AD50
AS0.60
Range1
Armor45
MR45
Mana40/100
Ekko2
AP Fighter
Zaun
Disruptor
Parallel Convergence0/40

Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal 160/240/380 bonus magic damage.

When the zone ends, it deals 130/195/295 magic damage + 10% of the target's damage taken during the duration to all enemies in the zone.

HP750
AD35
AS0.85
Range1
Armor45
MR45
Mana0/40
Graves 2
AD Fighter
Bilgewater
Gunslinger
Collateral Damage0/50

Passive: Attacks fire in a cone on target, dealing 45% damage to other enemies hit.

Active: Fire an explosive shell at target, dealing 180/270/450 physical damage split among enemies in a 1 hex circle.

Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses.

HP700
AD50
AS0.70
Range2
Armor45
MR45
Mana0/50
Neeko2
AP Tank
Ixtal
Arcanist
Defender
Pop Blossom15/65

Leap at target and gain 400/475/600 Shield for 4 seconds. Slam down after a brief delay, dealing 80/120/180 magic damage to enemies within two hexes and 20% Chilling them for 2 seconds.

HP850
AD50
AS0.60
Range1
Armor45
MR45
Mana15/65
Orianna 2
AP Caster
Piltover
Invoker
Command: Protect20/50

Send the Ball to target, dealing 200/300/550 magic damage and splitting magic damage among enemies within a 1 hex circle.

Then grant 60/90/130 Shield to the two lowest Health allies for 3 seconds.

HP550
AD30
AS0.70
Range4
Armor20
MR20
Mana20/50
Poppy 2
AD Tank
Demacia
Yordle
Juggernaut
Hammer Shock40/80

Gain 330/410/500 Shield for 4 seconds and deal 70/105/165 physical damage to target. After a delay, briefly knock them up and deal the damage again. Bucklers fly out from the target, granting 2 nearby allies 30% of the Shield gained.

HP850
AD50
AS0.70
Range1
Armor45
MR45
Mana40/80
Rek'Sai2
AD Reaper
Void
Vanquisher
Burrow0/30

Dash to the furthest enemy within 3 hexes and deal 140/210/335 physical damage to them. The next 3 attacks hit adjacent enemies and deal physical damage.

HP750
AD50
AS0.85
Range1
Armor45
MR45
Mana0/30
Sion2
AP Tank
Noxus
Bruiser
Soul Furnace0/70

Passive: Takedowns grant 18/20/50 permanent max Health.

Active: Gain 200/225/250 Shield for 4 seconds. When it breaks, deal 0.04 magic damage to adjacent enemies.

HP650
AD50
AS0.55
Range1
Armor40
MR40
Mana0/70
Teemo2
AP Caster
Yordle
Longshot
Toxic Dart0/30

Shoot the closest unpoisoned enemy, dealing 130/200/375 magic damage and poisoning them for 8 seconds. Poisoned enemies take 35/55/100 magic damage each second.

HP550
AD35
AS0.75
Range6
Armor20
MR20
Mana0/30
Tristana2
AD Caster
Yordle
Gunslinger
Buster Shot 0/50

Fire a massive cannonball at target, dealing 265/400/660 physical damage. If they are within 2 hexes, knock them back 2 hexes and briefly Stun them.

HP550
AD55
AS0.75
Range4
Armor20
MR20
Mana0/50
Tryndamere 2
AD Fighter
Freljord
Slayer
Undying Rage0/50

Become enraged for 5 seconds. While enraged, gain Durability and attacks are replaced with a strike that deals 110/160/235 physical damage. Ignore 30% of Armor against Chilled enemies.

Bloodsworn Bond: Gain increased Move Speed. Gain 10% Attack Damage, permanently increased by 100% whenever Ashe or Tryndamere score a kill.

HP750
AD60
AS0.75
Range1
Armor45
MR45
Mana0/50
Twisted Fate2
AP Specialist
Bilgewater
Quickstriker
Stacked Deck0/3

Passive: Attacks deal 50/75/115 bonus magic damage. After every 3rd attack, throw 3 cards in a cone that deal 70/105/160 magic damage, reduced by 50% for each enemy they pass through.

Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses

HP550
AD0
AS0.75
Range4
Armor20
MR20
Mana0/3
Vi2
AD Fighter
Piltover
Zaun
Defender
Relentless Force0/30

Gain 125/150/175 Shield for 2 seconds. Slam on target, dealing 120/180/270 physical damage to enemies in a 1 hex range. Every third cast deals damage in a 2 hex range instead and knocks up enemies hit for 1 second.

HP700
AD60
AS0.85
Range1
Armor40
MR40
Mana0/30
Xin Zhao2
AD Tank
Demacia
Ionia
Warden
Three Talon Strike15/70

Strike target 3 times. Each strike deals 65/100/150 physical damage and restores 105/145/200 Health. The final one Stuns for 1.5 seconds.

HP850
AD50
AS0.65
Range1
Armor45
MR45
Mana15/70
Yasuo2
AD Fighter
Ionia
Slayer
Sweeping Blade0/30

Dash, then deal 95/145/215 physical damage to adjacent enemies. If only one enemy is hit, deal double damage.

Blade Brothers: When Yone casts, your strongest Yasuo blinks to every target Yone hits and deals 100% physical damage to each.

HP750
AD45
AS0.80
Range1
Armor45
MR45
Mana0/30
Yorick 2
AP Tank
Shadow Isles
Warden
Mourning Mist15/75

Restore 250/350/500 Health. Throw a globule of black mist at the enemy who has dealt the most damage this combat, preferring unique enemies. It 20% Chills them for 4 seconds and raises the Mana cost of their next cast by 20. It then deals 80/110/150 magic damage in 1 hex radius.

HP850
AD60
AS0.60
Range1
Armor45
MR45
Mana15/75

3 cost3(18)

Ahri3
AP Caster
Ionia
Arcanist
Fox-Fire0/30

Fire 3 flames at target, each dealing 82/125/225 magic damage. Every 3rd cast, fire 9 flames split between the target and up to 2 nearby enemies.

If there are nearby enemies, dash away.

HP650
AD30
AS0.80
Range4
Armor25
MR25
Mana0/30
Darius3
AD Tank
Noxus
Defender
Decimate20/65

Restore 210/280/420 Health and spin, dealing 90/135/210 physical damage to adjacent enemies and applying a stack of Hemorrhage that deals physical damage each second for 5 seconds.

If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)

HP900
AD50
AS0.65
Range1
Armor50
MR50
Mana20/65
Dr. Mundo3
AD Tank
Zaun
Bruiser
Maximum Dosage0/60

Bulk up for 5 seconds. While bulked, restore 0.06 Health every second and attacks deal 60/90/145 physical damage.

HP900
AD50
AS0.60
Range1
Armor50
MR50
Mana0/60
Draven3
AD Carry
Noxus
Quickstriker
Spinning Axes60/100

Passive: If Draven has an empowered axe in hand, his next attack will throw it. On takedown, gain an Adoration stack, doubled if Draven or Darius scored the kill. Every 11 Adoration stacks grants 1/3/5 Gold. (g)

Active: Spin an empowered axe that replaces his basic attack and deals 120/180/350 physical damage and returns to Draven after hitting an enemy.

HP650
AD58
AS0.75
Range4
Armor25
MR25
Mana60/100
Gangplank3
AD Fighter
Bilgewater
Slayer
Vanquisher
Powder Kegs0/50

Toss barrels at the 3 nearest enemies and detonate them. They deal 205/310/500 damage, reduced by 25% for each barrel in the chain. Barrels reduce their target's Armor by 10, increased to 20 if the damage critically strikes.

HP850
AD45
AS0.80
Range1
Armor55
MR55
Mana0/50
Gwen 3
AP Fighter
Shadow Isles
Disruptor
Snip Snip!0/30

Passive: Gain 15% Omnivamp.

Active: Dash around the target and snip times, dealing 50/75/120 magic damage to them and 50/75/120 damage to all other enemies in a cone.

HP850
AD40
AS0.80
Range2
Armor55
MR55
Mana0/30
Jinx3
AD Specialist
Zaun
Gunslinger
Switcheroo!0/18

Passive: After attacking 18/18/16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal 54/82/150 physical damage.

HP650
AD50
AS0.75
Range4
Armor25
MR25
Mana0/18
Kennen 3
AP Tank
Ionia
Yordle
Defender
Slicing Maelstrom70/125

Gain 600/700/900 Shield and summon storm of lightning. 6 waves of bolts hit enemies within, dealing 120/180/290 magic damage over 3 seconds. The first 3 targets to be struck by 3 bolts are Stunned for 1.5 seconds. Multiple Stuns on the same enemy have 50% effectiveness.

HP900
AD50
AS0.65
Range1
Armor50
MR50
Mana70/125
Kobuko & Yuumi3
AP Tank
Yordle
Bruiser
Invoker
You & Me!30/90

Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for 140/180/240 Health or granting 25/33/50% Attack Speed to the ally who has dealt the most damage for 4 seconds.

Active: Dance, restoring 200/280/450 Health over 3 seconds.

HP950
AD20
AS0.65
Range1
Armor50
MR50
Mana30/90
LeBlanc 3
AP Caster
Noxus
Invoker
Distortions0/60

Summon 3 dashing mirror images that strike the target and up to 3 other nearby enemies. The target takes 300/450/800 magic damage and is Stunned for 1 second, while other units hit take 180/270/500 magic damage.

HP650
AD35
AS0.75
Range4
Armor25
MR25
Mana0/60
Leona3
AP Tank
Targon
Solar Flare70/120

Passive: Reduce instances of incoming damage by 80/120/200. Your strongest Leona grants your strongest Diana 3/4/5 Ability Power every second she survives.

Active: Call down sun beams on the 3/3/4 nearest enemies, Stunning them for 1 second and dealing 80/120/200 magic damage. Wound and 1% Burn them for 4 seconds.

HP1000
AD50
AS0.65
Range1
Armor60
MR60
Mana70/120
Loris3
AP Tank
Piltover
Warden
Piltover Tussle70/140

Gain 700/800/1000 Shield for 4 seconds. Charge and knock the target backwards, Stunning them and units hit for 1.25 seconds and dealing 150/225/360 magic damage to them. After charging, force nearby enemies to target this unit.

HP950
AD60
AS0.60
Range1
Armor50
MR50
Mana70/140
Malzahar3
AP Caster
Void
Disruptor
Void Swarm0/35

Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals 30/45/80 magic damage.

HP649
AD30
AS0.80
Range4
Armor25
MR25
Mana0/35
Milio3
AP Caster
Ixtal
Invoker
Ultra Mega Fire Kick!!!0/60

Launch a fuemigo at target that bounces 3 times, dealing 215/325/485 magic damage to enemies hit. The last bounce deals magic damage to enemies in a 1 hex radius.

HP650
AD30
AS0.75
Range4
Armor30
MR30
Mana0/60
Nautilus3
AP Tank
Bilgewater
Juggernaut
Warden
Titan's Wrath60/120

Passive: Every 4 seconds and on cast, the next attack deals damage in a 1 hex circle and deals 0.9/1.35/2.15 bonus magic damage.

Active: Gain 375/400/425 Shield for 4 seconds.

HP900
AD50
AS0.60
Range1
Armor50
MR50
Mana60/120
Sejuani3
AP Tank
Freljord
Defender
Winter's Wrath40/80

Gain 525/575/775 Shield for 4 seconds. Strike in a cone and a line. Enemies hit take 70/105/170 magic damage and are 30% Chilled for 4 seconds. If they are already Chilled, Stun them for 1 second.

HP900
AD60
AS0.60
Range1
Armor50
MR50
Mana40/80
Vayne3
AD Carry
Demacia
Longshot
Tumble0/40

Tumble to a nearby hex, then fire a bolt at target that deals 110/165/285 true damage.

HP650
AD70
AS0.90
Range6
Armor25
MR25
Mana0/40
Zoe3
AP Caster
Targon
Double Trouble Bubble30/60

Passive: Damaging an enemy applies 30% Shred for 6 seconds.

Active: Kick 2 bubbles at nearby enemies, dealing 330/500/1000 magic damage and 30% Chilling them for 2 seconds.

HP800
AD35
AS0.80
Range4
Armor25
MR25
Mana30/60

4 cost4(25)

Ambessa4
AD Fighter
Noxus
Vanquisher
Lacerate0/20

Swipe and dash around target, dealing 45/65/320 physical damage to enemies in the path. Then slam chains on target, dealing 45/65/320 physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 80% damage.

The slam deals 40/40/100% more damage to Tanks.

HP1100
AD50
AS0.90
Range1
Armor60
MR60
Mana0/20
Bel'Veth4
AD Fighter
Void
Slayer
Endless Banquet0/100

Passive: On takedown, gain 75/75/200% Attack Speed that decays over 3 seconds.

Active: Deal 150/225/900 physical damage in a 2 hex radius and transform for the rest of combat.

While transformed, gain 0.75/0.75/2 Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/30 for each time the same enemy is hit.

HP1000
AD65
AS0.85
Range2
Armor50
MR50
Mana0/100
Braum4
AP Tank
Freljord
Warden
Unbreakable Frost60/105

Raise shield for 4 seconds, gaining Durability and redirecting projectiles to towards Braum instead. When hit, deal 0.2/0.3/3.25 magic damage to nearby enemies and 30% Chill them for 2 seconds.

HP1200
AD50
AS0.60
Range1
Armor60
MR60
Mana60/105
Diana 4
AP Reaper
Targon
Lunar Rush0/30

Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by 10%.

Active: Gain 100/175/300 Shield. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within 4 hexes, dealing 160/240/1500 magic damage. Then, dash to all Moonlit enemies, dealing 160/240/1500 magic damage to them.

HP1300
AD35
AS0.80
Range1
Armor70
MR70
Mana0/30
Fizz4
AP Reaper
Bilgewater
Yordle
Playful Trickster0/10

Become briefly untargetable, then jump to the farthest enemy within 4 hexes, avoiding Tanks and Fighters, and deal 75/115/450 magic damage to adjacent enemies. For the next 4 attacks, gain 100% Attack Speed and deal 75/115/450 bonus magic damage on hit.

HP1000
AD30
AS0.90
Range1
Armor50
MR50
Mana0/10
Garen4
AD Tank
Demacia
Defender
Judgment50/130

Spin for 3 seconds, gaining 50/50/80% Durability and healing for 250/300/1200 over the duration. Each second, deal 100/150/1700 physical damage to adjacent enemies and reduce their Armor and Magic Resistance by 5.

HP1200
AD65
AS0.60
Range1
Armor60
MR60
Mana50/130
Kai'Sa 4
AD Form Swapper
Assimilator
Void
Longshot
Icathian Rain0/10

Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals 39/63/150 physical damage.

HP850
AD50
AS0.50
Range6
Armor30
MR30
Mana0/10
Kalista 4
AD Caster
Shadow Isles
Vanquisher
Endless Rend20/65

Summon spears split among the 4 nearest enemies. After a brief delay, they each impale their target, dealing 30/48/450 physical damage and reducing Armor by 1.

HP800
AD50
AS0.85
Range4
Armor30
MR30
Mana20/65
Lissandra4
AP Caster
Freljord
Invoker
Frozen Tomb20/65

Encase target in ice, Stunning them for 1 second and dealing 415/625/2800 magic damage. All enemies within 2 hexes of them split 415/625/2800 magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies.

Chilled enemies take 12% more damage from this ability.

HP800
AD30
AS0.75
Range4
Armor30
MR30
Mana20/65
Lux4
AP Caster
Demacia
Arcanist
Final Spark0/50

Fire a ball of light at the most enemies, dealing magic damage to the first 2 enemies hit and Rooting them for 1 second. Then fire a beam, dealing 330/500/1600 magic damage to enemies hit by the ball and 90/135/900 magic damage to all other enemies hit.

HP800
AD30
AS0.75
Range4
Armor30
MR30
Mana0/50
Miss Fortune4
AD Caster
Bilgewater
Gunslinger
Heartbreaker0/30

Passive: Attacks ricochet to the highest current Health enemy, dealing 50/50/100% damage.

Active: Fire waves of bullets that land on the 2/2/6 nearest enemies. The first wave deals 230/345/3000 physical damage and the rest deal physical damage. Every 3rd cast, increase the number of waves by 1.

HP800
AD55
AS0.75
Range4
Armor30
MR30
Mana0/30
Nasus 4
AP Tank
Shurima
Fury of the Sands10/70

Steal 500/685/3000 Health split between the 4/4/8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal 0.01/0.01/0.12 magic damage to adjacent enemies each second.

HP1500
AD60
AS0.65
Range1
Armor70
MR70
Mana10/70
Nidalee 4
AP Fighter
Ixtal
Huntress
Relentless Pounce0/40

Jump on an adjacent enemy with the lowest health, then deal 100/150/600 magic damage to them and 100/150/600 magic damage to adjacent enemies. If any die, cast again, dealing 70% damage.

Tanks take 60% more damage from this ability and Fighters take 30% more.

HP1200
AD45
AS0.85
Range1
Armor70
MR70
Mana0/40
Renekton 4
AD Fighter
Shurima
Slice and Dice0/30

Dash to the lowest Health enemy within 2 hexes, dealing physical damage to all enemies in the path. Then slash 4 times, each dealing physical damage. Subsquent casts increase the number of slashes by 1.

HP1400
AD75
AS0.90
Range1
Armor70
MR70
Mana0/30
Rift Herald 4
AP Tank
Void
Bruiser
Warp Armor60/125

Gain 300/425/2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing 100/150/2000 magic damage to enemies hit. For 4 seconds, gain 0.25/0.25/0.8 Durability + 100% for each enemy targeting this unit.

HP1100
AD60
AS0.60
Range1
Armor60
MR60
Mana60/125
Seraphine4
AP Caster
Piltover
Disruptor
Grand Encore0/20

Gain 3 notes. For each one active, deal 40/60/300 magic damage to a nearby enemy.

While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore 40/80/400 Health. Enemies hit take 270/405/2200 magic damage, reduced by 30% for each enemy it's passed through.

HP800
AD30
AS0.75
Range4
Armor30
MR30
Mana0/20
Singed4
AP Tank
Zaun
Juggernaut
Poison Trail0/80

Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal 13/26/160 magic damage per second to enemies within. Gain Mana each second.

Active: For 4 seconds, gain increased Move Speed, restore 15/80/500 Health each second, and gain 35/60/100 Armor and Magic Resistance.

HP1100
AD15
AS0.70
Range1
Armor60
MR60
Mana0/80
Skarner 4
AD Tank
Ixtal
Impale60/120

Passive: All allies gain 15/30/100 Armor.

Active: Gain 750/950/3000 Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing 1.2/1.8/25 physical damage and Stunning them for 1.5/1.75/8 seconds.

HP1400
AD65
AS0.65
Range1
Armor70
MR70
Mana60/120
Swain4
AP Tank
Noxus
Arcanist
Juggernaut
Nevermove40/155

Passive: Each second, restore 18/20/100 Health and deal 100/150/1800 magic damage to enemies within 1 Hex.

Active: Open a demonic eye on the largest group of nearby enemies, dealing magic damage and Stunning them for 1.5/1.75/8 seconds.

HP1200
AD40
AS0.65
Range1
Armor60
MR60
Mana40/155
Taric4
AP Tank
Targon
Starlight's Touch0/80

Passive: All allies gain 15/30/100 Magic Resist. Once per combat after dropping below 35% max Health, restore 300/700/2500 health over 2 seconds.

Active: Gain 125/150/1000 Shield and grant the 2 lowest Health allies 125/150/1000 Shield for 4 seconds. The next 2/2/10 attacks deal 200/300/3000 bonus magic damage.

HP1300
AD70
AS0.65
Range1
Armor70
MR70
Mana0/80
Veigar4
AP Caster
Yordle
Arcanist
Dark Storm0/60

Passive: Gain 50% more Ability Power from all sources.

Active: Call down a storm of 12/12/24 meteors across the battlefield that deal 56/84/199 magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power.

HP800
AD33
AS0.80
Range4
Armor30
MR30
Mana0/60
Warwick4
AD Fighter
Zaun
Quickstriker
Eternal Hunger0/70

Gain 100/100/400% Attack Speed, 15% Omnivamp, increased Move Speed, and deal 55/85/550 bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi 1/1/4 Attack Speed for 3 seconds.

HP1200
AD60
AS0.90
Range1
Armor60
MR60
Mana0/70
Wukong4
AD Tank
Ionia
Bruiser
Diverting Trickster30/60

Passive: On death, summon a Stone copy with Health and Wukong's items.

Active: For 4 seconds, gain Armor and Magic Resist. Then spin, dealing 150/225/3000 physical damage to all enemies within 2 hexes.

HP1050
AD60
AS0.65
Range1
Armor60
MR60
Mana30/60
Yone4
Hybrid Fighter
Ionia
Slayer
Kin of the Stained Blade30/100

Passive: Attacks alternate between dealing 55/85/800 bonus physical damage and 110/165/1400 bonus magic damage.

Active: Strike through the most enemies possible within 3 hexes, knocking them up for 1.5 seconds and dealing physical damage and magic damage. Yone then splits physical damage and magic damage among all enemies hit.

Blade Brothers: When Yone casts, your strongest Yasuo blinks to each target, dealing bonus physical damage.

HP1100
AD20
AS0.85
Range1
Armor60
MR60
Mana30/100
Yunara4
AD Carry
Ionia
Quickstriker
Transcendent State0/50

For the next 4 seconds, gain 0.9/0.9/3 Attack Speed, infinite range, and replace attacks with lasers. Lasers deal 80/120/425 physical damage in a line, reduced by 75/75/30% for each enemy they pass through. When lasers critically strike, they deal 33% bonus true damage.

HP800
AD60
AS0.80
Range4
Armor30
MR30
Mana0/50

5 cost5(24)

Aatrox 5
AD Fighter
Darkin
World Ender
Slayer
The Darkin Blade0/20

On cast, cycle through one of the following abilities:

Slash in a line, dealing physical damage to enemies hit and 20% Sundering them for 4 seconds.

Swipe in a cone, dealing physical damage to enemies hit and knocking them up for 1 second.

Slam on target, dealing physical damage in a 1 hex circle. Targets below 15% max Health are executed.

HP1000
AD65
AS0.90
Range1
Armor55
MR55
Mana0/20
Annie5
AP Caster
Dark Child
Arcanist
Enraged Inferno0/160

Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing 1500/2250/8000 magic damage to each of them over 45 seconds.

Annie's max Mana is reduced by 140 for the rest of combat. Subsquent casts launch a fireball at target that deals 1500/2250/8000 magic damage.

HP800
AD30
AS0.85
Range4
Armor30
MR30
Mana0/160
Aurelion Sol5
AP Caster
Star Forger
Targon
The Skies Descend0/85

Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful.

Active: Crash a star on target, dealing 475/700/5000 magic damage in a 2 hex radius.

Stardust Upgrades:
25: Create a shockwave that deals 100/150/1000 additional magic damage in a 3 Hex radius.
60: The star crash deals 15% more damage.
140: Shockwave increases to a 4 hex radius.
200: Knock up targets in the star crash for 1.5 seconds.
300: Shockwave increases to 10 radius.
550: The star crash deals 33% bonus true damage.
800: Also call down a meteor storm that deals 500/750/9999 magic damage split between living enemies.
1444: Summon a black hole at the epicenter, instantly killing enemies within.

HP1100
AD50
AS0.80
Range4
Armor40
MR40
Mana0/85
Azir5
AP Carry
Shurima
Emperor
Disruptor
Arise!20/40

Passive: After witnessing 3 attacks from Azir, Sand Soldiers deal 100/150/3000 magic damage to their target.

Active: Summon a Sand Soldier near target and command them to strike. If 2 Soldiers are already out, they all immediately deal magic damage instead.

HP800
AD35
AS0.85
Range4
Armor30
MR30
Mana20/40
Baron Nashor5
AD Fighter
Void
Riftscourge
Wrath of the Void0/50

Passive: Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on arrival.

While in the Void Rift, erupt a tentacle below a random enemy every 3/3/0.25 seconds that knocks them up for 1.5 seconds.

Active: Slam and erect spikes in a 2 hex circle, dealing 250/375/20000 physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal physical damage.

HP3000
AD120
AS0.50
Range2
Armor85
MR85
Mana0/50
Brock5
AD Fighter
Ixtal
Seismic Slam40/100

Passive: Immune to crowd control effects. Attacks briefly knock up the target and deal 50% damage in a 1 hex radius around them.

Active: Slam the ground, dealing 0.02 physical damage to ALL enemies, reduced by 15% for each hex from the center (down to 40%.) If this is the first time they've been hit by Seismic Slam this combat, knock them up for up to 1.75 seconds. 12/12/99 rocks fall around the battlefield, each dealing 200/375/600 physical damage to enemies hit.

HP1800
AD270
AS0.50
Range1
Armor60
MR60
Mana40/100
Fiddlesticks5
AP Reaper
Harvester
Vanquisher
Crowstorm30/70

Teleport into a large cluster of enemies within 2 hexes and Stun them for 1.25/1.25/99 seconds. Begin losing 22 mana per second. While casting, deal 100/150/6666 magic damage per second to all enemies within a 2 hex radius. The closest 2 enemies take 33% more damage.

HP1200
AD50
AS0.90
Range2
Armor60
MR60
Mana30/70
Galio5
AP Tank
Demacia
Heroic
Inspirational Might90/140

Passive: Every 3rd attack deals magic damage in a circle around the target.

Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them 500/600/2000 Shield for 4 seconds. Then crash down, dealing bonus magic damage to all enemies with 2 hexes.

HP1100
AD50
AS0.90
Range1
Armor55
MR55
Mana90/140
Kindred5
AD Carry
Eternal
Quickstriker
Lamb's Respite80/200

Dash, then create a 2-hex radius zone for 2.5/2.5/99 seconds that shields allies within for 350/750/10000 health for the zone's duration. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals 25/38/999 physical damage.

When the zone ends, heal all allies for 0.08 of damage dealt while it was up and dash away.

HP900
AD73
AS0.90
Range4
Armor40
MR40
Mana80/200
Lucian & Senna5
AD Caster
Soulbound
Gunslinger
The Culling0/70

Fire 12/12/42 shots towards target. Each shot explodes on the first enemy hit, dealing 75/120/800 physical damage to all nearby enemies.

HP900
AD65
AS0.80
Range4
Armor40
MR40
Mana0/70
Mel 5
AP Caster
Noxus
Disruptor
Radiant Eclipse30/200

Passive: While gaining Mana, throw out 2/2/9 radiant orbs that orbit around target. They deal 1000/1500/10000 magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 215/215/10 mana, gain a random Radiant Item. (/215/215/10)

Active: Detonate orbs on target, causing a 3 hex radius explosion that deals 1000/1500/10000 magic damage to them and damage to all other enemies hit.

HP900
AD50
AS0.80
Range4
Armor30
MR30
Mana30/200
Ornn5
AP Tank
Blacksmith
Warden
Freljord
Call of the Forge50/150

Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 5 seconds and deals 100/150/3000 magic damage to them.

When it arrives, headbutt it and redirect it toward another distant enemy, dealing 150/225/4500 magic damage instead.

HP900
AD70
AS0.55
Range1
Armor55
MR55
Mana50/150
Ryze 5
AP Caster
Rune Mage
Runic Overload0/45

Release a runic blast, dealing 250/430/1500 magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additional time.

Bilgewater: Blasts explode on impact, dealing 18% of the damage as physical damage to adjacent enemies.

Demacia: Execute targets below 0.12 Health.

Freljord: Chill targets for 2 seconds and deal 250/430/1500 bonus true damage.

Ionia: Blasts split an additional time, dealing 50% damage.

Ixtal: Gain a random Region's effect on combat start and every 10 seconds.

Noxus: Blasts now pierce targets, dealing 60% reduced damage per enemy hit.

Piltover: Every third cast is Overcharged, dealing 40% more damage.

Shadow Isles: Increase blast damage by 250/430/1500.

Shurima: Knock up enemies for 0.5 seconds, with a chance to dredge up Gold or Treasures.

Targon: Heal the lowest Health ally for 10% of the damage dealt.

Void:
Ignore 30% of enemies' Armor and Magic Resistance.

Yordle: Shrink targets hit, lowering their damage by 8% percent for 4 seconds.

Zaun: Poison targets, dealing 15/30/500 magic damage 1/1/5 times over 4 seconds.

HP1000
AD35
AS0.90
Range4
Armor40
MR40
Mana0/45
Sett5
AP Fighter
Ionia
The Boss
The Show Stopper10/90

Grab target and slam them forward, dealing 200/350/9999 + 0.02/0.05/9 of their max Health as magic damage to them. All other enemies within 3 hexes take 50% of the total damage.

HP1000
AD60
AS0.90
Range1
Armor50
MR50
Mana10/90
Shyvana5
AD Fighter
Dragonborn
Juggernaut
Dragon's Descent / Flame Breath0/30

Dragon's Descent: Transform into a dragon, gaining 600/1000/9999 max Health. Briefly gain 20/20/90% Durability and dive-bomb into the largest group of enemies, dealing physical damage in a 3 hex circle.

Flame Breath: Breath fire in a cone for 3 seconds, dealing physical damage each second to enemies hit.

HP1200
AD80
AS0.95
Range1
Armor60
MR60
Mana0/30
Sylas 5
AP Fighter
Chainbreaker
Arcanist
Defender
Stolen Might0/30

Cast one of three spells:

Cataclysm: Leap on a nearby enemy. Deal 200/350/1000 magic damage to all enemies within 2 hexes and Stun them for 1.5/1.75/30 seconds.

Demacian Justice: Deal 630/950/99999 magic damage to target. If they are below 15% max Health, execute them.

Final Spark: Gain 400/450/800 Shield for 1.25 seconds. Deal 300/475/1000 magic damage to all enemies in a line.

HP1450
AD65
AS0.90
Range1
Armor80
MR80
Mana0/30
T-Hex5
AD Fighter
HexMech
Piltover
Gunslinger
Hextech Arsenal10/80

Passive: Attacks fire a barrage of 4 bullets.

Active: Gain 300/400/66666 Shield and begin consuming 30 mana per second. Each second while casting, fire a laser that deals physical damage, reduced by 70% per enemy hit up to 90%. Additionally, launch 4 missiles split between 4 nearby enemies that each deal 0.06 physical damage.

HP1100
AD110
AS0.90
Range2
Armor80
MR80
Mana10/80
Tahm Kench5
AP Tank
Bilgewater
Glutton
Bruiser
Devour10/90

Devour target for 2.5 seconds, dealing 1200/1800/30000 magic damage and making them immune to other sources of damage. During this time, gain 30% Durability. If they are immune to crowd control, deal 1200/1800/30000 magic damage instead.

If they die while devoured, spit out a random component they were holding or the unit's cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.

HP1000
AD70
AS0.55
Range1
Armor60
MR60
Mana10/90
Thresh 5
AP Fighter
Shadow Isles
Warden
The Box0/40

Passive: Each second, deal 1 magic damage to all enemies within 2 hexes. Heal for 75% of the damage dealt by this effect.

Active: Create a prison of walls in a 2 hex radius that lasts 5/5/60 seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take 100/150/4000 magic damage. If there are less than 2 enemies inside The Box at any time, drag an enemy in.

HP1200
AD60
AS0.85
Range1
Armor65
MR65
Mana0/40
Volibear 5
AD Fighter
Freljord
Bruiser
The Relentless Storm0/20

Bite the target and mark them, dealing 0.03 physical damage, increased by 60% if they are already marked. After casting 5/5/2 times, leap to a nearby hex, activating Stormbringer and dealing 2 physical damage to enemies within a two hex radius.

Stormbringer: Gain 400/550/9999 Health and 50/50/999% Attack Speed. Every 2/2/0.3 seconds, summon a lightning bolt on a nearby enemy, dealing magic damage. Takedowns summon a bolt on fallen enemies.

HP1200
AD55
AS0.90
Range1
Armor60
MR60
Mana0/20
Xerath 5
AP Caster
Shurima
Ascendant
Eye of the Ascendant0/135

Launch 10/10/99 arcane blasts randomly split between the closest 4/4/10 enemies that each deal 390/650/2500 magic damage.

HP900
AD40
AS0.80
Range4
Armor30
MR30
Mana0/135
Zaahen5
AD Fighter
Darkin
Immortal
Divine Challenge0/40

Dash around target and slash in a circle, dealing 80/120/1500 physical damage to target and 80/120/1500 physical damage to all other adjacent enemies hit. If the target doesn't die, immediately cast again.

If this Ability is cast 22 times in a row, instead slam on target, instantly killing them and dealing 2 physical damage to all enemies within 3 hexes.

HP1100
AD60
AS0.90
Range2
Armor70
MR70
Mana0/40
Ziggs 5
AP Carry
Zaun
Yordle
Longshot
Mega Inferno Bomb0/140

Passive: Attacks are replaced with a bomb that bounces 1 time, dealing magic damage to units hit.

Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between and magic damage to enemies hit based on their distance from the epicenter.

HP900
AD0
AS0.90
Range6
Armor30
MR30
Mana0/140
Zilean5
AP Caster
Chronokeeper
Invoker
Visions of the End0/35

Throw a Time Bomb on the nearest enemy without one. Time Bombs deal 90/135/1000 magic damage each second. When the target dies, they explode, dealing magic damage in a 1 hex radius and grant Zilean 15 mana.

If a Time Bomb is on an enemy for 18/16/1 seconds and Zilean is alive, the enemy instantly dies.

HP900
AD40
AS0.90
Range4
Armor30
MR30
Mana0/35

11 cost11(1)

Tibbers11
AP Tank
Arcanist
Rage of Embers40/100

Passive: After attacking an enemy, restore 0.03/0.03/1 Health. If they are Burning, the healing is doubled.

Active: Gain 200/200/500% Attack Speed and 1200/1400/9000 Shield that decays over 4 seconds. Gain immunity to Crowd Control effects for the same duration.

HP1500
AD90
AS0.75
Range1
Armor80
MR80
Mana40/100