Playerse

TFT Set 16: Lore & Legends

Every unit and trait in Set 16.

3 Threes

Gain 3 random 2-star 3-cost champions and 3 gold.

A Magic Roll

Roll 3 dice. Gain rewards based on their total.

Advanced Loan

Gain 20 Gold. Your next augment is one tier lower.

Advanced Loan+

Gain 33 Gold. Your next augment is one tier lower.

Air Axiom

Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds.

Arcane Viktor-y

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

TFT Macao Open, 2024

Artillery Barrage

Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.

Ascension

After 12 seconds of combat, your team gains 35% Damage Amp.

Augmented Power

Your next augment is one tier higher.

Aura Farming

Gain a ?-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.

Backup Bows

Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.

Band of Thieves

Gain 1 Thief's Gloves.

Band of Thieves II

Gain 2 Thief's Gloves. After 6 player combats, gain another.

Band of Thieves II+

Gain 2 Thief's Gloves. After 5 player combats, gain another.

Band of Thieves II++

Gain 2 Thief's Gloves. After 3 player combats, gain another.

Bandle Bounty I

Reach level 10 and field 10 unique Yordles to reveal the Bandle Path's secret. Gain a Lulu and a Rumble.

Bandle Bounty II

For every Yordle you've unlocked or unlock, gain 2 gold. Reach level 10 and field 10 unique Yordles to reveal the Bandle Path's secret. Gain a Tristana and Teemo.

Belt Overflow

Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Best Friends I

Allies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.

Best Friends II

Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.

Big Friend I

Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.

Big Grab Bag

Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.

Binary Airdrop

Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random component now.

Birthday Present

Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Birthday Reunion

Gain 1 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion.

Inkborn Fables Tactician's Crown, 2024

Blood Offering

Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 15% Health but gain a 20% Health shield and 12% Attack Damage and Ability Power.

Bodyguard Training

Allies gain 15 Armor and Magic Resist, increased by 2 per player level.

Gizmos & Gadgets Championship, 2022

Boxing Lessons

Your team gains 30 Health for each ally that starts combat in the front row.

Branching Out

Gain a random Emblem.

Branching Out+

Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.

Bringer of Ruin

Every takedown Atakhan scores permanently grants him 1% Ability Power and 30 max Health. Gain a Briar and a Sion.

Bronze For Life I

Your team gains 2% Damage Amp for each Bronze-tier trait.

Bronze For Life II

Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Buried Treasures

Gain a random item component now and at the start of the next 5 rounds.

Calculated Loss

After losing your combat, gain 2 gold and a free Shop reroll.

Call to Chaos

Gain a powerful and random reward.

Called Shot

Set your win streak to 4. Gain 4 gold.

Care Package

Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold.

Caretaker's Ally

Gain a random 2-cost champion now. Gain the same one again every time you level up.

Carve a Path

Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.

Celestial Blessing I

Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.

Celestial Blessing II

Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

Celestial Blessing III

Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.

Chaotic Evolution

Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.

Chosen Wolves

Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.

Clear Mind

If there are no champions on your bench at the end of player combat, gain 3 XP.

Cluttered Mind

Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Comeback Story

Your team gains 4 Health and 40% Attack Speed per missing player Health.

Commerce Core

Gain 16 free Shop rerolls now and 3 every round for the rest of the game.

Component Buffet

Whenever you would get a component, gain a component anvil instead. Gain a random component now.

The anvil offers 4 choices.

Component Heist

After ? player combats, gain 1 of every item component. Gain a random component now.

Construct a Companion

The next 1-cost champion you buy is 3-star. Gain 2 gold.

Continuous Conjuration

Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more.

Cooking Pot

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

Coronation

Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

Corrosion

Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Cosmic Calling

Gain a Spear of Shojin and a Leona. On Stage 3-7, gain a Taric.

Crafted Crafting

Whenever you craft a completed item, gain 2 rerolls.

Crash Test Dummies

Gain ? Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for ? seconds.

Critical Success

Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.

Crown's Will

Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.

Cry Me A River

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

Cursed Crown

Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

Darkwill's Invasion

Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active.

Deadlier Blades

Gain a Deathblade. Deathblades permanently gain 0% Attack Damage whenever their holders score a takedown.

Deadlier Caps

Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 0% Ability Power whenever their holders score a takedown.

Defense of the Placidium

Your team gains 8% Durability, increased to 12% if the Ionia trait is active.

Delayed Start

Sell your board and bench. Gain 4 random 2-star ?-cost champions. Disable your Shop for the next ? rounds.

Demacia Forever

Demacians gain 3 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.

Double Trouble

When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dragonguards

Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.

Dummify

Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Duo Queue

Gain 2 random 5-cost champions and 2 copies of a random component.

Early Learnings

Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

TFT Vegas Open, 2023

Earth Axiom

Gain an Earth Hex. Champions within gain 40 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 2 seconds.

Efficient Shopper

For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.

Epic Rolldown

When you reach Level 8, gain 20 Shop rerolls.

Runeterra Reforged Championship, 2023

Epoch

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Epoch+

Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Evolve and Overcome

For every 6 champions that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw.

Void provides unique Mutations.

Exclusive Customization

Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Exiles I

Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

Exiles II

Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.

Expected Unexpectedness

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Explosive Growth

Now and at the start of the next ? rounds, gain 7 XP.

Explosive Growth+

Now and at the start of the next ? rounds, gain 10 XP.

Extra Buckles

Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.

Eye For An Eye

For every 15 ally champions that die, gain a random component (max 3).

Eye For An Eye+

Gain a random component. For every 18 ally champions that die, gain another component (max 2).

Feed the Flames

Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.

Find Your Center

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Fire Axiom

Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 100% Burns and 33% Wounds for 6 seconds.

Firesale

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Flexible

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

Flowing Tears

Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.

Focused Fire

Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

Forged in Strength

Gain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts.

Remix Rumble Championship, 2023

Forward Thinking

Lose all your gold. After 1 player combats, gain back the original amount and another 62 gold.

Gain @Gold@ Gold

Gain 21 gold.

Giant and Mighty

Your team becomes large, gaining 200 Health and 10% max Health.

Gilded Steel

Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.

K.O. Coliseum Tactician's Crown, 2025

Glass Cannon I

Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Glass Cannon II

Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Going Long

You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.

Gold Destiny

Gain a random Gold Augment and 3 gold.

Gold Destiny+

Gain a random Gold Augment and 6 gold.

Golemify

Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Good For Something I

Champions that aren't holding items have a ? chance to drop 1 gold on death.

Growth Mindset

Gain 50 XP.

Hard Bargain

You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries

Hard Commit

Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

Healing Orbs I

When an enemy dies, the nearest ally is healed for 250.

Healing Orbs II

When an enemy dies, the nearest ally is healed for 575.

Heart of Steel

Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 0 permanent max Health.

Heavy Is the Crown

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Hedge Fund

Gain 22 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.

Hefty Rolls

Your team gains 0 Health and size for each time you've rolled this game. Gain 5 gold.

Heroic Grab Bag

Gain 2 Lesser Champion Duplicators and 5 gold.

This item allows you to copy a 3-cost or less champion.

Heroic Grab Bag+

Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.

Heroic Grab Bag++

Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.

Hexgate Travel

When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and 3 gold. Gain a Caitlyn and a Vi.

High Voltage

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.

Hold the Line

Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.

Hustler

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.

Indecision I

In 3 rounds, choose a new augment of the same tier. Gain 4 gold now.

Indecision II

In 3 rounds, choose a new augment of the same tier. Gain 6 gold now.

Indiscriminate Killer

Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

Infinity Protection

Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.

Monsters Attack Championship, 2023

Invested+

Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++

Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Iron Assets

Gain a component anvil and 3 gold.

Item Grab Bag

Gain 1 random completed item.

Ixtal Expeditionist

Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10.

Jeweled Lotus I

Your team gains 10% Critical Strike Chance and Precision.

Jeweled Lotus II

Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.

Just Hit

Gain a Champion Duplicator, ? Shop rerolls, and 3 gold.

Kahunahuna

Every 5th attack deals bonus true damage equal to 100% Basic Attack Damage.

Know Your Enemy

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Last Second Save

The first time each ally falls below 35% Health, they restore 20% maximum Health.

Late Game Scaling

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.

Cyber City Tactician's Crown, 2025

Late Game Specialist

When you reach Level 9, gain 27 gold.

Latent Forge

After ? player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Leap of Faith

Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.

Legion of Threes

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.

Reckoning Championship, 2021

Level Up!

When you buy XP, gain an additional 2. Gain 6 immediately.

Lifting Competition

At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain a Shen and a Sion.

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Lineup

Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

Little Buddies

Your 4-cost and 5-cost champions gain ? Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.

Living Forge

Gain an Artifact anvil now and after every ? player combats.

Artifacts are more powerful items with a unique effect.

Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.

Lucky Gloves+

Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Lunch Money

Every 8 damage you deal to enemy tacticians gives you 2 gold.
Gold

Luxury Subscription

Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold.

At the start of the next 2 stages, gain the package again.

Mace's Will

Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.

Makeshift Armor I

Allies without items equipped gain 30 Armor and Magic Resist.

Makeshift Armor II

Allies without items equipped gain 50 Armor and Magic Resist.

Malicious Monetization

Gain 4 gold. For the next ? rounds, enemy champions drop 2 gold when killed.

Mess Hall

After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 magic damage.

Min-Max

Gain a Golden Item Remover and 4 random components.

Golden Item Remover is a Magnetic Remover with infinite uses.

Missed Connections

Gain a copy of each 1-cost champion.

Money Monsoon

Gain 7 gold now and every round for the rest of the game.

Nine Lives

Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

NO SCOUT NO PIVOT

Champions that fight in player combat cannot be benched or sold. Your team gains 100% Health, and 1% Attack Damage and Ability Power after player combat.

On a Roll

Whenever you star up a champion that you fielded last combat, gain ? free Shop rerolls. Gain 6 gold.

One Buff, Two Buff

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

One Two Three

Gain 2 1-cost champion, ? 2-cost champion, and 1 3-cost champion.

One, Two, Five!

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Pandora's Bench

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

Pandora's Items

Round start: items on your bench are randomized.

Gain 1 random component.

Pandora's Items II

Round start: items on your bench are randomized.

Gain 2 random components.

Pandora's Items III

Round start: items on your bench are randomized.

Gain 1 random Radiant item.

Patience is a Virtue

Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.

Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost.

Pilfer

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain ? gold worth of champions in this way, gain a Thief's Gloves.

Placebo

Your team gains 100% Attack Speed. Gain 8 gold.

Placebo+

Your team gains 100% Attack Speed. Gain 14 gold.

Plot Armor

Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Poison Pals

Gain a 2-star Teemo. Singed's damage refreshes Teemo's poisons, and every 100 magic damage Teemo deals grants your strongest Singed 2% Ability Power. Gain a Teemo after each player combat.

Portable Forge

Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.

Precision and Grace

At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.

Preparation I

Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Preparation II

Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Prismatic Destiny

Gain a random Prismatic Augment and 3 gold.

Prismatic Destiny+

Gain a random Prismatic Augment and 7 gold.

Prismatic Ticket

Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Prizefighter

Gain 2 item components. Every 5 wins gives you an item component.

Pyromaniac

Gain a Red Buff. Your Burns deal 50% increased damage.

Radiant Rascal

Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.

Radiant Relics

Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.

Raining Gold

Gain 7 gold now and 1 gold every round.

Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls.

ReinFOURcement

The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.

Replication

Choose 1 of 3 components. For the next ? rounds, gain a copy of that component.

Restart Mission

Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.

Retribution

Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.

Risky Moves

Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.

Rolling For Days I

Gain 10 free Shop rerolls.

Salvage Bin

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Savings Account

After you earn ? gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now.

Second Wind

After 10 seconds of combat, your team heals 40% of their missing Health.

Secrets of the Sands

Gain 10 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.

Sentinels of Light

Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna.

Seraphim's Staff

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Shimmerscale Essence

Gain a Mogul's Mail. In ? rounds, gain a Gamblers Blade.

These items give gold as well as combat power.

Shopping Spree

When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Silco's Revenge

Zaunites explode into Shimmer on death, dealing 30% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.

Silver Destiny

Gain a random Silver Augment and 2 gold.

Silver Destiny+

Gain a random Silver Augment and 4 gold.

Silver Spoon

Gain 10 XP.

Slammin'

Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+

Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slice of Life

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Slightly Magic Roll

Roll a die. Gain rewards based on the number rolled.

Small Grab Bag

Gain 2 random item components.

Solo Leveling

For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Solo Plate

Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row.

Soul Awakening

Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

Spear's Will

Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.

Speedy Double Kill

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.

Fates Championship, 2021

Spirit Link

Champions restore 5% of their max Health every 4 seconds. Increase the healing by 50% for every 10 missing player Health.

Spirit of Redemption

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for ? of their missing Health.

Spoils of War I

Enemies have a 25% chance to drop loot when killed.

Spoils of War II

Enemies have a 30% chance to drop loot when killed.

Spoils of War III

Enemies have a 40% chance to drop loot when killed.

Spreading Roots

Gain 2 random Emblems and 1 gold.

Spreading Roots+

Gain 2 random Emblems, a Reforger, and 2 gold.

Staffsmith

Gain 2 random completed items that build from Needlessly Large Rod.

Stand United

Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Stars Are Born

The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Starter Kit

Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.

At the start of the next 2 stages, gain that 4-cost champion again.

Survivor

Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

Sweet Treats

Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.



Magic N' Mayhem Tactician's Crown, 2024

Sword Overflow

Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.

Swordsmith

Gain 2 random completed items that build from B.F. Sword.

Table Scraps

After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

Tactician's Kitchen

Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

Team Building

Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.

Teaming Up

Gain 1 random component and 2 random 3-cost champions.

The Axiomata

Gain 3 random elemental hex augments. Future augment rounds instead grant you items and gold based on the augment's tier.

The Golden Dragon

Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.

Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022

The Golden Egg

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

The Ruined King

Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades.

The Trait Tree

Gain 3 random Emblems, a Reforger, and 2 gold.

The Trait Tree+

Gain 3 random Emblems, a Reforger, and 4 gold.

The World Runes

Gain 2 Emblems from random Region traits. Gain 2 XP every player combat, increased to 6 XP if 4 or more Region traits are active.

Thorn-Plated Armor

Gain a Bramble Vest. Your Bramble Vests deal ?-? more damage (based on Stage).

Tiniest Titan

Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.

Tiny, but Deadly

Your team becomes small, gaining 33% Attack Speed and Movement Speed.

Titanic Titan

Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.

Tons of Stats!

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Trade Sector

Gain a free Shop reroll every round. Gain 2 gold.

Treasure Hunt

Gain a locked chest each Stage between now and Stage 0. Unlock each chest when you spend 0 gold on Shop rerolls. These chests persist until opened.

Trifecta I

Gain ? 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Trifecta II

Gain ? 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Twin Guardians

If you have exactly 2 allies in your first row, grant them 100 bonus Health, 35 Armor, and 35 Magic Resist.

Two Much Value

Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

Two Trick

Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

U.R.F

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

Unsealed From Steel

Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.

Upward Mobility

Buying XP costs 1 less. Gain 2 Health and 1 free rerolls whenever you level up.

Urf's Gambit

If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 3 gold now.

Walk The True Path I

Gain a Lesser Champion Duplicator and a Yasuo. Reach level 10 and field 10 unique Ionians to unlock a Prismatic Upgrade.

Walk The True Path II

Gain 2 Lesser Champion Duplicators, a Yasuo, and a B.F. Sword. Reach level 10 and field 10 unique Ionians to unlock a Prismatic Upgrade.

Wand Overflow

Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Warlord's Honor

Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.

Warpath

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

Water Axiom

Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds.

We Stick Together

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed.

Into The Arcane Tactician's Crown, 2025

Wild Growth

3-star Yordles become massive, moving slower but gaining 15% Health and 35% Attack Damage and Ability Power. Gain a Rumble and Lulu.

Win Out

When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 10 XP now.

Wood Axiom

Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 55 Health.

Worth the Wait

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Worth the Wait II

Gain 2 copies of a random ?-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Woven Magic

Gain a random item component. Every 2200 Mana your team spends grants an additional component (max/3).

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