Playerse

TFT Set 17: Space Gods

Every unit and trait in Set 17.

1 cost1(14)

Aatrox1
AD Tank
N.O.V.A.
Bastion
Stellar Slash30/90

Heal 325/400/650, then deal 80/120/180 physical damage to the current target.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing physical damage.

HP700
AD50
AS0.60
Range1
Armor45
MR45
Mana30/90
Briar1
AD Fighter
Anima
Primordian
Rogue
Fish Frenzy0/40

Passive: For every 1% missing Health, gain 2/2/2.5% Attack Speed

Active: Deal 120/180/285 physical damage to the target, increased by 50% if they're a tank.

HP650
AD40
AS0.75
Range1
Armor35
MR35
Mana0/40
Caitlyn1
AD Specialist
N.O.V.A.
Fateweaver
Aim For The Head0/0

Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing 190/285/540 physical damage.

N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for 190/285/540 physical damage.

Lucky: Check twice and take the better outcome.

HP500
AD65
AS0.55
Range4
Armor15
MR15
Mana0/0
Cho'Gath1
AP Tank
Dark Star
Brawler
Accretion30/70

Deal 210/290/420 magic damage to the lowest Health enemy in range and permanently gain 12/18/33 maximum Health. If this kills them, permanently gain 30/40/70 maximum Health instead.

(Current Bonus: + Health)

HP700
AD45
AS0.60
Range1
Armor40
MR40
Mana30/70
Ezreal1
AD Caster
Timebreaker
Sniper
Temporal Shot0/30

Active: Fire a blast at the current target that deals 170/255/380 physical damage. Every 7 takedowns, gain a drone that deals 8/12/18 physical damage to the current target on cast.

HP450
AD45
AS0.70
Range6
Armor15
MR15
Mana0/30
Leona1
AP Tank
Arbiter
Vanguard
Shield of Daybreak50/110

Gain 420/480/620 Shield for 4 seconds. Bash the current target, dealing 100/150/225 magic damage and stunning them for 1.75/1.75/2 seconds.

HP700
AD50
AS0.60
Range1
Armor40
MR40
Mana50/110
Lissandra1
AP Caster
Dark Star
Shepherd
Replicator
Dark Matter0/30

Hurl a shard towards the current target, dealing 250/375/600 magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing 50/75/115 magic damage to nearby targets.

HP450
AD30
AS0.70
Range4
Armor15
MR15
Mana0/30
Nasus1
AP Tank
Space Groove
Vanguard
Groovin' Susan60/120

Transform for 6 seconds, temporarily gaining 300/400/600 max Health, entering, and dealing 30/45/70 magic damage to adjacent enemies each second.

HP700
AD40
AS0.65
Range1
Armor45
MR45
Mana60/120
Poppy1
AP Tank
Meeple
Bastion
Huddle Up!30/100

Gain 400/475/575 Shield for 4 seconds. For the duration, allies within two hexes gain 15/25/60 Armor and Magic Resistance.

Meep Bonus: Meeps grant 125/160/210 Shield to the nearest allies for 4 seconds.

HP700
AD60
AS0.65
Range1
Armor45
MR45
Mana30/100
Rek'Sai1
AP Tank
Primordian
Brawler
Upheaval40/100

Heal 200/220/260, then briefly knock up adjacent enemies and deal 80/120/180 magic damage.

HP700
AD50
AS0.60
Range1
Armor45
MR45
Mana40/100
Talon1
AD Reaper
Stargazer
Rogue
Diviner's Judgment0/30

Stab the target, causing them to bleed for 400/600/1100 physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.

HP650
AD35
AS0.75
Range1
Armor35
MR35
Mana0/30
Teemo1
AP Carry
Space Groove
Shepherd
Double Time0/50

Passive: Attacks deal 30/45/100 bonus magic damage and an additional 70/105/190 stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in.

Active: Gain 150% Attack Speed for 3 attacks.

HP450
AD15
AS0.70
Range4
Armor15
MR15
Mana0/50
Twisted Fate1
AP Caster
Stargazer
Fateweaver
Fate's Gambit0/50

Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 30/45/70 and 680/1020/1550 magic damage. Overkill damage bounces to the nearest enemy.

If a 9 is thrown, generate 1 gold. If a 1 is thrown, take 15% max health true damage.

Lucky: Check twice and take the better outcome.

HP500
AD30
AS0.70
Range4
Armor15
MR15
Mana0/50
Veigar1
AP Caster
Meeple
Replicator
Meepteor Shower10/50

Call down a Meepteor on the target that deals 330/495/750 magic damage.

Meep Bonus: An additional 2 mini Meepteor are called down on nearby targets dealing 31/47/70 magic damage each.

HP500
AD30
AS0.70
Range4
Armor15
MR15
Mana10/50

2 cost2(13)

Akali2
AD Fighter
N.O.V.A.
Marauder
Star Strike0/30

Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 39/59/88 physical damage to the first enemy hit, reduced to 0.4 for each subsequent target. Kunai remove 1 Armor, 2 if they crit.

N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 14/18/25 physical damage each second. Kunai increase the damage of the bleed by 12%.

HP750
AD45
AS0.80
Range1
Armor45
MR45
Mana0/30
Bel'Veth2
AD Fighter
Primordian
Challenger
Marauder
Tidal Slashes0/50

Unleash a flurry of 12 slashes at the current target over 2 seconds, dealing 22/33/50 physical damage each.

HP750
AD47
AS0.75
Range2
Armor45
MR45
Mana0/50
Gnar2
AD Specialist
Meeple
Brawler
Sniper
Slingshot Maneuver0/5

Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 225/340/560 physical damage, reduced by 75% per hit.

Meep Bonus: 1 Meeps attack alongside Gnar, dealing physical damage per second.

HP550
AD48
AS0.75
Range6
Armor20
MR20
Mana0/5
Gragas2
AP Tank
Psionic
Brawler
Chemical Rage30/80

Heal 415/470/630 over 2 seconds. Then, deal 200/300/450 magic damage to target and enemies adjacent to them and 30% Chill them for 2 seconds.

HP950
AD50
AS0.60
Range1
Armor45
MR45
Mana30/80
Gwen2
AP Reaper
Space Groove
Rogue
Dance n' Dice0/30

Passive: Attacks deal magic damage. Gwen is in while targeting an enemy below 50% Health.

Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 155/235/440 magic damage to the target and 75/110/215 magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!

HP750
AD50
AS0.80
Range2
Armor50
MR50
Mana0/30
Jax2
AP Tank
Stargazer
Bastion
Counter Star-ike20/80

Enter a defensive stance for 3 seconds, reducing incoming damage by 20/25/30 and gaining 400/450/500 Shield. When the stance ends, strike all nearby enemies, dealing magic damage and Stunning them for 1/1.25/1.5 second(s).

HP950
AD50
AS0.65
Range1
Armor45
MR45
Mana20/80
Jinx2
AD Carry
Anima
Challenger
Explosive Attitude20/80

Fire a barrage of rockets in a cone, each dealing 29/44/70 physical damage to the first target hit.

HP550
AD55
AS0.75
Range4
Armor20
MR20
Mana20/80
Meepsie2
AP Fighter
Meeple
Shepherd
Voyager
Meep Impact0/55

Heal Health over seconds. Slam the target, dealing 180/270/425 magic damage and knocking up for 1/1/1.5 seconds. The impact creates meepwaves that deal of these effects in the target's row.

Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by .

HP950
AD20
AS0.65
Range1
Armor45
MR45
Mana0/55
Milio2
AP Caster
Timebreaker
Fateweaver
Mega Time Kick0/30

Kick a ball at the current target that deals 200/300/470 magic damage. On impact, the ball has a 100% Lucky chance to bounce to a new target dealing 60/90/150 magic damage. These bounces can trigger additional bounces, but the odds halve with each bounce.

Milio has a 40% chance to cast an additional time at an additional target. Bonus casts can trigger more bonus casts.

Lucky: Check twice and take the better outcome.

HP550
AD30
AS0.70
Range4
Armor20
MR20
Mana0/30
Mordekaiser2
AP Tank
Dark Star
Conduit
Vanguard
Indestructible40/100

Gain 350/450/625 Shield. Each second for the next 6 seconds, gain 75/100/115 more Shield and deal 45/70/100 magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.

HP950
AD40
AS0.60
Range1
Armor45
MR45
Mana40/100
Pantheon2
AD Tank
Timebreaker
Brawler
Replicator
Advanced Defences20/80

Gain 275/300/500 Shield and 15% Durability for 4 seconds. Over the duration, deal 30/45/70 physical damage each second to enemies in a cone.

HP900
AD50
AS0.60
Range1
Armor45
MR45
Mana20/80
Pyke2
AD Reaper
Psionic
Voyager
Marked for Death0/40

Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals 120/180/360 physical damage. Then, teleport behind them and cleave, dealing 210/315/720 physical damage to them and physical damage to nearby enemies.

HP700
AD45
AS0.80
Range1
Armor45
MR45
Mana0/40
Zoe2
AP Caster
Arbiter
Conduit
Paddle Star0/50

Fire a paddle star at the current target, dealing 68/102/180 magic damage to the first target hit and 36/54/88 to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5 times.

HP550
AD30
AS0.70
Range4
Armor20
MR20
Mana0/50

3 cost3(14)

Aurora3
AP Caster
Anima
Voyager
Hopped-Up Hacks20/80

Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80/120/190 magic damage to each, plus 400/600/960 magic damage split between all enemies hit.

Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.

HP700
AD30
AS0.80
Range4
Armor25
MR25
Mana20/80
Diana3
AP Fighter
Arbiter
Challenger
Pale Cascade0/40

Passive: Attacks deal 52/78/135 bonus magic damage.

Active: Gain 230/280/450 Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/160 magic damage to enemies they pass through, and rotate faster based on Attack Speed.

HP850
AD0
AS0.80
Range1
Armor50
MR50
Mana0/40
Fizz3
AP Reaper
Meeple
Rogue
Meep Bait0/20

Dash through the current target, dealing 0.5 magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing magic damage. Adjacent enemies take 50% damage.

Meep Bonus: Add Meep to the bait, increasing Mega Meep damage by .

HP850
AD30
AS0.85
Range1
Armor55
MR55
Mana0/20
Illaoi3
AP Tank
Anima
Vanguard
Shepherd
Test of Spirit40/100

Gain 450/525/650 Shield for 3 seconds. Over the duration, drain 55/85/130 Health from the nearest 3 enemies. Then slam down, dealing 80/120/180 magic damage to all enemies within 2 hexes.

HP1100
AD50
AS0.65
Range1
Armor50
MR50
Mana40/100
Kai'Sa3
AD Caster
Dark Star
Rogue
Bullet Cluster0/50

Passive: On takedown, gain 10 mana.

Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 30/45/72 physical damage each.

HP650
AD45
AS0.80
Range4
Armor25
MR25
Mana0/50
Lulu3
AP Caster
Stargazer
Replicator
It's Raining Stars0/55

Passive: Gain a different secondary effect each game based on the Stargazer constellation.

Active: Call down something from the sky, dealing 150/225/360 magic damage to 3 nearby enemies and do some special effect based on this game's Stargazer Constellation.

HP650
AD30
AS0.75
Range4
Armor25
MR25
Mana0/55
Maokai3
AP Tank
N.O.V.A.
Brawler
Grasp of Convergence30/100

Passive: Gain 50% more max Health from all sources.

Active: Converge an X-shape of vines on the target, dealing 100/150/225 magic damage to each enemy hit and Stunning them for 1.5/1.5/1.75 seconds.

N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for 1.5/1.5/1.75 seconds. For the rest of combat, Maokai's attacks deal 100/150/225 bonus physical damage.

HP1100
AD60
AS0.70
Range1
Armor40
MR40
Mana30/100
Miss Fortune3
Gun Goddess
Choose Trait
Gun Goddess Arsenal0/100

Field Miss Fortune to choose whether she activates Conduit Mode, Challenger Mode, or Replicator Mode. The chosen mode determines her ability and her trait.

HP650
AD50
AS0.75
Range6
Armor30
MR30
Mana0/100
Miss Fortune3
Conduit
Challenger
Replicator
Ornn3
AP Tank
Space Groove
Bastion
Disco Inferno40/100

Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.

Active: Gain 125/200/500 Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 magic damage. After any Shield on Ornn expires, Ornn enters for 2.5 seconds.

HP950
AD50
AS0.65
Range1
Armor40
MR40
Mana40/100
Rhaast3
AD Tank
Redeemer
Divine Scythe30/90

Gain 20% Durability for 1 seconds, healing 500/550/650 over the duration. Afterwards, slash forward in a line, dealing 400/600/1000 physical damage to enemies hit and knocking them up for 1 second.

HP1200
AD60
AS0.65
Range1
Armor60
MR60
Mana30/90
Samira3
AD Caster
Space Groove
Sniper
Jump and Jive0/65

Passive: Whenever an enemy is knocked up, shoot them, dealing 375/560/900 physical damage and entering for 3 seconds.

Active: Unleash a volley of bullets at the target, dealing 375/560/900 physical damage and knocking up for 0.75 seconds.

HP650
AD50
AS0.75
Range6
Armor25
MR25
Mana0/65
Urgot3
AD Fighter
Mecha
Brawler
Marauder
Unstoppable Dreadnought0/50

Passive - Proximity Blast: Whenever an enemy enters a hex radius, fire a blast in a cone towards the closest adjacent hex that deals 85/125/200 physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.

Active: Gain 150/175/200 Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.

HP600
AD60
AS0.80
Range2
Armor45
MR45
Mana0/50
Viktor3
AP Caster
Psionic
Conduit
Psionic Storm20/80

Channel a one-hex psionic storm that follows enemies for 5 seconds. Each second, it grows larger and deals 200/300/530 magic damage to enemies within, reduced by 60% per hex from the epicenter.

HP650
AD30
AS0.80
Range4
Armor25
MR25
Mana20/80

4 cost4(14)

Aurelion Sol4
AP Caster
Mecha
Conduit
Deathbeam15/75

Channel a deathbeam in a line towards the current target for 4 seconds. It deals 335/505/2000 magic damage per second, reduced by 80% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.

HP850
AD30
AS0.75
Range6
Armor30
MR30
Mana15/75
Corki4
AD Caster
Meeple
Fateweaver
Asteroid Blaster0/60

Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal 110/165/900 physical damage with a 20% Lucky chance of firing a mega missile that deals 3.5 instead.

Meep Bonus: Every 8 seconds, launch an Explosive Meep at the target, dealing 110/165/900 physical damage in a one hex radius on impact.

Lucky: Check twice and take the better outcome.

HP850
AD45
AS0.80
Range4
Armor30
MR30
Mana0/60
Karma4
AP Caster
Dark Star
Voyager
Singularity10/55

Gather the force of a black hole, dealing 630/945/5000 magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 magic damage.

HP850
AD40
AS0.80
Range4
Armor30
MR30
Mana10/55
Kindred4
AD Carry
N.O.V.A.
Challenger
Cosmic Pursuit0/40

Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 115/175/900 physical damage.

Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 115/175/900 physical damage.

N.O.V.A. Strike: Gain 15% Damage Amp. Now and every 4.5 seconds after, add a mark to all enemies.

HP850
AD58
AS0.80
Range6
Armor30
MR30
Mana0/40
LeBlanc4
AP Carry
Arbiter
Shepherd
Fracture Reality0/40

Passive: Attacks deal magic damage instead.

Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 95/145/750 magic damage.

HP850
AD0
AS0.80
Range4
Armor30
MR30
Mana0/40
Master Yi4
AD Fighter
Psionic
Marauder
Psi Strikes20/60

Passive: Every third attack is a doubleslash that deals 70/105/550 bonus physical damage.

Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 55/85/600 physical damage

HP1100
AD60
AS0.85
Range1
Armor65
MR65
Mana20/60
Morgana4
AP Tank
Dark Lady
Conduit
Dark Form45/95

Transform for 3 seconds, gaining 550/650/2500 Health and tethering to nearby champions. Over the duration, deal 100/150/3000 magic damage to the closest 3 enemies and restore 125/185/3000 health to the closest 2 injured allies.

HP1300
AD60
AS0.65
Range1
Armor70
MR70
Mana45/95
Nami4
AP Caster
Space Groove
Replicator
Bubble Pop20/65

Toss a disco bubble at the target that deals 460/690/5000 split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 125/185/1000 magic damage. On cast, Nami enters for 3 seconds.

HP850
AD40
AS0.80
Range4
Armor30
MR30
Mana20/65
Nunu & Willump4
AP Tank
Stargazer
Vanguard
Calamity40/145

Gain 475/575/2000 Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120/180/2000 magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100/150/2000 magic damage. All enemies hit by the astrolabe are knocked up for 1.5/1.75/8 seconds.

HP1300
AD60
AS0.65
Range1
Armor60
MR60
Mana40/145
Rammus4
AP Tank
Meeple
Bastion
Gravitational Spin20/80

Gain 675/825/2000 shield for 4 seconds. Then, strike enemies in a three hex line, dealing 50/75/700 magic damage.

Meep Bonus: Reduce the damage of incoming attacks by 3. After being attacked 20 times, deal magic damage in a two hex radius.

HP1300
AD60
AS0.65
Range1
Armor60
MR60
Mana20/80
Riven4
Hybrid Fighter
Timebreaker
Rogue
Time Warp0/20

Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal 100/150/1000 physical damage.

Active: Dash to a nearby hex, gaining 100/150/1200 Shield for 2 seconds and slashing adjacent enemies for 100/150/1000 physical damage. Every third cast, leap into the air and launch a wave of energy that deals 100/150/1000 physical damage to enemies in a line.

HP1100
AD0
AS0.85
Range1
Armor60
MR60
Mana0/20
Tahm Kench4
AP Tank
Oracle
Brawler
Tounge Lash50/110

Passive: Once per combat after dropping below 35% Health, gain Shield for 4 seconds equal to 40% of healing received this combat.

Active: Heal 300/360/1500, then tongue lash all enemies within two hexes dealing 45/60/1500 magic damage.

HP1300
AD75
AS0.50
Range1
Armor60
MR60
Mana50/110
The Mighty Mech4
AD Tank
Mecha
Voyager
Gravity Matrix40/100

Enter a defensive stance for 4 seconds gaining 20/20/60% Durability. While in the defensive stance, attract nearby enemy projectiles and heal 900/1300/3000 over the duration. When this ends, release a shockwave that deals as physical damage in a 2-hex range.

HP1300
AD70
AS0.65
Range1
Armor60
MR60
Mana40/100
Xayah4
AD Carry
Stargazer
Sniper
Stellar Ricochet0/50

Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.

Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 45/68/900 physical damage each. Xayah's current target takes 25/40/200 additional physical damage per feather.

HP850
AD49
AS0.75
Range6
Armor30
MR30
Mana0/50

5 cost5(10)

Apex Primordian5
AD Tank
Harbinger of The End30/70

Passive: Swords fly out in a grid dealing physical damage to enemies they hit.

Active: Launch 20 swords into the air and gain 25% Durability. When they land, they deal physical damage to enemies they hit in a 1-hex range.

HP8452
AD90
AS0.90
Range1
Armor75
MR75
Mana30/70
Bard5
AP Caster
Meeple
Conduit
Ultra Friendly Object0/65

Summon a flying saucer over the current target that lasts 5 seconds. Each second it deals 240/360/3000 magic damage to the target, plus 135/205/1500 magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.

Meep bonus: On combat start, grant the nearest Meeple allies an additional Meep.

HP900
AD30
AS0.85
Range4
Armor40
MR40
Mana0/65
Blitzcrank5
AP Fighter
Party Animal
Space Groove
Vanguard
Party Crasher30/120

Passive: Every 2/2/0.5 seconds, call down a bolt on the highest Health nearby enemy that deals 60/90/150 magic damage.

Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150/225/999 magic damage. They crash down into the disco ball, dealing 175/265/5000 magic damage in a three hex radius. Enter for 1 second per enemy hit.

HP1000
AD50
AS0.90
Range1
Armor50
MR50
Mana30/120
Fiora5
AD Fighter
Divine Duelist
Anima
Marauder
Perfect Bladework0/70

Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 37/56/777 bonus true damage and heal for 15% of the damage dealt.

Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for 0.15 over 5 seconds.

HP1200
AD80
AS0.90
Range1
Armor65
MR65
Mana0/70
Graves5
AD Carry
Factory New
Collateral Damage0/60

Passive: Attacks fire 5 projectiles in a cone that deal 390/585/5555 physical damage each.

Active: Fire an explosive shell that deals 390/585/5555 physical damage to the target, and 135/200/3333 physical damage to adjacent enemies.

HP900
AD60
AS0.75
Range4
Armor40
MR40
Mana0/60
Jhin5
AD Carry
Dark Star
Eradicator
Sniper
Space Opera0/44

Passive: Jhin has a fixed attack speed of 0.9/0.9/1.4 and converts every 100% of bonus Attack Speed into 0.75 bonus Attack Damage.

Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 41/62/644 physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.

HP900
AD80
AS0.90
Range6
Armor40
MR40
Mana0/44
Shen5
AP Fighter
Bulwark
Timebreaker
Bastion
Reality Tear20/70

Passive: On cast, attacks gain 25/40/777 stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 200/250/3456 Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds. Shen always gains his rift's full bonus for this duration.

HP1300
AD50
AS0.90
Range1
Armor65
MR65
Mana20/70
Sona5
AP Caster
Commander
Psionic
Shepherd
Psionic Crush0/25

Hurl a chunk of magnetic debris at the nearest target without one, dealing 300/450/999 magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 magic damage, then crush all the debris onto the target, dealing 720/1100/9999 magic damage and briefly stunning them.

HP900
AD35
AS0.90
Range4
Armor40
MR40
Mana0/25
Vex5
AP Carry
Doomer
Stargazer
Lend Me a Hand, Shadow!0/60

Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 27/40/250 magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.

Active: Shadow launches 3 empowered strikes, dealing 130/195/1000 magic damage instead.

HP900
AD15
AS0.80
Range6
Armor40
MR40
Mana0/60
Zed5
AD Fighter
Galaxy Hunter
Quantum Clone40/100

Create a clone behind the target with 25/35/40% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.

HP1100
AD85
AS0.85
Range1
Armor60
MR60
Mana40/100