Roll 3 dice. Gain rewards based on their total.

TFT Set 17: Space Gods
Every unit and trait in Set 17.
Gain 20 Gold. Your next augment is one tier lower.
Gain 33 Gold. Your next augment is one tier lower.
You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.
Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
,,
Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 5.
Choose 1 of 4 Divine Artifacts.
Artifacts are more powerful items with a unique effect.
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
TFT Macao Open, 2024
After 12 seconds of combat, your team gains 35% Damage Amp.
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
Your next augment is one tier higher.
Gain a ?-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
Choose 1 of 3 quests to prove yourself to Aurelion Sol.
Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
Gain 1 Thief's Gloves.
Gain 2 Thief's Gloves. After 6 player combats, gain another.
Gain 2 Thief's Gloves. After 5 player combats, gain another.
Gain 2 Thief's Gloves. After 3 player combats, gain another.
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
TFT Paris Open, 2025
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Allies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.
Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Gain 1 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 15% Health but gain a 20% Health shield and 12% Attack Damage and Ability Power.
Gain 25 Tactician Health. Your rightmost shop slot costs Tactician Health instead of gold.
Allies gain 15 Armor and Magic Resist, increased by 2 per player level.
Gizmos & Gadgets Championship, 2022
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.
The first time you would be eliminated, instead remain at 1 Health
Combat start: Up to 3 components temporarily turn into completed items. Gain 3 removers and a salvager.
Salvagers allow you to break completed items into components
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
(Each champion has a small chance of being holographic!)
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
(Each champion has a small chance of being holographic!)
Gain 26 gold of random champions. (At least one 5-cost guaranteed!)
(Each champion has a small chance of being holographic!)
Your team gains 30 Health for each ally that starts combat in the front row.
Gain a random Emblem.
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
Your team gains 2% Damage Amp for each Bronze-tier trait.
Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Gain a random 3-star 1-cost champion. Gain 10 gold.
Gain a random item component now and at the start of the next 5 rounds.
After losing your combat, gain 2 gold and a free Shop reroll.
Gain a powerful and random reward.
Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold.
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.
Your team gains ? Attack Speed every ? seconds in combat.
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Gain 8 gold and 1 XP.
Gain 12 gold and 3 XP.
Your team gains 4 Health and 40% Attack Speed per missing player Health.
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
After ? player combats, gain 1 of every item component. Gain a random component now.
Conduit Abilities last 25% to 50% longer, depending on the Ability. Gain a Zoe and a Mordekaiser.
The next 1-cost champion you buy is 3-star. Gain 2 gold.
Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more.
Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 15 free Shop rerolls.
Whenever you craft a completed item, gain 2 rerolls.
Gain ? Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for ? seconds.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Allies holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Gain a Deathblade. Deathblades permanently gain 0% Attack Damage whenever their holders score a takedown.
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 0% Ability Power whenever their holders score a takedown.
Arbiters add a second effect to their law.
Gain a Leona and a Zoe.
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Gain 2 random 5-cost champions and 2 copies of a random component.
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
TFT Vegas Open, 2023
Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers.
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
When you reach Level 8, gain 20 Shop rerolls.
Runeterra Reforged Championship, 2023
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Your team gains 10% Durability. Lose an additional 1 Tactician Health when you lose combat.
Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Now and at the start of the next ? rounds, gain 7 XP.
Now and at the start of the next ? rounds, gain 10 XP.
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
The next 1-cost champion you buy is 3-star. Gain 5 gold.
Gain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts.
Remix Rumble Championship, 2023
Lose all your gold. After 1 player combats, gain back the original amount and another 62 gold.
Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.
Gain 21 gold.
Your team becomes large, gaining 200 Health and 10% max Health.
Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
K.O. Coliseum Tactician's Crown, 2025
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
Gain ? gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Gain ? gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Gain ? gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Champions that aren't holding items have a ? chance to drop 1 gold on death.
Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.
Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks.
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
When an enemy dies, the nearest ally is healed for 250.
When an enemy dies, the nearest ally is healed for 575.
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 0 permanent max Health.
All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain 3 Primordian Champions and 2 Tiny Duplicators.
/ 6
/ 9
Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Gain 22 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
Gain 30 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
Gain 2 Lesser Champion Duplicators and 5 gold.
This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 8 gold.
This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 14 gold.
This item allows you to copy a 3-cost or less champion.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.
Interest is extra gold you gain per 10g saved.
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.
Monsters Attack Championship, 2023
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain a component anvil and 3 gold.
Gain 1 random completed item.
Your team gains 10% Critical Strike Chance and Precision.
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Every 5th attack deals bonus true damage equal to 100% Basic Attack Damage.
For each unique completed item on your team, your team gains 10 Health, 100% Attack Damage, and 1% Ability Power.
Gain a random 2-star 2-cost champion and 1 gold.
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
Cyber City Tactician's Crown, 2025
When you reach Level 9, gain 27 gold.
After ? player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.
Reckoning Championship, 2021
When you buy XP, gain an additional 2. Gain 6 immediately.
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Your 4-cost and 5-cost champions gain ? Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
Gain an Artifact anvil now and after every ? player combats.
Artifacts are more powerful items with a unique effect.
When the Black Hole consumes enemies, it turns them into space matter. After acquiring enough, the Black Hole turns it into loot! Gain a Cho'gath and a Lissandra.
Space matter and loot quality increase each time. Gain 2/3/4 space matter depending on Dark Star breakpoint.
/
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Gold
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold.
At the start of the next 2 stages, gain the package again.
Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.
Allies without items equipped gain 30 Armor and Magic Resist.
Allies without items equipped gain 50 Armor and Magic Resist.
Gain 4 gold. For the next ? rounds, enemy champions drop 2 gold when killed.
Your 4-cost champions and Jhin gain 144 Health and 14% Attack Speed. Gain a Jhin.
Gain a Golden Item Remover and 4 random components.
Golden Item Remover is a Magnetic Remover with infinite uses.
Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.
Unique traits belong to 1 champion and are shown in orange.
Gain a copy of each 1-cost champion.
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Gain 7 gold now and every round for the rest of the game.
Gain +1 max team size and 1 four-cost champion.
Gain +1 max team size and 2 four-cost champions.
Champions that fight in player combat cannot be benched or sold. Your team gains 100% Health, and 1% Attack Damage and Ability Power after player combat.
Whenever you star up a champion that you fielded last combat, gain ? free Shop rerolls. Gain 6 gold.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Gain 2 1-cost champion, ? 2-cost champion, and 1 3-cost champion.
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Round start: items on your bench are randomized.
Gain 1 random component.
Round start: items on your bench are randomized.
Gain 2 random components.
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
After 12 seconds of combat, your team gains 20% Damage Amp.
Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain ? gold worth of champions in this way, gain a Thief's Gloves.
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Gain 2 item components. Every 5 wins gives you an item component.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls.
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.
Choose 1 of 3 components. For the next ? rounds, gain a copy of that component.
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.
Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.
Gain 10 free Shop rerolls.
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
After you earn ? gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now.
After 10 seconds of combat, your team heals 40% of their missing Health.
After 10 seconds of combat, your team heals 60% of their missing Health.
Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.
Gain a Mogul's Mail. In ? rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.
Gain 10 XP.
Gain a Giant's Belt. After a champion starts combat with more than 0 max Health, gain a Warmog's Armor.
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Roll a die. Gain rewards based on the number rolled.
Gain 2 random item components.
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row.
Your team gains 2.5 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Fates Championship, 2021
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for ? of their missing Health.
Gain 2 random Emblems and 1 gold.
Gain 2 random Emblems, a Reforger, and 2 gold.
Gain 2 random completed items that build from Needlessly Large Rod.
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.
Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
Magic N' Mayhem Tactician's Crown, 2024
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
Gain 2 random completed items that build from B.F. Sword.
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
Gain 1 random component and 2 random 3-cost champions.
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.
Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Gain 3 random Emblems, a Reforger, and 2 gold.
Gain 3 random Emblems, a Reforger, and 4 gold.
Each round, roll a die. Get a bonus based on that roll.
Your team gains 100 Health. Timebreakers gain 7 Health and 30% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.
Increase your current and max player health by ?.
Your team becomes small, gaining 33% Attack Speed and Movement Speed.
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Voyagers gain 130 Health, 13% Attack Damage, and 13% Ability Power, increased by 10% each time you fight a new player. You prefer to fight players you haven't fought recently. Gain a Pyke and a Meepsie.
Gain a free Shop reroll every round. Gain 2 gold.
Gain a locked chest each Stage between now and Stage 0. Unlock each chest when you spend 0 gold on Shop rerolls. These chests persist until opened.
Gain ? 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Gain ? 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 35 Armor, and 35 Magic Resist.
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
When you field exactly 2 copies of a champion, they both gain 375 Health. When one copy dies, the other gains a 35% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.
Buying XP costs 1 less. Gain 2 Health and 1 free rerolls whenever you level up.
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 3 gold now.
Gain 1 Spatula, 3 random components, and 5 gold.
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
Your team gains 15 health for each total star level in your army, and your 5 cost odds increase by 2%.
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed.
Into The Arcane Tactician's Crown, 2025
When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 10 XP now.
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 1 gold now.
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Gain 2 copies of a random ?-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max/3).
/2200
Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 8 gold.
Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.
Yasuo's hexes also affect adjacent units at 100% effectiveness.
Gain a Recurve Bow. Your team gains 12% Attack Speed.
Your team gains 15 Attack Damage and Ability Power.