Playerse

TFT Set 17: Space Gods

Every unit and trait in Set 17.

A Magic Roll

Roll 3 dice. Gain rewards based on their total.

Advanced Loan

Gain 20 Gold. Your next augment is one tier lower.

Advanced Loan+

Gain 33 Gold. Your next augment is one tier lower.

AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.

After @LargeQuestRounds@ player combats, gain +1 to all non-unique traits.
After @MedQuestRounds@ player combats, gain a completed item anvil and @MedQuestGold@ gold.
Ahri's Boon

Your team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.

An Exalted Adventure

Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

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Anima Commander

Gain a Briar, a Jinx, and an Illaoi. Increase your current and max player Health by 5.

Apotheotic Forge

Choose 1 of 4 Divine Artifacts.

Artifacts are more powerful items with a unique effect.

Arcane Viktor-y

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

TFT Macao Open, 2024

Ascension

After 12 seconds of combat, your team gains 35% Damage Amp.

At What Cost

Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.

Augmented Power

Your next augment is one tier higher.

Aura Farming

Gain a ?-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.

Aurelion Sol's Boon

Choose 1 of 3 quests to prove yourself to Aurelion Sol.

Backline Blueprint

Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.

Backup Bows

Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.

Band of Thieves

Gain 1 Thief's Gloves.

Band of Thieves II

Gain 2 Thief's Gloves. After 6 player combats, gain another.

Band of Thieves II+

Gain 2 Thief's Gloves. After 5 player combats, gain another.

Band of Thieves II++

Gain 2 Thief's Gloves. After 3 player combats, gain another.

Baron's Lair

Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.

TFT Paris Open, 2025

Belt Overflow

Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Best Friends I

Allies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.

Best Friends II

Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.

Big Grab Bag

Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.

Birthday Present

Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Birthday Reunion

Gain 1 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion.

Inkborn Fables Tactician's Crown, 2024

Blood Offering

Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 15% Health but gain a 20% Health shield and 12% Attack Damage and Ability Power.

Blood Price

Gain 25 Tactician Health. Your rightmost shop slot costs Tactician Health instead of gold.

Bodyguard Training

Allies gain 15 Armor and Magic Resist, increased by 2 per player level.

Gizmos & Gadgets Championship, 2022

Bonk!

Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.

Boon of Resurrection

The first time you would be eliminated, instead remain at 1 Health

Boon of the Scrapper

Combat start: Up to 3 components temporarily turn into completed items. Gain 3 removers and a salvager.

Salvagers allow you to break completed items into components

Booster Pack

Gain 12 gold of random champions. (At least one 3-cost guaranteed!)

(Each champion has a small chance of being holographic!)

Booster Pack+

Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

(Each champion has a small chance of being holographic!)

Booster Pack++

Gain 26 gold of random champions. (At least one 5-cost guaranteed!)

(Each champion has a small chance of being holographic!)

Boxing Lessons

Your team gains 30 Health for each ally that starts combat in the front row.

Branching Out

Gain a random Emblem.

Branching Out+

Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.

Bronze For Life I

Your team gains 2% Damage Amp for each Bronze-tier trait.

Bronze For Life II

Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Build a Bud

Gain a random 3-star 1-cost champion. Gain 10 gold.

Buried Treasures

Gain a random item component now and at the start of the next 5 rounds.

Calculated Loss

After losing your combat, gain 2 gold and a free Shop reroll.

Call to Chaos

Gain a powerful and random reward.

Care Package

Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold.

Caretaker's Ally

Gain a random 2-cost champion now. Gain the same one again every time you level up.

Carve a Path

Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.

Charge Transfer I

Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.

Charge Transfer II

Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.

Clear Mind

If there are no champions on your bench at the end of player combat, gain 3 XP.

Climb The Ladder I

Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.

Climb The Ladder II

Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.

Clockwork Accelerator

Your team gains ? Attack Speed every ? seconds in combat.

Cluttered Mind

Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Cognitive Overload

Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

Cognitive Tax

Gain 8 gold and 1 XP.

Cognitive Tax+

Gain 12 gold and 3 XP.

Comeback Story

Your team gains 4 Health and 40% Attack Speed per missing player Health.

Commerce Core

Gain 16 free Shop rerolls now and 3 every round for the rest of the game.

Component Heist

After ? player combats, gain 1 of every item component. Gain a random component now.

Concentration

Conduit Abilities last 25% to 50% longer, depending on the Ability. Gain a Zoe and a Mordekaiser.

Construct a Companion

The next 1-cost champion you buy is 3-star. Gain 2 gold.

Continuous Conjuration

Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more.

Contract Killer

Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.

Corrosion

Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Cosmic Restart

Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 15 free Shop rerolls.

Crafted Crafting

Whenever you craft a completed item, gain 2 rerolls.

Crash Test Dummies

Gain ? Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for ? seconds.

Cry Me A River

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

Cursed Crown

Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

Cybernetic Implants

Allies holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.

Cybernetic Uplink

Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Deadlier Blades

Gain a Deathblade. Deathblades permanently gain 0% Attack Damage whenever their holders score a takedown.

Deadlier Caps

Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 0% Ability Power whenever their holders score a takedown.

Divine Amendment

Arbiters add a second effect to their law.
Gain a Leona and a Zoe.

Dummify

Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Duo Queue

Gain 2 random 5-cost champions and 2 copies of a random component.

Early Learnings

Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

TFT Vegas Open, 2023

Ekko's Boon

Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers.

Electrocharge I

Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Electrocharge II

Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Epic Rolldown

When you reach Level 8, gain 20 Shop rerolls.

Runeterra Reforged Championship, 2023

Epoch

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Epoch+

Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Evelynn's Boon

Your team gains 10% Durability. Lose an additional 1 Tactician Health when you lose combat.

Exclusive Customization

Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Exclusive Customization II

Gain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Exiles I

Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

Exiles II

Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.

Expected Unexpectedness

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Expedition

At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

Explosive Growth

Now and at the start of the next ? rounds, gain 7 XP.

Explosive Growth+

Now and at the start of the next ? rounds, gain 10 XP.

Feed the Flames

Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.

Feeling Lucky

Gain 12 gold, then flip a coin. If heads, gain 4 more gold.

Find Your Center

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Firesale

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Flexible

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

Flowing Tears

Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.

Focused Fire

Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

Forge a Friend

The next 1-cost champion you buy is 3-star. Gain 5 gold.

Forged in Strength

Gain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts.

Remix Rumble Championship, 2023

Forward Thinking

Lose all your gold. After 1 player combats, gain back the original amount and another 62 gold.

Frontline Foundation

Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.

Gain @Gold@ Gold

Gain 21 gold.

Giant and Mighty

Your team becomes large, gaining 200 Health and 10% max Health.

Gilded Steel

Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.

K.O. Coliseum Tactician's Crown, 2025

Glass Cannon I

Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Glass Cannon II

Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Going Long

You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.

Golden Gamble

Gain ? gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.

Golden Gamble+

Gain ? gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.

Golden Gamble++

Gain ? gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.

Good For Something I

Champions that aren't holding items have a ? chance to drop 1 gold on death.

Group Hug I

Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.

Group Hug II

Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks.

Hard Commit

Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

Healing Orbs I

When an enemy dies, the nearest ally is healed for 250.

Healing Orbs II

When an enemy dies, the nearest ally is healed for 575.

Heart of Steel

Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 0 permanent max Health.

Heart of the Swarm

All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain 3 Primordian Champions and 2 Tiny Duplicators.

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Heat Death

Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.

Heavy Is the Crown

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Hedge Fund

Gain 22 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.

Hedge Fund+

Gain 30 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.

Heroic Grab Bag

Gain 2 Lesser Champion Duplicators and 5 gold.

This item allows you to copy a 3-cost or less champion.

Heroic Grab Bag+

Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.

Heroic Grab Bag++

Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.

High Voltage

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.

Hold the Line

Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.

Hustler

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.

Indiscriminate Killer

Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

Infinity Protection

Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.

Monsters Attack Championship, 2023

Invested+

Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++

Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Iron Assets

Gain a component anvil and 3 gold.

Item Grab Bag

Gain 1 random completed item.

Jeweled Lotus I

Your team gains 10% Critical Strike Chance and Precision.

Jeweled Lotus II

Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.

Kahunahuna

Every 5th attack deals bonus true damage equal to 100% Basic Attack Damage.

Kayle's Boon

For each unique completed item on your team, your team gains 10 Health, 100% Attack Damage, and 1% Ability Power.

Kick Start

Gain a random 2-star 2-cost champion and 1 gold.

Late Game Scaling

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.

Cyber City Tactician's Crown, 2025

Late Game Specialist

When you reach Level 9, gain 27 gold.

Latent Forge

After ? player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Legion of Threes

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.

Reckoning Championship, 2021

Level Up!

When you buy XP, gain an additional 2. Gain 6 immediately.

Lineup

Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

Little Buddies

Your 4-cost and 5-cost champions gain ? Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.

Living Forge

Gain an Artifact anvil now and after every ? player combats.

Artifacts are more powerful items with a unique effect.

Loot Singularity

When the Black Hole consumes enemies, it turns them into space matter. After acquiring enough, the Black Hole turns it into loot! Gain a Cho'gath and a Lissandra.

Space matter and loot quality increase each time. Gain 2/3/4 space matter depending on Dark Star breakpoint.

/

Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.

Lucky Gloves+

Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Lunch Money

Every 8 damage you deal to enemy tacticians gives you 2 gold.
Gold

Luxury Subscription

Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold.

At the start of the next 2 stages, gain the package again.

Mace's Will

Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.

Makeshift Armor I

Allies without items equipped gain 30 Armor and Magic Resist.

Makeshift Armor II

Allies without items equipped gain 50 Armor and Magic Resist.

Malicious Monetization

Gain 4 gold. For the next ? rounds, enemy champions drop 2 gold when killed.

May the Fours Be With You

Your 4-cost champions and Jhin gain 144 Health and 14% Attack Speed. Gain a Jhin.

Min-Max

Gain a Golden Item Remover and 4 random components.

Golden Item Remover is a Magnetic Remover with infinite uses.

Misfits

Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.



Unique traits belong to 1 champion and are shown in orange.

Missed Connections

Gain a copy of each 1-cost champion.

Money Hungry

Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Money Monsoon

Gain 7 gold now and every round for the rest of the game.

New Recruit

Gain +1 max team size and 1 four-cost champion.

New Recruit+

Gain +1 max team size and 2 four-cost champions.

NO SCOUT NO PIVOT

Champions that fight in player combat cannot be benched or sold. Your team gains 100% Health, and 1% Attack Damage and Ability Power after player combat.

On a Roll

Whenever you star up a champion that you fielded last combat, gain ? free Shop rerolls. Gain 6 gold.

One Buff, Two Buff

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

One Two Three

Gain 2 1-cost champion, ? 2-cost champion, and 1 3-cost champion.

One, Two, Five!

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Pandora's Items

Round start: items on your bench are randomized.

Gain 1 random component.

Pandora's Items II

Round start: items on your bench are randomized.

Gain 2 random components.

Pandora's Items III

Round start: items on your bench are randomized.

Gain 1 random Radiant item.

Partial Ascension

After 12 seconds of combat, your team gains 20% Damage Amp.

Patience is a Virtue

Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.

Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost.

Pilfer

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain ? gold worth of champions in this way, gain a Thief's Gloves.

Plot Armor

Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Portable Forge

Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.

Prismatic Ticket

Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Prizefighter

Gain 2 item components. Every 5 wins gives you an item component.

Radiant Rascal

Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.

Reach for the Stars

Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.

Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls.

ReinFOURcement

The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.

Replication

Choose 1 of 3 components. For the next ? rounds, gain a copy of that component.

Restart Mission

Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.

Retribution

Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.

Risky Moves

Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.

Rolling For Days I

Gain 10 free Shop rerolls.

Salvage Bin

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Savings Account

After you earn ? gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now.

Second Wind

After 10 seconds of combat, your team heals 40% of their missing Health.

Second Wind II

After 10 seconds of combat, your team heals 60% of their missing Health.

Self Destruct

Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.

Seraphim's Staff

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Shieldmaiden

Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.

Shimmerscale Essence

Gain a Mogul's Mail. In ? rounds, gain a Gamblers Blade.

These items give gold as well as combat power.

Shopping Spree

When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Side Effects

When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.

Silver Spoon

Gain 10 XP.

Size Matters

Gain a Giant's Belt. After a champion starts combat with more than 0 max Health, gain a Warmog's Armor.

Slammin'

Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+

Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slice of Life

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Slightly Magic Roll

Roll a die. Gain rewards based on the number rolled.

Small Grab Bag

Gain 2 random item components.

Solo Leveling

For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Solo Plate

Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row.

Soraka's Boon

Your team gains 2.5 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.

Soul Awakening

Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

Speedy Double Kill

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.

Fates Championship, 2021

Spirit of Redemption

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for ? of their missing Health.

Spreading Roots

Gain 2 random Emblems and 1 gold.

Spreading Roots+

Gain 2 random Emblems, a Reforger, and 2 gold.

Staffsmith

Gain 2 random completed items that build from Needlessly Large Rod.

Stand United

Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Stellar Combo

Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes.

Subscription Service

Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.

Sunfire Board

Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.

Survivor

Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

Sweet Treats

Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.



Magic N' Mayhem Tactician's Crown, 2024

Sword Overflow

Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.

Swordsmith

Gain 2 random completed items that build from B.F. Sword.

Tactician's Kitchen

Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

Team Building

Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.

Teaming Up

Gain 1 random component and 2 random 3-cost champions.

Termeepnal Velocity

Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.

The Big Bang

Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.

The Golden Dragon

Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.

Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022

The Golden Egg

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

The Tower

Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.

The Trait Tree

Gain 3 random Emblems, a Reforger, and 2 gold.

The Trait Tree+

Gain 3 random Emblems, a Reforger, and 4 gold.

Thresh's Boon

Each round, roll a die. Get a bonus based on that roll.

Timestream

Your team gains 100 Health. Timebreakers gain 7 Health and 30% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.

Tiniest Titan

Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.

Tiny Titans

Increase your current and max player health by ?.

Tiny, but Deadly

Your team becomes small, gaining 33% Attack Speed and Movement Speed.

Tons of Stats!

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Tour of the Galaxy

Voyagers gain 130 Health, 13% Attack Damage, and 13% Ability Power, increased by 10% each time you fight a new player. You prefer to fight players you haven't fought recently. Gain a Pyke and a Meepsie.

Trade Sector

Gain a free Shop reroll every round. Gain 2 gold.

Treasure Hunt

Gain a locked chest each Stage between now and Stage 0. Unlock each chest when you spend 0 gold on Shop rerolls. These chests persist until opened.

Trifecta I

Gain ? 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Trifecta II

Gain ? 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Twin Guardians

If you have exactly 2 allies in your first row, grant them 100 bonus Health, 35 Armor, and 35 Magic Resist.

Two Much Value

Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

Two Tanky

When you field exactly 2 copies of a champion, they both gain 375 Health. When one copy dies, the other gains a 35% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.

U.R.F

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

Upward Mobility

Buying XP costs 1 less. Gain 2 Health and 1 free rerolls whenever you level up.

Urf's Gambit

If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 3 gold now.

Urf's Grab Bag

Gain 1 Spatula, 3 random components, and 5 gold.

Vampiric Vitality I

You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.

Varus's Boon

Your team gains 15 health for each total star level in your army, and your 5 cost odds increase by 2%.

Wand Overflow

Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Warlord's Honor

Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.

Warpath

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

We Stick Together

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed.

Into The Arcane Tactician's Crown, 2025

Win Out

When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 10 XP now.

Wise Spending

You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 1 gold now.

Worth the Wait

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Worth the Wait II

Gain 2 copies of a random ?-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Woven Magic

Gain a random item component. Every 2200 Mana your team spends grants an additional component (max/3).

/2200

Yasuo's Boon

Increase the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 8 gold.

Yasuo's Golden Hex

Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill.

Yasuo's Share The Spotlight

Yasuo's hexes also affect adjacent units at 100% effectiveness.

You Have My Bow

Gain a Recurve Bow. Your team gains 12% Attack Speed.

Your team gains @SmallQuestADAP@ Attack Damage and Ability Power.

Your team gains 15 Attack Damage and Ability Power.