Playerse

TFT Set 13

Every unit and trait in Set 13.

1 cost1(14)

Amumu1
AP Tank
Automata
Watcher
Obsolete Technology0/0

Passive: Reduce all incoming damage by 15/20/30. Every second, emit sparks that deal 10/15/25 magic damage to adjacent enemies.

HP600
AD45
AS0.60
Range1
Armor35
MR35
Mana0/0
Darius1
AD Fighter
Conqueror
Watcher
Decimate30/70

Spin, dealing 2.4 physical damage to adjacent enemies and healing 150/175/200. Apply a physical damage bleed to target over 4 seconds.

HP600
AD55
AS0.70
Range1
Armor40
MR40
Mana30/70
Draven1
AD Carry
Conqueror
Pit Fighter
Spinning Axes30/60

Passive: If Draven has an empowered axe in hand, his next attack will throw it, dealing a total of 10/15/25 physical damage. Empowered axes return to Draven after hitting an enemy.

Active: Spin an empowered axe.

HP500
AD55
AS0.70
Range4
Armor15
MR15
Mana30/60
Irelia1
AP Tank
Rebel
Sentinel
Defiant Dance30/70

Enter a defensive stance and gain 400/475/575 Shield that rapidly decays over 3 seconds. When it expires, deal magic damage + 75% of the damage absorbed to enemies around and in front of Irelia.

HP700
AD45
AS0.60
Range1
Armor40
MR40
Mana30/70
Lux1
AP Caster
Academy
Sorcerer
Prismatic Barrier0/50

Grant 160/180/240 Shield to the lowest current Health ally. Lux's next attack deals 360/540/900 bonus magic damage.

HP500
AD30
AS0.70
Range4
Armor20
MR20
Mana0/50
Maddie1
AD Caster
Enforcer
Sniper
Fan the Hammer20/120

Fire 6 shots towards the farthest enemy that deal 10/15/25 physical damage to the first enemy they hit.

HP500
AD50
AS0.70
Range6
Armor15
MR15
Mana20/120
Morgana1
AP Caster
Black Rose
Visionary
Tormented Soul0/40

Curse the nearest non-cursed enemy, dealing 530/800/1500 magic damage over 10 seconds and reducing the effectiveness of shields used on them by 50%.

HP500
AD30
AS0.70
Range4
Armor20
MR20
Mana0/40
Powder1
APCasterHighMana
Family
Scrap
Ambusher
Misfit Toy0/90

Send a monkey towards the largest group of enemies, causing a 2-hex radius explosion on impact. Enemies hit take 420/550/735 magic damage, reduced by 25% for each hex they are away from the epicenter. Wound and 1% Burn applied for 5 seconds to all enemies hit.

Burn: Deal a percent of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

HP500
AD30
AS0.75
Range4
Armor15
MR15
Mana0/90
Singed1
AP Tank
Chem-Baron
Sentinel
Dangerous Mutations0/50

Gain Durability and grant the ally who has dealt the most damage this round 100/115/130% Attack Speed, decaying over 4 seconds.

HP650
AD55
AS0.60
Range1
Armor40
MR40
Mana0/50
Steb1
AP Tank
Enforcer
Bruiser
Field Medicine25/75

Passive: On heal, heal the 2 closest allies for 25% of the amount.

Active: Heal for 260/290/360 and strike target for 260/390/585 magic damage.

HP650
AD55
AS0.55
Range1
Armor45
MR45
Mana25/75
Trundle1
AD Tank
Scrap
Bruiser
Desperate Chomp30/80

Heal 200/220/250 and chomp target for 2.8 physical damage. Both effects are increased by up to 75% based on Trundle's missing Health.

HP650
AD50
AS0.65
Range1
Armor40
MR40
Mana30/80
Vex1
AP Caster
Rebel
Visionary
Looming Darkness0/60

Deal 240/360/580 magic damage to target and create a one-hex radius zone of darkness around them. After a brief delay, deal 120/180/290 magic damage to enemies still in the zone.

HP450
AD30
AS0.70
Range4
Armor15
MR15
Mana0/60
Violet1
AD Fighter
Family
Pit Fighter
1-2-3 Combo20/65

Jab target 2 times for 20/30/45 physical damage each. Then uppercut them, dealing 20/30/45 physical damage and briefly knocking them up.

HP650
AD46
AS0.80
Range1
Armor40
MR40
Mana20/65
Zyra1
APCasterHighMana
Experiment
Sorcerer
Grasping Roots10/60

Send vines towards the current target, Stunning them for 1 second and dealing 280/420/630 magic damage. Then smaller vines seek out the 2 nearest enemies and deal 95/140/215 magic damage to them.

Experiment Bonus: Ability damage bleeds enemies for bonus true damage over 2 seconds.

HP500
AD30
AS0.70
Range4
Armor20
MR20
Mana10/60

2 cost2(13)

Akali2
AP Reaper
Rebel
Quickstriker
Shuriken Flip0/55

Throw a shuriken at target, dealing 80/120/185 magic damage and marking them to take 15% more damage for 4 seconds. Then dash away from target. After a brief delay, dash towards them and deal 240/360/550 magic damage.

HP700
AD45
AS0.75
Range1
Armor45
MR45
Mana0/55
Camille2
AD Fighter
Enforcer
Ambusher
Adaptive Strike0/25

Kick the target, dealing 30/45/70 Adaptive Damage. Heal for 33% of the damage dealt.

Adaptive Damage: Uses the damage type the target resists less

HP700
AD55
AS0.75
Range1
Armor45
MR45
Mana0/25
Leona2
AP Tank
Academy
Sentinel
Eclipse20/65

Fortify for 3 seconds, gaining Durability. Afterwards, deal 115/175/270 magic damage to adjacent enemies.

HP800
AD55
AS0.60
Range1
Armor50
MR50
Mana20/65
Nocturne2
AD Reaper
Automata
Quickstriker
Overdrive Blades0/40

For 6 seconds, attacks also cause adjacent enemies to bleed for 15/25/40 physical damage over 1 second.

HP700
AD63
AS0.80
Range1
Armor45
MR45
Mana0/40
Rell2
AP Tank
Conqueror
Sentinel
Visionary
Shattering Strike40/90

Gain 300/350/400 Shield for 4 seconds. Lance enemies in a line for 120/180/270 magic damage and steal 10/12/15 Armor and Magic Resist from enemies hit.

HP800
AD60
AS0.60
Range1
Armor45
MR45
Mana40/90
Renata Glasc2
APCasterHighMana
Chem-Baron
Visionary
Loyalty Program20/85

Fire a pair of missiles at target. Allies they pass through gain 95/115/135 Shield for 3 seconds. When they collide, they deal 310/465/700 magic damage to target and 130/195/290 magic damage to adjacent enemies.

HP600
AD35
AS0.70
Range4
Armor20
MR20
Mana20/85
Sett2
AP Tank
Rebel
Bruiser
Pit Fighter
Facebreaker50/100

Pull in an enemy on either side and slam them together, dealing 220/330/500 magic damage and Stunning them for 1.5/1.5/2 seconds.

If only one enemy is grabbed, the damage and Stun duration are increased by 50%.

HP850
AD60
AS0.60
Range1
Armor50
MR50
Mana50/100
Tristana2
AD Caster
Emissary
Artillerist
Draw a Bead20/60

Fire a cannonball at target, dealing 50/75/115 physical damage. If they die, the cannonball ricochets to the nearest enemy, dealing the overkill damage. When it does, permanently gain Attack Damage.

HP550
AD42
AS0.75
Range4
Armor20
MR20
Mana20/60
Urgot2
AD Fighter
Experiment
Pit Fighter
Artillerist
Corrosive Charge45/90

Fire an explosive charge, dealing 3/3/3.1 physical damage to target and 1.5/1.5/1.55 physical damage to adjacent enemies. 20% Sunder all enemies hit for 6 seconds.

Sunder: Reduce Armor

Experiment Bonus: Dash to targets. On cast, gain max Health Shield and Attack Speed for 5 seconds.

HP650
AD55
AS0.75
Range2
Armor40
MR40
Mana45/90
Vander2
AD Tank
Family
Watcher
Hound of the Underground0/50

Stop attacking and brace for 2.5 seconds, gaining Armor and Magic Resist. Vander's next attack is replaced with a strike that deals 1.7 physical damage, increased by 1.7 physical damage for each 1 or 2 cost champion on your team.

HP800
AD55
AS0.70
Range1
Armor45
MR45
Mana0/50
Vladimir2
AP Tank
Black Rose
Watcher
Sorcerer
Transfusion0/65

Heal 200/240/300 and deal 140/210/325 magic damage to the target.

HP800
AD45
AS0.65
Range1
Armor45
MR45
Mana0/65
Zeri2
AD Carry
Firelight
Sniper
Living Battery0/3

Passive: Every 3rd attack is replaced with a spark that deals 10/15/20 physical damage to target and physical damage to 2 nearby enemies.

HP600
AD51
AS0.75
Range6
Armor20
MR20
Mana0/3
Ziggs2
AP Caster
Scrap
Dominator
Bomb Full of Bombs15/60

Toss a bomb at target, dealing 180/270/480 magic damage. 3 mini-bombs fly out, dealing 180/270/480 magic damage to random enemies.

HP600
AD35
AS0.70
Range4
Armor20
MR20
Mana15/60

3 cost3(13)

Blitzcrank3
AP Tank
Automata
Dominator
Static Field20/70

Passive: After surviving damage, deal 3% of the damage absorbed as magic damage to target.

Active: Gain 550/600/700 Shield for 4 seconds. Shock the nearest 3 enemies for 40/60/100 magic damage and reduce their damage by 10% for 4 seconds.

HP850
AD60
AS0.60
Range1
Armor50
MR50
Mana20/70
Cassiopeia3
AP Caster
Black Rose
Dominator
Thorned Miasma0/40

Blast target for 240/360/580 magic damage. Every third cast, splash miasma to 2 enemies within 3 hexes, dealing 220/330/530 magic damage to each.

HP700
AD40
AS0.75
Range4
Armor25
MR25
Mana0/40
Ezreal3
AD Caster
Academy
Rebel
Artillerist
Essence Flux0/60

Fire a shot towards current target that deals 20/30/50 physical damage to all enemies within 1 hex. Then, deal 20/30/50 physical damage to the unit in the center of the blast.

HP700
AD60
AS0.75
Range4
Armor25
MR25
Mana0/60
Gangplank3
AD Fighter
Scrap
Form Swapper
Pit Fighter
Harvest from Flames0/10

Restore 120/140/160 Health. Then slash, dealing 3.6/3.6/3.75 physical damage to enemies in a line. If only one enemy is hit, the damage is doubled.

HP700
AD50
AS0.50
Range1
Armor0
MR
Mana0/10
Kog'Maw3
AP Carry
Automata
Sniper
Upgrading Barrage Module0/40

Passive: Attacks deal 48/72/120 bonus magic damage.

Active: Gain 25% stacking Attack Speed for the rest of combat. After every 3 casts, gain +1 Range.

HP650
AD15
AS0.75
Range4
Armor25
MR25
Mana0/40
Loris3
AP Tank
Enforcer
Sentinel
Piltover Bulwark40/80

Gain 600/700/900 Shield for 4 seconds. It redirects 50% of damage taken by adjacent allies. When it expires, deal 150/225/360 magic damage in a cone.

HP850
AD50
AS0.65
Range1
Armor50
MR50
Mana40/80
Nami3
AP Caster
Emissary
Sorcerer
Ocean's Ebb0/60

Launch a wave at target that bounces 3 times to enemies within 3 hexes and deals 120/180/290 magic damage.

HP700
AD40
AS0.70
Range4
Armor25
MR25
Mana0/60
Nunu & Willump3
AP Tank
Experiment
Bruiser
Visionary
ZOMBIE POWER!! 50/100

For 3 seconds, gain 0.55/0.55/0.6 Durability and create a 2-hex cloud of noxious fumes that deals 30/45/65 magic damage to enemies within. Afterwards, detonate the cloud and deal 150/225/340 magic damage to all enemies within.

Experiment Bonus: After dealing damage, dealmax bonus magic damage (1s cooldown).

HP800
AD50
AS0.60
Range1
Armor50
MR50
Mana50/100
Renni3
AD Tank
Chem-Baron
Bruiser
Sludgerunner's Smash40/90

Heal 0.15 over 1.5 seconds. For the duration, raise target into the air, Stunning them, and dealing 1.1 physical damage. Afterwards, slam them down, dealing physical damage to all adjacent enemies.

HP850
AD55
AS0.65
Range1
Armor50
MR50
Mana40/90
Scar3
AP Tank
Firelight
Watcher
Sumpsnipe Surprise80/170

Lob bombs at the nearest 3 enemies, Stunning them for 1.5/1.5/1.75 seconds and dealing 80/120/180 magic damage to each. Heal 245/255/270.

HP800
AD50
AS0.65
Range1
Armor50
MR50
Mana80/170
Smeech3
AD Reaper
Chem-Baron
Ambusher
Scrap Hacker20/70

Leap towards the enemy with the fewest items within 4 hexes. Slash 3 times, dealing a total of 70/105/170 physical damage. If they die, leap again, dealing 30% less damage.

HP777
AD70
AS0.80
Range1
Armor50
MR50
Mana20/70
Swain3
AP Tank
Conqueror
Form Swapper
Sorcerer
Demonic Ascension0/10

Heal 240/300/380 and ascend for 6 seconds. While ascended, heal 70/95/145 and deal 40/60/95 magic damage to adjacent enemies every second. On takedown, the ascension's duration is extended by 2 seconds.

HP650
AD50
AS0.50
Range1
Armor0
MR
Mana0/10
Twisted Fate3
APCasterHighMana
Enforcer
Quickstriker
Wild Cards25/75

Throw 3 cards at different targets.

Blue Card: Restore 90/110/140 Health to the lowest Health ally.
Red Card: Deal 120/180/275 magic damage to the largest circle of enemies.
Yellow Card: Deal 240/360/560 magic damage to target and Stun them for 1 second.

HP700
AD35
AS0.70
Range4
Armor25
MR25
Mana25/75

4 cost4(12)

Ambessa4
AD Fighter
Emissary
Conqueror
Quickstriker
Unrelenting Huntress30/70

Ambessa switches between two stances on cast:

Chains: Gain +1 Range. Attacks deal physical damage.
On cast, dash to target and strike in a half-circle, dealing physical damage to enemies hit.

Fists: Gain 0.25/0.25/0.45 Omnivamp and attack twice as fast.
On cast, briefly Stun target before slamming them into the ground, dealing 5/5/15 physical damage, then dash away.

HP1100
AD70
AS0.80
Range1
Armor50
MR50
Mana30/70
Corki4
AD Caster
Scrap
Artillerist
Broadside Barrage0/60

Lock onto target and strafe to a nearby position, unleashing 21/21/35 missiles split between the target and all enemies within two hexes. Each missile deals 6/9/36 physical damage and reduces Armor by 1.

Every 7th missile deals physical damage and reduces Armor by.

HP850
AD70
AS0.75
Range4
Armor30
MR30
Mana0/60
Dr. Mundo4
AP Tank
Experiment
Dominator
Maximum Dosage30/100

Become energized and heal 650/750/2500 over 2 seconds. While energized, deal 120/180/1000 magic damage to a nearby enemy each second. Afterwards, deal magic damage to all enemies within 2 hexes.

Experiment Bonus: Gain max Health. On each takedown, gain more max Health.

HP1100
AD60
AS0.65
Range1
Armor66
MR66
Mana30/100
Ekko4
AP Reaper
Firelight
Scrap
Ambusher
Splitting Seconds0/50

Summon an assault of afterimages that deals 145/215/400 magic damage to the target and 145/215/400 magic damage to 2/2/4 other nearby enemies. Afterimages reduce their target's Magic Resist by 5 for the rest of combat.

HP1100
AD50
AS0.85
Range1
Armor60
MR60
Mana0/50
Elise4
AP Tank
Black Rose
Form Swapper
Bruiser
Cocoon0/10

Jump to a nearby hex and web all enemies within 2 hexes, Stunning them for 1.75/2/8 seconds and dealing 120/180/1200 magic damage. Heal 400/450/2000.

HP750
AD50
AS0.50
Range1
Armor0
MR
Mana0/10
Garen4
AD Tank
Emissary
Watcher
Demacian Justice60/125

Passive: After dealing damage, heal 0.01/0.01/0.05.

Active: Gain 225/250/1500 Shield for 4 seconds. Slam a massive sword on target, dealing physical damage to them and physical damage to enemies within 2 hexes.

HP1000
AD65
AS0.60
Range1
Armor60
MR60
Mana60/125
Heimerdinger4
AP Caster
Academy
Visionary
PROGRESSSSS!0/40

Fire 5/5/7 missiles at random enemies that deal 52/78/275 magic damage. Each cast fires 1 more missile than the last.

HP800
AD40
AS0.75
Range4
Armor30
MR30
Mana0/40
Illaoi4
AP Tank
Rebel
Sentinel
Test of Spirit65/125

Gain 50/50/90% Durability for 3 seconds. Over the duration, drain 50/75/225 Health from the nearest 4/4/10 enemies. Then slam down, dealing 0.6/0.9/7 magic damage to all enemies within 2 hexes.

HP1100
AD70
AS0.65
Range1
Armor60
MR60
Mana65/125
Silco4
APCasterHighMana
Chem-Baron
Dominator
Canned Monstrosity30/80

Throw a canister at target, dealing 140/200/1000 magic damage to them and releasing 4/4/8 monstrosities. Monstrosities attack 5 times and deal 38/58/100 magic damage per attack.

HP800
AD40
AS0.75
Range4
Armor30
MR30
Mana30/80
Twitch4
AD Carry
Experiment
Sniper
Spray and Pray0/40

For the next 8 attacks, gain 75% Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies. Bolts deal 18/25/120 physical damage, reduced by 40/40/10% for each enemy they pass through.

Experiment Bonus: After every 5 attacks, deal physical damage to the nearest enemy equal to of their max Health.

HP800
AD71
AS0.75
Range6
Armor30
MR30
Mana0/40
Vi4
AD Fighter
Enforcer
Pit Fighter
Wrecking Crew40/100

Gain 280/325/1200 Shield for 3 seconds, then Stun target for 1.5 seconds. Slam them down, dealing 6/6/12 physical damage to them and causing a shockwave in their row. Enemies hit take 1.8/1.8/5 physical damage and are briefly knocked up.

HP1100
AD75
AS0.85
Range1
Armor50
MR50
Mana40/100
Zoe4
APCasterHighMana
Rebel
Sorcerer
Paddle Star!20/80

Launch a star at target that deals 140/210/450 magic damage. It bounces to the farthest enemy within 4 hexes, then bounces back to the target. This effect repeats 2/2/4 times, hitting a different enemy each time.

HP800
AD40
AS0.75
Range4
Armor30
MR30
Mana20/80

5 cost5(8)

Caitlyn5
AD Caster
Enforcer
Sniper
Air Raid0/50

Enter a sniper's stance and call in an airship that circles the battlefield for 5 seconds, dropping 4/4/20 bombs at a random cluster of enemies over the duration. Bombs deal 20/30/100 physical damage in a one-hex circle.

Whenever an enemy is caught in the epicenter of an Air Raid blast, reduce their Armor and Magic Resist by 20 and fire a shot towards them, dealing physical damage.

HP900
AD80
AS0.55
Range13
Armor40
MR40
Mana0/50
Jayce5
AD Fighter
Academy
Form Swapper
Special Delivery0/10

Passive: Summon a placeable Hextech Forge. On cast, the 3 allies closest to it gain 200/275/1800 Shield for 4 seconds. If it's dead, revive it with 100% Health.

Active: Summon 2 Hexgates and knock target into one of them, dealing 6/6/80 physical damage and sending them flying back to their original position. While flying, they deal 2.5/2.5/80 physical damage to all other enemies in the path.

HP900
AD50
AS0.50
Range1
Armor0
MR
Mana0/10
Jinx5
AD Caster
Rebel
Ambusher
Ruin Everything0/50

Jinx alternates between Zap, Flame Chompers, and Death Rocket for her ability.

Zap: Deal physical damage to enemies in a line and Stun them for 1.25/1.5/10 seconds.
Flame Chompers: Deal physical damage to 3 1-hex circles of enemies.
Death Rocket: Fire a rocket at the center of the board that physical damage to ALL enemies, reduced by 10% for each hex they are away from the epicenter.

HP900
AD60
AS0.80
Range4
Armor40
MR40
Mana0/50
LeBlanc5
APCasterHighMana
Black Rose
Sorcerer
The Chains of Fate45/90

Chain together the nearest 4/4/20 enemies for 5 seconds, dealing 590/888/5000 magic damage split between them. When one takes damage, 12/20/100% of the amount is split as bonus true damage to the others.

LeBlanc's next 3 attacks deal 150/225/900 bonus magic damage, increased by 50% for each enemy killed by the initial damage.

HP900
AD50
AS0.85
Range4
Armor40
MR40
Mana45/90
Malzahar5
APCasterHighMana
Automata
Visionary
Call of the Machine30/90

Summon a gate in a 5-hex line across target. Enemies hit take 100/150/1000 magic damage and are 20% Shredded for 4 seconds. Malzahar spreads 5 stacks of infection between enemies hit.

Infection deals 16/24/400 magic damage per second for the rest of combat. This effect can stack infinitely. When an infected target dies, they spread their stacks to nearby enemies.

Shred: Reduce Magic Resist

HP950
AD45
AS0.80
Range4
Armor40
MR40
Mana30/90
Mordekaiser5
AP Fighter
Conqueror
Dominator
Grasp of the Iron Revenant25/100

Briefly gain 40% Durability and summon a massive claw, dealing 160/240/800 magic damage to the most enemies in a line. The 4 closest enemies take 25% more damage and are pulled towards Mordekaiser.

For the next 10 seconds, gain 30% Omnivamp, +1 Attack Range, and replace every attack with a slam that deals 330/500/3000 magic damage to target and 160/240/800 magic damage to all other enemies within 2 hexes.

HP1200
AD75
AS0.55
Range1
Armor70
MR70
Mana25/100
Rumble5
AP Fighter
Junker King
Scrap
Sentinel
The Equalizer40/120

Call down a rain of 5 missiles on target's row that each deal 450/675/4000 magic damage, Wound, and 1% Burn units hit for 5 seconds. For each missile that doesn't hit an enemy, restore 20 Mana.

If there's only 1 enemy left, fire all of the missiles at them.

Burn: Deal a percent of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

HP1200
AD60
AS0.80
Range1
Armor65
MR65
Mana40/120
Sevika5
AD Fighter
High Roller
Chem-Baron
Pit Fighter
Beat the Odds0/50

Randomly cast 1 of 3 spells, with a chance of a Jackpot!

HP1277
AD80
AS0.90
Range1
Armor60
MR60
Mana0/50

6 cost6(3)

Mel6
AP Reaper
Banished Mage
Conduit of Magic0/40

Dash to a nearby hex, then gain 300/600/10000 Shield and grant the same Shield to 2 nearby allies. 50% of the damage blocked by the Shields is stored as unstable energy. After dashing, deal 200/500/2700 magic damage to 3 nearby enemies.

Every 3rd cast, unleash the unstable energy + as magic damage split between the 5 nearest enemies.

HP1800
AD80
AS0.80
Range3
Armor60
MR60
Mana0/40
Viktor6
APCasterViktorS13
Machine Herald
Chaos Storm0/100

Passive: Attacks are replaced with a Death Ray that deals magic damage and 25/90/1000 true damage in a 2-hex line.

Active: Summon a chaos storm that engulfs the battlefield, knocking up ALL enemies into the air for 2/3/30 seconds. At the end of the duration, slam them to the ground, dealing 175/700/9999 plus 3/10/100% of their max Health as magic damage.

HP1600
AD100
AS0.55
Range4
Armor40
MR40
Mana0/100
Warwick6
AD Fighter
Experiment
Blood Hunter
Blood Hunt60/100

Passive: While Bloodfrenzied, move faster, gain Omnivamp, 40% Attack Speed, and deal 180/300/1088 physical damage each second to target. After killing 5 enemies, become Unstoppable and Bloodfrenzied for the rest of combat.

Active: Become Bloodfrenzied for 4 seconds.

Experiment Bonus: On kill, Stun enemies adjacent to the dead target for second.

HP2100
AD110
AS0.90
Range1
Armor70
MR70
Mana60/100