Champions evolved by the Anomaly drop 2 gold every 3 kills. Gain 10 free rerolls.
TFT Set 13
Every unit and trait in Set 13.
The first time you have ? or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
Roll 3 dice. Gain rewards based on their total.
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards.
Gain a 2-star 1-cost champion to start your journey.
Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal.
Gain an Academy Emblem and a Leona.
Gain an Academy Emblem and a random sponsored item.
Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali.
Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri.
You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.
Choose a gold-generating Artifact item and gain a Magnetic Remover.
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
Gain an Ambusher Emblem and a Camille.
Gain an Ambusher Emblem, a Hand of Justice, and a Camille.
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
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After the Anomaly round on 4-6, gain an item that duplicates the chosen Anomaly Effect onto the equipped champion.
The next completed item you make grants an additional copy of it. Gain 5 gold now.
The next completed item you make grants another copy of it. Gain 1 component anvil.
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
TFT Macao Open, 2024
Gain an Artillerist Emblem and a Tristana.
Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana.
After 12 seconds of combat, your team gains 35% Damage Amp.
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
Your next augment is one tier higher.
Gain a ?-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
Gain an Automata Emblem and a Nocturne.
Gain an Automata Emblem, a Guardbreaker, and a Nocturne.
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
Gain 1 Thief's Gloves.
Every time Watchers are attacked, they gain 2% Attack Damage. Every time Watchers are hit by an ability, they gain 4 Ability Power. Gain a Vander.
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Allies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.
Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.
Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.
Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Gain 1 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
Gain a Black Rose Emblem.
Gain a Black Rose Emblem, a Spear of Shojin, and a Cassiopeia.
Gain an Irelia. Your strongest Irelia gains 60% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.
Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Your allies gain 12%-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Allies gain 15 Armor and Magic Resist, increased by 2 per player level.
Gizmos & Gadgets Championship, 2022
Gain a random Emblem.
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
Your team gains 2% Damage Amp for each Bronze-tier trait.
Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Gain a Bruiser Emblem and a Sett.
Gain a Bruiser Emblem, a Redemption, and a Sett.
Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the farthest enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.
Gain a random 3-star 1-cost champion. Gain 10 gold.
Gain a random item component now and at the start of the next 5 rounds.
After losing your combat, gain 2 gold and a free Shop reroll.
Gain a powerful and random reward.
Set your win streak to 4. Gain 4 gold.
Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold.
Gain a random 2-cost champion now. Gain the same one again every time you level up.
As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 8: Choose 1 of 5 Radiant items
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%.
Whenever you would get a component, gain a component anvil instead. Gain a random component now.
The anvil offers 4 choices.
Gain a Conqueror Emblem and a Rell.
Gain a Conqueror Emblem, a Last Whisper, and a Rell.
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Whenever you craft a completed item, gain 2 rerolls.
Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 10% Damage Amp, deals 5000% bonus damage, and spreads additional damage to the nearest enemy.
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Allies holding an item gain 275 Health and 3 Mana Regen. Gain a Tear of the Goddess.
Gain a Deathblade. Deathblades permanently gain 0% Attack Damage whenever their holders score a takedown.
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 0% Ability Power whenever their holders score a takedown.
Sell your board and bench. Gain 4 random 2-star ?-cost champions. Disable your Shop for the next ? rounds.
Dominators gain 10% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 100 Shield for 3 seconds. Gain a Cassiopeia.
Gain a Dominator Emblem and a Blitzcrank.
Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank.
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Gain 2 random 5-cost champions and 2 copies of a random component.
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
TFT Vegas Open, 2023
For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.
Gain an Enforcer Emblem.
Gain an Enforcer Emblem, an Infinity Edge, and a Maddie.
When you reach Level 8, gain 20 Shop rerolls.
Runeterra Reforged Championship, 2023
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Your champions deal 4.5% of their damage as True Damage for each Star level.
Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Gain an Experiment Emblem and an Urgot.
Gain an Experiment Emblem, a Bloodthirster, and an Urgot.
Now and at the start of the next ? rounds, gain 7 XP.
Now and at the start of the next ? rounds, gain 10 XP.
For every 15 ally champions that die, gain a random component (max 3).
Gain a random component. For every 18 ally champions that die, gain another component (max 2).
Gain a Family Emblem.
Gain a Family Emblem and a Redemption.
Your team gains 40% Damage Amp. After 40% seconds, this increases to 60% Damage Amp.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Gain a Firelight Emblem and a Zeri.
Gain a Firelight Emblem, a Protector's Vow, and a Scar.
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
Every 2 takedowns by Black Rose champions or Sion grant Sion permanent 3% Attack Damage and 15 Max Health. Gain 3 Black Rose champions.
Gain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts.
Remix Rumble Championship, 2023
Lose all your gold. After 1 player combats, gain back the original amount and another 62 gold.
When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 70% of the original damage. Gain an Amumu and Nocturne.
Gain an Adaptive Helm. Champions holding this item gain both effects.
Your team becomes large, gaining 200 Health and 10% max Health.
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 6000% increased damage and punches the target backwards, dealing 35% of the original damage to all enemies hit.
You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
Gain a random Gold Augment and 3 gold.
Gain a random Gold Augment and 6 gold.
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Champions that aren't holding items have a ? chance to drop 1 gold on death.
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
When an enemy dies, the nearest ally is healed for 250.
When an enemy dies, the nearest ally is healed for 575.
Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Gain 22 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
Your team gains 0 Health and size for each time you've rolled this game. Gain 5 gold.
Gain 2 Lesser Champion Duplicators and 5 gold.
This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 8 gold.
This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 14 gold.
This item allows you to copy a 3-cost or less champion.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.
Interest is extra gold you gain per 10g saved.
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.
Monsters Attack Championship, 2023
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Your champions gain 8 permanent max Health per interest you earn.
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
Gain a component anvil and 3 gold.
For each unique item they are holding, your team gains 100% Attack Damage and 1% Ability Power.
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 100% Attack Damage, and 1% Ability Power.
Gain 1 random completed item.
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
The first time each ally falls below 35% Health, they restore 20% maximum Health.
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
Cyber City Tactician's Crown, 2025
When you reach Level 9, gain 27 gold.
After ? player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Enforcer champions gain 10% Attack Damage. Every 6 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.
Reckoning Championship, 2021
When you buy XP, gain an additional 2. Gain 6 immediately.
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Allies that start in the back two rows split 60 total Mana after 6 seconds of combat.
Your 4-cost and 5-cost champions gain ? Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
Gain an Artifact anvil now and after every ? player combats.
Artifacts are more powerful items with a unique effect.
Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Gold
Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.
Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 30% Omnivamp and Move Speed.
Gain 4 gold. For the next ? rounds, enemy champions drop 2 gold when killed.
Gain a Champion Duplicator, 4 gold, and your next shop contains 5 unique four-cost champions.
Galaxies Championship, 2020
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 magic damage.
Gain a copy of each 1-cost champion.
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 0% Ability Power.
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Gain 2 1-cost champion, ? 2-cost champion, and 1 3-cost champion.
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
For the next stage, you only get 2 bench slots. After, get ? item components.
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.
When the first 4 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Round start: items on your bench are randomized.
Gain 1 random component.
Round start: items on your bench are randomized.
Gain 2 random components.
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Enemies take 100% damage as bonus true damage, increased by 100% up to 20% every time they take damage.
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain ? gold worth of champions in this way, gain a Thief's Gloves.
Gain a Pit Fighter Emblem and an Urgot.
Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank.
Your team gains 100% Attack Speed. Gain 8 gold.
Your team gains 100% Attack Speed. Gain 14 gold.
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Gain a random Prismatic Augment and 3 gold.
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Gain 2 item components. Every 5 wins gives you an item component.
Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.
Your team gains 6% Attack Speed. After each round, they gain 50% more.
Your team gains 10% Attack Speed. After each round, they gain 1% more.
Your team gains 16% Attack Speed. After each round, they gain 2% more.
Gain a Red Buff. Your Burns deal 50% increased damage.
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.
Thief's Gloves counts as multiple items.
Gain a Quickstriker Emblem and an Akali.
Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne.
For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.
Gain a Masterwork Upgrade and 1 component anvil.
Masterwork Upgrade upgrades an item to Radiant!
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.
Gain 7 gold now and 1 gold every round.
Gain 18 gold now and 1 gold every round.
Gain a Rebel Emblem and an Akali.
Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali.
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls.
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.
Choose 1 of 3 components. For the next ? rounds, gain a copy of that component.
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold.
Does not include the round this augment is selected.
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.
Your next shop and every ? shops will contain all 3-cost champions. Gain 5 rerolls.
Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.
Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.
Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.
Gain 10 free Shop rerolls.
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.
Gain a Scrap Emblem and a Ziggs.
Gain a Scrap Emblem, a Ziggs, and 2 random components.
After 10 seconds of combat, your team heals 40% of their missing Health.
Gain a Sentinel Emblem and a Rell.
Gain a Sentinel Emblem, a Crownguard, and a Loris.
Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Loris.
Gain a Mogul's Mail. In ? rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
Gain a random Silver Augment and 2 gold.
Gain a random Silver Augment and 4 gold.
Gain a random Silver Augment and 7 gold.
Gain 10 XP.
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Gain a Sniper Emblem and a Zeri.
Gain a Sniper Emblem, an Infinity Edge, and a Zeri.
Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Gain a Sorcerer Emblem and a Vladimir.
Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Fates Championship, 2021
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 50% for every 10 missing player Health.
Enemies have a 25% chance to drop loot when killed.
Enemies have a 30% chance to drop loot when killed.
Enemies have a 40% chance to drop loot when killed.
Gain 2 random Emblems and 1 gold.
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.
At the start of the next 2 stages, gain that 4-cost champion again.
Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
Magic N' Mayhem Tactician's Crown, 2024
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
Gain 1 random component and 2 random 3-cost champions.
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.
Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.
Gain 3 random Emblems, a Reforger, and 2 gold.
Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 50% damage to ALLIES.
Gain a Bramble Vest. Your Bramble Vests deal ?-? more damage (based on Stage).
Disable your Shop for the next 3 rounds. Then gain 32 XP.
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.
Your team becomes small, gaining 33% Attack Speed and Movement Speed.
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
For the next 3 players eliminated, choose one of their completed items to keep.
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Every 6 components Scrap champions convert, gain a random component (max 5). Gain a Powder and a Trundle.
/6
Gain a free Shop reroll every round. Gain 2 gold.
Pit Fighters permanently gain 1.5% Attack Damage if they lost the last combat. If they won, gain 50 Health instead. Gain an Urgot.
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 50% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 150% damage.
Gain a Heimerdinger, Ekko, and a Jeweled Gauntlet.
When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 200% damage. Ambessa gains 18% of Caitlyn's Attack Damage.
Gain a Caitlyn and Ambessa.
While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities.
Gain a 2-star Powder and a Silco.
When Vi casts, Ekko releases 3 afterimages towards her target dealing 40% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 100% damage.
Gain a Vi and Ekko.
Gain the Sister Trait. When Vi scores a takedown, Jinx gains 80% bonus Attack Speed for 10 seconds. When Jinx scores a takedown, Vi gains 80% bonus Attack Damage for 10 seconds.
Gain a Vi and Jinx.
Jinx and Sevika gain 10% Attack Damage and 100 Health. Whenever one casts, they grant the other 10 mana. Sevika's arm is luckier.
Gain a Jinx and Sevika.
Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies.
Gain a 2-star Vander, a Silco, and a Spear of Shojin.
Gain a locked chest each Stage between now and Stage 0. Unlock each chest when you spend 0 gold on Shop rerolls. These chests persist until opened.
Gain ? 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Gain ? 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 140% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 50.
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.
Useful for Magic Carries!
Buying XP costs 1 less. Gain 2 Health and 1 free rerolls whenever you level up.
Gain a Visionary Emblem and a Renata Glasc.
Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc.
For every 275 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana.
The Voidling has 400-600 Health based on Stage.
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Gain a Watcher Emblem and a Vander.
Gain a Watcher Emblem, a Steadfast Heart, and a Scar.
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed.
Into The Arcane Tactician's Crown, 2025
If at least 2 Family members are alive after 15 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.
While you field 2 of the same Form Swapper in different forms, both gain 30 Ability Power, Armor, and Magic Resist, and 30% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Gain 2 copies of a random ?-cost champion. Gain another copy of them at the start of each round for the rest of the game.
You can always move freely on Carousel rounds. Gain 5 gold.