Playerse

TFT Set 13

Every unit and trait in Set 13.

A Golden Find

Champions evolved by the Anomaly drop 2 gold every 3 kills. Gain 10 free rerolls.

A Golden Quest

The first time you have ? or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

A Magic Roll

Roll 3 dice. Gain rewards based on their total.

A Story of Seven

Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards.

Gain a 2-star 1-cost champion to start your journey.

Academic Research

Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal.

Academy Crest

Gain an Academy Emblem and a Leona.

Academy Crown

Gain an Academy Emblem and a random sponsored item.

Adrenaline Burst

Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali.

Aerial Warfare

Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri.

AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.

Aim For The Top!

You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.

All That Shimmers

Choose a gold-generating Artifact item and gain a Magnetic Remover.

All That Shimmers+

Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

Ambusher Crest

Gain an Ambusher Emblem and a Camille.

Ambusher Crown

Gain an Ambusher Emblem, a Hand of Justice, and a Camille.

An Exalted Adventure

Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

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Another Anomaly

After the Anomaly round on 4-6, gain an item that duplicates the chosen Anomaly Effect onto the equipped champion.

Another One!

The next completed item you make grants an additional copy of it. Gain 5 gold now.

Another One!+

The next completed item you make grants another copy of it. Gain 1 component anvil.

Arcane Viktor-y

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

TFT Macao Open, 2024

Artillerist Crest

Gain an Artillerist Emblem and a Tristana.

Artillerist Crown

Gain an Artillerist Emblem, a Runaan's Hurricane, and a Tristana.

Ascension

After 12 seconds of combat, your team gains 35% Damage Amp.

At What Cost

Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.

Augmented Power

Your next augment is one tier higher.

Aura Farming

Gain a ?-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.

Automata Crest

Gain an Automata Emblem and a Nocturne.

Automata Crown

Gain an Automata Emblem, a Guardbreaker, and a Nocturne.

Backup Dancers

Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.

Band of Thieves

Gain 1 Thief's Gloves.

Battle Scars

Every time Watchers are attacked, they gain 2% Attack Damage. Every time Watchers are hit by an ability, they gain 4 Ability Power. Gain a Vander.

Belt Overflow

Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Best Friends I

Allies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.

Best Friends II

Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.

Big Friend I

Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.

Big Friend II

Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.

Big Grab Bag

Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.

Birthday Present

Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Birthday Reunion

Gain 1 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion.

Inkborn Fables Tactician's Crown, 2024

Black Rose Crest

Gain a Black Rose Emblem.

Black Rose Crown

Gain a Black Rose Emblem, a Spear of Shojin, and a Cassiopeia.

Blade Dance

Gain an Irelia. Your strongest Irelia gains 60% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.

Blazing Soul I

Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

Blazing Soul II

Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.

Blood Rage

Your allies gain 12%-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.

Bodyguard Training

Allies gain 15 Armor and Magic Resist, increased by 2 per player level.

Gizmos & Gadgets Championship, 2022

Branching Out

Gain a random Emblem.

Branching Out+

Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.

Bronze For Life I

Your team gains 2% Damage Amp for each Bronze-tier trait.

Bronze For Life II

Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Bruiser Crest

Gain a Bruiser Emblem and a Sett.

Bruiser Crown

Gain a Bruiser Emblem, a Redemption, and a Sett.

Brutal Revenge

Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the farthest enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path.

Build a Bud

Gain a random 3-star 1-cost champion. Gain 10 gold.

Buried Treasures

Gain a random item component now and at the start of the next 5 rounds.

Calculated Loss

After losing your combat, gain 2 gold and a free Shop reroll.

Call to Chaos

Gain a powerful and random reward.

Called Shot

Set your win streak to 4. Gain 4 gold.

Care Package

Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold.

Caretaker's Ally

Gain a random 2-cost champion now. Gain the same one again every time you level up.

Caretaker's Chosen

As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 8: Choose 1 of 5 Radiant items

Caretaker's Favor

Gain a component anvil when you reach level 5, 6, 7, and 8.

The anvil offers 4 choices.

Chaotic Evolution

Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.

Clear Mind

If there are no champions on your bench at the end of player combat, gain 3 XP.

Climb The Ladder I

Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.

Climb The Ladder II

Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.

Cloning Facility

Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.

Cluttered Mind

Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Combat Medic

Gain a Steb. Your strongest Steb's Ability's Mana cost is reduced by 10, but no longer heals. Steb's spell grants 30% Omnivamp and strikes 3 times, each dealing 65%.

Component Buffet

Whenever you would get a component, gain a component anvil instead. Gain a random component now.

The anvil offers 4 choices.

Conqueror Crest

Gain a Conqueror Emblem and a Rell.

Conqueror Crown

Gain a Conqueror Emblem, a Last Whisper, and a Rell.

Cooking Pot

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

Coronation

Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

Corrosion

Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Crafted Crafting

Whenever you craft a completed item, gain 2 rerolls.

Crimson Pact

Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 10% Damage Amp, deals 5000% bonus damage, and spreads additional damage to the nearest enemy.

Crown's Will

Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.

Cry Me A River

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

Cybernetic Uplink

Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Cybernetic Uplink III

Allies holding an item gain 275 Health and 3 Mana Regen. Gain a Tear of the Goddess.

Deadlier Blades

Gain a Deathblade. Deathblades permanently gain 0% Attack Damage whenever their holders score a takedown.

Deadlier Caps

Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 0% Ability Power whenever their holders score a takedown.

Delayed Start

Sell your board and bench. Gain 4 random 2-star ?-cost champions. Disable your Shop for the next ? rounds.

Domination

Dominators gain 10% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 100 Shield for 3 seconds. Gain a Cassiopeia.

Dominator Crest

Gain a Dominator Emblem and a Blitzcrank.

Dominator Crown

Gain a Dominator Emblem, a Protector's Vow, and a Blitzcrank.

Double Trouble

When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dummify

Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Duo Queue

Gain 2 random 5-cost champions and 2 copies of a random component.

Early Learnings

Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

TFT Vegas Open, 2023

Efficient Shopper

For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.

Enforcer Crest

Gain an Enforcer Emblem.

Enforcer Crown

Gain an Enforcer Emblem, an Infinity Edge, and a Maddie.

Epic Rolldown

When you reach Level 8, gain 20 Shop rerolls.

Runeterra Reforged Championship, 2023

Epoch

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Epoch+

Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Evil Beyond Measure

Your champions deal 4.5% of their damage as True Damage for each Star level.

Exclusive Customization

Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Expected Unexpectedness

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Experiment Crest

Gain an Experiment Emblem and an Urgot.

Experiment Crown

Gain an Experiment Emblem, a Bloodthirster, and an Urgot.

Explosive Growth

Now and at the start of the next ? rounds, gain 7 XP.

Explosive Growth+

Now and at the start of the next ? rounds, gain 10 XP.

Eye For An Eye

For every 15 ally champions that die, gain a random component (max 3).

Eye For An Eye+

Gain a random component. For every 18 ally champions that die, gain another component (max 2).

Family Crest

Gain a Family Emblem.

Family Crown

Gain a Family Emblem and a Redemption.

Final Ascension

Your team gains 40% Damage Amp. After 40% seconds, this increases to 60% Damage Amp.

Find Your Center

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Firelight Crest

Gain a Firelight Emblem and a Zeri.

Firelight Crown

Gain a Firelight Emblem, a Protector's Vow, and a Scar.

Firesale

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Flexible

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

Forbidden Magic

Every 2 takedowns by Black Rose champions or Sion grant Sion permanent 3% Attack Damage and 15 Max Health. Gain 3 Black Rose champions.

Forged in Strength

Gain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts.

Remix Rumble Championship, 2023

Forward Thinking

Lose all your gold. After 1 player combats, gain back the original amount and another 62 gold.

Fractured Crystals

When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 70% of the original damage. Gain an Amumu and Nocturne.

Fully Adapted

Gain an Adaptive Helm. Champions holding this item gain both effects.

Giant and Mighty

Your team becomes large, gaining 200 Health and 10% max Health.

Glass Cannon I

Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Glass Cannon II

Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Gloves Off

Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 6000% increased damage and punches the target backwards, dealing 35% of the original damage to all enemies hit.

Going Long

You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.

Gold Destiny

Gain a random Gold Augment and 3 gold.

Gold Destiny+

Gain a random Gold Augment and 6 gold.

Gold For Dummies

Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

Golemify

Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Good For Something I

Champions that aren't holding items have a ? chance to drop 1 gold on death.

Hard Bargain

You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries

Hard Commit

Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

Healing Orbs I

When an enemy dies, the nearest ally is healed for 250.

Healing Orbs II

When an enemy dies, the nearest ally is healed for 575.

Heavily Smash

Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.

Heavy Is the Crown

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Hedge Fund

Gain 22 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.

Hefty Rolls

Your team gains 0 Health and size for each time you've rolled this game. Gain 5 gold.

Heroic Grab Bag

Gain 2 Lesser Champion Duplicators and 5 gold.

This item allows you to copy a 3-cost or less champion.

Heroic Grab Bag+

Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.

Heroic Grab Bag++

Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.

High Voltage

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.

Hold the Line

Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.

Howling Gale

For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.

Hustler

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.

Infinity Protection

Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.

Monsters Attack Championship, 2023

Invested+

Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++

Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Investment Strategy I

Your champions gain 8 permanent max Health per interest you earn.

Investment Strategy II

Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.

Iron Assets

Gain a component anvil and 3 gold.

Item Collector I

For each unique item they are holding, your team gains 100% Attack Damage and 1% Ability Power.

Item Collector II

Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 100% Attack Damage, and 1% Ability Power.

Item Grab Bag

Gain 1 random completed item.

Keepers I

Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.

Keepers II

Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.

Know Your Enemy

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Last Second Save

The first time each ally falls below 35% Health, they restore 20% maximum Health.

Late Game Scaling

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.

Cyber City Tactician's Crown, 2025

Late Game Specialist

When you reach Level 9, gain 27 gold.

Latent Forge

After ? player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Law Enforcement

Enforcer champions gain 10% Attack Damage. Every 6 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.

Legion of Threes

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.

Reckoning Championship, 2021

Level Up!

When you buy XP, gain an additional 2. Gain 6 immediately.

Lineup

Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

Lit Fuse

Allies that start in the back two rows split 60 total Mana after 6 seconds of combat.

Little Buddies

Your 4-cost and 5-cost champions gain ? Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.

Living Forge

Gain an Artifact anvil now and after every ? player combats.

Artifacts are more powerful items with a unique effect.

Loot Explosion

Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.

Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.

Lucky Gloves+

Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Lunch Money

Every 8 damage you deal to enemy tacticians gives you 2 gold.
Gold

Mace's Will

Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.

Mad Chemist

Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 30% Omnivamp and Move Speed.

Malicious Monetization

Gain 4 gold. For the next ? rounds, enemy champions drop 2 gold when killed.

Max Build

Gain a Champion Duplicator, 4 gold, and your next shop contains 5 unique four-cost champions.

Galaxies Championship, 2020

Mess Hall

After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 magic damage.

Missed Connections

Gain a copy of each 1-cost champion.

Moonlight

Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 0% Ability Power.

Nine Lives

Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

Noble Sacrifice

When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

Noxian Guillotine

Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.

One Buff, Two Buff

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

One Two Three

Gain 2 1-cost champion, ? 2-cost champion, and 1 3-cost champion.

One, Two, Five!

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Over Encumbered

For the next stage, you only get 2 bench slots. After, get ? item components.

Overheal

Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.

Paint the Town Blue

When the first 4 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia.

Pandora's Bench

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

Pandora's Items

Round start: items on your bench are randomized.

Gain 1 random component.

Pandora's Items II

Round start: items on your bench are randomized.

Gain 2 random components.

Pandora's Items III

Round start: items on your bench are randomized.

Gain 1 random Radiant item.

Patience is a Virtue

Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.

Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost.

Piercing Sight

Enemies take 100% damage as bonus true damage, increased by 100% up to 20% every time they take damage.

Pilfer

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain ? gold worth of champions in this way, gain a Thief's Gloves.

Pit Fighter Crest

Gain a Pit Fighter Emblem and an Urgot.

Pit Fighter Crown

Gain a Pit Fighter Emblem, a Sterak's Gage, and a Gangplank.

Placebo

Your team gains 100% Attack Speed. Gain 8 gold.

Placebo+

Your team gains 100% Attack Speed. Gain 14 gold.

Plot Armor

Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Pocket Recombobulator

Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.

Portable Forge

Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.

Preparation I

Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Preparation II

Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Prismatic Destiny

Gain a random Prismatic Augment and 3 gold.

Prismatic Ticket

Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Prizefighter

Gain 2 item components. Every 5 wins gives you an item component.

Protagonist

Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.

Psychic Forge

Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.

Pumping Up I

Your team gains 6% Attack Speed. After each round, they gain 50% more.

Pumping Up II

Your team gains 10% Attack Speed. After each round, they gain 1% more.

Pumping Up III

Your team gains 16% Attack Speed. After each round, they gain 2% more.

Pyromaniac

Gain a Red Buff. Your Burns deal 50% increased damage.

Quality Over Quantity

Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.

Thief's Gloves counts as multiple items.

Quickstriker Crest

Gain a Quickstriker Emblem and an Akali.

Quickstriker Crown

Gain a Quickstriker Emblem, a Guinsoo's Rageblade, and a Nocturne.

Quiet Quitting

For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.

Radiant Rascal

Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.

Radiant Refactor

Gain a Masterwork Upgrade and 1 component anvil.

Masterwork Upgrade upgrades an item to Radiant!

Radiant Relics

Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.

Raining Gold

Gain 7 gold now and 1 gold every round.

Raining Gold+

Gain 18 gold now and 1 gold every round.

Rebel Crest

Gain a Rebel Emblem and an Akali.

Rebel Crown

Gain a Rebel Emblem, a Jeweled Gauntlet, and an Akali.

Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls.

ReinFOURcement

The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.

Replication

Choose 1 of 3 components. For the next ? rounds, gain a copy of that component.

Reroll Transfer

For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold.

Does not include the round this augment is selected.

Restart Mission

Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.

Rigged Shop+

Your next shop and every ? shops will contain all 3-cost champions. Gain 5 rerolls.

Risky Moves

Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.

Rocket Collection

Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.

Rocket Collection+

Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot.

Rolling For Days I

Gain 10 free Shop rerolls.

Salvage Bin

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Scapegoat

Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Scoreboard Scrapper

Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.

Scrap Crest

Gain a Scrap Emblem and a Ziggs.

Scrap Crown

Gain a Scrap Emblem, a Ziggs, and 2 random components.

Second Wind

After 10 seconds of combat, your team heals 40% of their missing Health.

Sentinel Crest

Gain a Sentinel Emblem and a Rell.

Sentinel Crown

Gain a Sentinel Emblem, a Crownguard, and a Loris.

Shield Bash

Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Loris.

Shimmerscale Essence

Gain a Mogul's Mail. In ? rounds, gain a Gamblers Blade.

These items give gold as well as combat power.

Shopping Spree

When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Silver Destiny

Gain a random Silver Augment and 2 gold.

Silver Destiny+

Gain a random Silver Augment and 4 gold.

Silver Destiny++

Gain a random Silver Augment and 7 gold.

Silver Spoon

Gain 10 XP.

Slammin'

Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+

Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slice of Life

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Sniper Crest

Gain a Sniper Emblem and a Zeri.

Sniper Crown

Gain a Sniper Emblem, an Infinity Edge, and a Zeri.

Sniper's Nest

Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.

Solo Leveling

For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Sorcerer Crest

Gain a Sorcerer Emblem and a Vladimir.

Sorcerer Crown

Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.

Spear's Will

Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.

Speedy Double Kill

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.

Fates Championship, 2021

Spirit Link

Champions restore 5% of their max Health every 4 seconds. Increase the healing by 50% for every 10 missing player Health.

Spoils of War I

Enemies have a 25% chance to drop loot when killed.

Spoils of War II

Enemies have a 30% chance to drop loot when killed.

Spoils of War III

Enemies have a 40% chance to drop loot when killed.

Spreading Roots

Gain 2 random Emblems and 1 gold.

Stand United

Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Stars Are Born

The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Starter Kit

Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.

At the start of the next 2 stages, gain that 4-cost champion again.

Sunfire Board

Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.

Survivor

Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

Sweet Treats

Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.



Magic N' Mayhem Tactician's Crown, 2024

Sword Overflow

Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.

Table Scraps

After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

Tactician's Kitchen

Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

Team Building

Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.

Teaming Up

Gain 1 random component and 2 random 3-cost champions.

Tesla Coil

Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.

The Golden Dragon

Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.

Mogul's Mail gives gold as well as combat power.
Dragonlands Championship, 2022

The Golden Egg

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

The Mutation Survives

Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.

The Trait Tree

Gain 3 random Emblems, a Reforger, and 2 gold.

This WILL Work

Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 50% damage to ALLIES.

Thorn-Plated Armor

Gain a Bramble Vest. Your Bramble Vests deal ?-? more damage (based on Stage).

Time Skip

Disable your Shop for the next 3 rounds. Then gain 32 XP.

Tiniest Titan

Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.

Tiny, but Deadly

Your team becomes small, gaining 33% Attack Speed and Movement Speed.

Titanic Titan

Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.

Tomb Raider I

For the next 3 players eliminated, choose one of their completed items to keep.

Tomb Raider II

Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.

Tons of Stats!

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Top of the Scrap Heap

Every 6 components Scrap champions convert, gain a random component (max 5). Gain a Powder and a Trundle.

/6

Trade Sector

Gain a free Shop reroll every round. Gain 2 gold.

Training Arc

Pit Fighters permanently gain 1.5% Attack Damage if they lost the last combat. If they won, gain 50 Health instead. Gain an Urgot.

Trait: Geniuses

When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 50% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 150% damage.

Gain a Heimerdinger, Ekko, and a Jeweled Gauntlet.

Trait: Martial Law

When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 200% damage. Ambessa gains 18% of Caitlyn's Attack Damage.

Gain a Caitlyn and Ambessa.

Trait: Menaces

While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities.

Gain a 2-star Powder and a Silco.

Trait: Reunion

When Vi casts, Ekko releases 3 afterimages towards her target dealing 40% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 100% damage.

Gain a Vi and Ekko.

Trait: Sisters

Gain the Sister Trait. When Vi scores a takedown, Jinx gains 80% bonus Attack Speed for 10 seconds. When Jinx scores a takedown, Vi gains 80% bonus Attack Damage for 10 seconds.

Gain a Vi and Jinx.

Trait: Unlikely Duo

Jinx and Sevika gain 10% Attack Damage and 100 Health. Whenever one casts, they grant the other 10 mana. Sevika's arm is luckier.

Gain a Jinx and Sevika.

Trait: What Could Have Been

Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies.

Gain a 2-star Vander, a Silco, and a Spear of Shojin.

Treasure Hunt

Gain a locked chest each Stage between now and Stage 0. Unlock each chest when you spend 0 gold on Shop rerolls. These chests persist until opened.

Trifecta I

Gain ? 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Trifecta II

Gain ? 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Trolling

Gain a Trundle. Your strongest Trundle's Ability no longer heals, but grants him 140% Attack Speed for 5 seconds, and permanently grants him 1.5% Attack Damage. His maximum mana is reduced by 50.

Two Much Value

Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

Two Trick

Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

Underdogs

Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).

Unlimited Power

Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.

Useful for Magic Carries!

Upward Mobility

Buying XP costs 1 less. Gain 2 Health and 1 free rerolls whenever you level up.

Visionary Crest

Gain a Visionary Emblem and a Renata Glasc.

Visionary Crown

Gain a Visionary Emblem, a Spear of Shojin, and a Renata Glasc.

Voidcaller

For every 275 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana.

The Voidling has 400-600 Health based on Stage.

Wand Overflow

Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

War for the Undercity

Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni.

Warpath

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

Watcher Crest

Gain a Watcher Emblem and a Vander.

Watcher Crown

Gain a Watcher Emblem, a Steadfast Heart, and a Scar.

Water Lotus I

Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.

Water Lotus II

Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.

We Stick Together

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed.

Into The Arcane Tactician's Crown, 2025

Welcome to the Playground

If at least 2 Family members are alive after 15 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet.

Why Not Both?

While you field 2 of the same Form Swapper in different forms, both gain 30 Ability Power, Armor, and Magic Resist, and 30% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.

Worth the Wait

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Worth the Wait II

Gain 2 copies of a random ?-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Young and Wild and Free

You can always move freely on Carousel rounds. Gain 5 gold.